
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $329.7K — a different platform, not this one.
Men of War: Vietnam is a new game for the critically acclaimed series. The new, story-driven campaign lets you taste the explosive mix of the jungle, Hueys and rock-n-roll in 1968. The US campaign focuses on a team of elite special ops soldiers, and each one of them has a personality. The unit includes Sergeant John Merrill, machine-gunner Jim Walsh, sniper Sonny Armstrong, grenade launcher operator Carl Dillan and combat engineer Bill Kirby. In some missions they can count only on themselves, while in the others they act together with regular US and South-Vietnamese troops. The North Vietnam campaign tells the story of two Soviet military consultants and two soldiers of the North Vietnam Army who are the only survivors of an ambush prepared by the US troops. The task of getting back to the North Vietnam territory is a difficult one – they have no means of radio communication, no wheeled vehicles, and it’s too far to make it there on foot. On their way these survivors get involved in a chain of bloodbath engagements and find themselves in the dead center of the well-known Tet offensive. Missions range from special operations (rescuing a shot-down pilot, escorting a reporter, etc.) to full scale battles. There are two sides in every story, so two new story-driven campaigns attempt to show the war from both sides. Breathtaking missions including an ambush on the Ho Chi Minh trail, a game of cat and mouse in the Mekong Delta, raids into Cambodia and Laos, bridge defense during the Tet offensive and more. New weapons and units: M-16, T-54, M-113, Patton III, M-60, AK-47, M-14, RPG-2, M-72 LAW, RPK and many more.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #145, worst US #206 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 85 | 82% | $0.99 | |
| — | 28 | 82% | $39.99 | |
| — | 0 | 0% | — | |
| — | 110 | 74% | $39.99 | |
| — | 250 | 62% | $39.99 | |
| — | 38 | 80% | $7.49 |