
A narrative-driven 2D point-and-click horror/adventure game with a classic two-click LOOK/INTERACT system. Control multiple characters throughout a fast-paced story filled with multiple endings and deadly choices — like stepping into an ‘80s horror movie.
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About
Primordial Fate is a 2D pixel-art point-and-click horror/adventure game where you control multiple characters through a fast-paced, narrative-driven story.
With minimal inventory and straightforward puzzles, your ending depends on how thoroughly you explore. Using a simple two-click mouse system - right-click to LOOK and left-click to INTERACT (full controls are explained in-game) - you can examine or interact with any highlighted point of interest.
Boasting three and a half unique endings, this game rewards careful exploration and attention to detail. Save often, and read everything you can.
Story
Barrett and his sister Lilly are excited for their trip to the beautiful town of Antwostend. What they don’t know is that something ancient and malevolent has been orchestrating their arrival for centuries… plotting and waiting.
Can they escape fate, or is their future already written in the stars?
Voice Acting Note
The game features optional AI voice acting, which can be enabled or disabled in the options menu. It was originally designed without voice acting; these voices were added post-production as an optional feature for players who want it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl's-Game-Treasury/]my curator[/url] for more reviews like this) I don't like giving negative reviews to solo dev projects that show a hint of passion, but there's just not enough to recommend about this game. For what it's worth, I enjoyed what's there, but it only took me about half an hour to play through the game several times, see all endings, and get all achievements. That's how ridiculously short it is. It's a classic point & click adventure, but extremely barebones at that. It provides the bare minimum of what a point & click adventure is. You have essentially [i]one[/i] puzzle and that's it. Maybe two, depending on what you define as a puzzle. There's only one scene in which you have to use inventory items at all, and it's as simple as it gets: take four ingredients and combine them in a bottle. The order in which you put them in doesn't matter. That's it, that's all the inventory interaction you get in this game. Meanwhile the only proper puzzle is to decide what to do before the climactic story moment. Your actions there will determine which of the four endings you get. Again, it is very simple: did you read the correct book before proceeding? Did you meet a certain character? If yes, you get one ending, if no, you get another. While the writing was decent and the hand-drawn graphics are very charming, there just isn't enough content to justify a [i]recommended[/i] review. The story presents a solid idea, but there's not enough room for it to properly develop. I genuinely like the artstyle here, but there's just a handful of screens to visit, and little to do in them. If you look at the screenshots here on the store page, you've seen almost every screen this game has to offer, and I'm not exaggerating. That really is all there is to it. The story has you go on a holiday with your sister. You visit a small European town with the ruins of a haunted castle. When you leave the hotel to check out the library and read up on the place's history, a strange old man abducts your sister. Now you gotta find her and get her back! ...and the entire conflict is resolved in a single screen and a single action. That's it, that's the game. Now of course, for a game that costs 1,99€ at full price, it's to be expected that it's short. But I would have liked at least one proper puzzle, or a story that has slightly more buildup and payoff rather than being instantly resolved in a single scene. Do I regret paying money for this? Not at all. I think this developer has the potential to make a good point & click adventure, and I genuinely like his art. But there's just not enough [i]game[/i] here to recommend it to anyone. Hopefully in a future project we'll see him tackle something more substantial.
This game felt like a fever dream of AI prompts and AI voice acting. I have no clue what was happening and am still unsure where to go from here. yes.
The game itself is more like a visual novel than a proper PnC game, as you mostly examine things or watch non-interactable scenes and do not solve puzzles. Quite boring. But here is a grand example of why games need playtesting. Right after the start, the screen explaining the controls pops up, and there is no visible way to close it, but you can control your character under it. Well, you can count this one as your first puzzle, as you need to click the top right-most corner to close it because the dev forgot to put an X there. Lovely. Game? Failing to introduce who you are or why you should continue properly. The spacing is off; in the first segment, you watch TV for 5 minutes, and surprise, one of the ads is for the other game of the dev...like somebody will play this and want another game like this...right... [quote]Follow us for more [url=https://store.steampowered.com/curator/45113328-Awesome-Adventure-Friends/] Awesome Adventures![/url] [/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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