
Strike your enemies before they strike you! Pre-Strike is a casual clicker game, focused on upgrading your camp and unlocking new characters in order to build up resources. The more resources you have, the stronger you are in this post-apocalyptic idle game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a fun lil clicker with lots of personality
At the moment i cant recommend this game due to multiple reasons. First, its WAY to basic to say you have poured your heart and soul into this game. 2.3 hours into game and I have all achievements and everything at level 100. There is nothing left. Second, is the last few updates added absolutely no in game features, you dropped a slight grind for an achievement to make it 5 mins faster? Why? Would like to see this game in the future it might have something later but, I am sorry, this should not even be in beta at the moment. Waste of time trying it out.
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not start , waste of time.
This game is not good. While it is simple, and quick to beat, it's just not fun. You just click on buildings and that is it. I thankfully did not run into the issue other reviewers have with the game having an issue with autoclickers. I beat the game with a 0.1ms clicker and had no issues at all. The art in this game is also weird. It doesn't match, at least 3 different art styles are used. I do wonder if asset packs were used.
Definitivamente un videojuego de 5 estrellas. Simplemente asombroso. Corrija la compatibilidad con monitores súper ultraanchos. También agregue una forma de desactualizar UN Negocio
It's ok. The game needs to some more balancing with the prices as it gets harder and harder to hit higher amounts of money to upgrade each building. That mechanic in a game really drives me to not want to play this game that much due to the wall of money that is needed. I almost feel like I have to pay real money in order to jump over that wall, but I won't. So as far as this game goes it's free, but it's a no from me.
⭐️⭐️⭐️☆☆ (3/5) Promising Idle Clicker with Room for Growth *Pre-Strike* is a free-to-play idle clicker game set in a post-apocalyptic world. You manage and upgrade a survivor camp, unlock over ten unique characters, and gather resources to strengthen your base. The game offers eight distinct areas to develop, each contributing to your camp's efficiency and morale. Character interactions and personal quests add a layer of narrative depth for those interested in the story. **Pros:** - Engaging camp management and resource systems - Diverse cast of characters with unique quests - Optional narrative elements for story enthusiasts **Cons:** - Early access status means occasional bugs and unfinished features - Visuals and animations are minimalistic - Limited player base may affect community engagement Overall, *Pre-Strike* presents a solid foundation for an idle clicker game. With continued development and community feedback, it has the potential to evolve into a more polished and engaging experience.
VERY basic and short.
Even though at this time it feels a little bit too short and a little too simple I do not mind it one bit! The game does have it's charm and I'm certain that in the future it'll do even better! The art style was very cute and the characters were charming! I hope the dev team will complete the game one day but until then a big thank you for this fun but short experience! (PS! Thank you for allowing autoclicking otherwise it would have taken a bit too long to enjoy!)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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