
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $88K — a different platform, not this one.
Praetorians is set amidst the political machinations of an emerging Roman Empire. You will be transported back to the dusty battlefields of Egypt, the combat theaters of Gaul and finally to the heart of the Empire itself, Italy in the crusade to become Emperor. Your quest will not be easy, as the Empire is heavily defended by thousands of different troop types and war machines, all with special skills and individual strengths. The road to becoming Emperor depends on strategy! You must learn to combine your units and exploit the weakness of the enemy, but as you get closer to the Emperor things become even more difficult as you must face his personal guard, the most powerful and deadly fighting force in the Empire - The Praetorian Guard! Three different armies: Gauls, Egyptians and the Roman Legions Unique sets of abilities and formations for different unit types and characters Fast-paced action were things can easily go from hectic to wrong
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.49−50% | 333ratings | 82% | — | not modelled |
| $4.99 | 707reviews | 81% | — | $88K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 51 | 70% | $0.79 | |
| — | 85 | 82% | $0.99 | |
| — | 258 | 70% | $6.79 | |
| — | 64 | 90% | $14.99 | |
| — | 89 | 78% | $0.75 | |
| — | 395 | 72% | $2.49 |