
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 18 → 11.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first 2 and a half hours were perfectly fine. I played it on the hardest difficulty on keyboard only, beat a few bosses, controls were super smooth, everything was great. That was until I unlocked the bow and the game forced me to use the mouse because there is no other way to aim your shots. The cursor is hard bound onto the screen and the ranged attacks follow its direction at all times. Now I am forced to repurpose my entire control scheme for its sake. This is a yet another case where developers shaft computer players on purpose in favor of promoting the inferior joypad control scheme. Playing games with a controller is like eating soup with a fork. Just stop it. It's pathetic and sad at this point.
强烈推荐,这次真不是罐头。育碧难得的诚意之作,类似Ori的跳跳乐作品。精心设计的关卡,费手的跑酷操作,热血的打斗设计,打折时买一份,买不了吃亏,买不了上当。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.7K | 70% | $49.99 | |
| $1.3M | 2.2K | 45% | $19.99 | |
| $1.3M | 1.5K | 81% | $24.99 | |
| $1.3M | 1.5K | 96% | $19.99 | |
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 4.8K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $177.6K | 800 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 310ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are fan of old Prince of Persia Sands trio games, then buy it. It will remind you of those old days. It has all those elements of old Prince of Persia in new 2D way.
打折买的,如果玩过空洞奥日,想找其他类银河战士恶魔城游戏,这个值得一试
Excellent metroidvania! Great movement and speed of platforming, combat gives some good variety in attack feel, though its not as strong as some other games. I enjoyed the story and visuals a lot, and wish the music would have been more memorable. The DLC is lacking and easily the most frustrating part, not because its the most challenging, but because they power you down in an unfun way; wish it would have been balanced around a near complete state of the game.
Comprei pq tava no promo e não botei fé no game... Mas me surpreendeu demais!!!! muito bom! Um game pra jogar sem compromisso e no seu tempo.
Love the creativity with the abilities in this game. Alongside staple metroidvania ability gates like dash and double jump, I loved the unique time travel abilities and they way they fit seamlessly into the platforming and combat. The combat is also gorgeous, with the parry feature feeling intuitive and creating incredibly cinematic moments mid-fight without disrupting flow.
10/10
I finished the game (not all the secrets but most of them too) and I really liked it. It remembered me Guacamelee (1 and 2), but on the serious side. The only thing that I didn't like at the beginning was the lack of a way to change the keyboard bindings, but at the end it was something minor.
Cringe and woke, but its Ubi, what did I expect? T_T
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.