
A short point-and-click adventure game set in a comedic medieval fantasy world, deliberately reminiscent of the great classics from the 80s / 90s, with a specific sweet spot for LucasArts production.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Catalan
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 79reviews | 86% | — | $0 |
| Free | 43ratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un bel omaggio (gratuito) molto ironico alle avventure grafiche vecchio stile della Lucas Art, seguendone lo stile grafico, le animazioni, l'umorismo scanzonato e la scrittura eccentrica. Ad esclusione di qualche zona da caccia al pixel e qualche enigma in stile prova con tutto tanto poi qualcosa riesco a combinare, alcune false piste (che comunque portano a risultati esileranti) e di qualche achievement ben nascosto di non facile sbloccaggio, è stata un'esperienza ludica molto piacevole. Le schermate dei crediti finali poi sono delle vere chicche asd. Francamente non mi dispiacerebbe vedere cosa sarebbe capace di fare questo team con un avventura più corposa e lunga (nda: probabilmente passerebbero troppo tempo a pulire bachi :P)
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gratuit, comique et simple.
Bel tuffo nel passato, soprattutto per chi come me ha vissuto l'era delle avventure grafiche su PC. Complimenti agli sviluppatori per il lavoro svolto, mi sono veramente divertito. Gioco consigliato, assolutamente.
"Powers in the Basement" is a point and click adventure game that seems to have been slapped together with the Adventure Game Studio construction kit... designed specifically for this kind of thing, that is, an unabashed and creatively bankrupt ripoff of games from LucasArts like Day of the Tentacle and the Secret of Monkey Island. The problem for the developer here, ripping off other people's entire games, is that those games already, still exist. We can just play those if we want to. We have them. They're obsolete. We didn't want or need more of them. And yet, here this is. What do you do in the game? In this incredibly milquetoast ripoff of Monkey Island, you guide a kid through a 1990's themed pixelcrap adventure. The graphics, gameplay, plot and writing are all incredibly, astoundingly much worse than the professionally developed LucasArts games the developer is ripping off so badly here. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free product, this couldn't find an audience. With a peak of [b]only 10 users[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time with this. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options. At the end of the day, my reviews are intended to help gamers find quality and avoid the dregs (with over 140,000 games on Steam... not all of them are masterpieces). If you think my review is wrong, definitely add this to your library, download it and play it... it's surely exactly the kind of game you'll love (but I doubt it will work out that way). Game reviews are for gamers to share their thoughts and help others choose where to spend valuable time. If my review helps you to grab or reject this game, then my job is done.
very nice little adventure game 5 of 5 from me
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Powers in the Basement, developed and published by Illiterate Code Games, is a retro-inspired point-and-click adventure that captures the spirit of classic puzzle-driven games while building its own personality through humor, fantasy elements, and intentionally old-school design philosophy. Created as an adventure that values exploration and problem-solving over fast action or modern convenience systems, it delivers an experience that feels like a tribute to earlier generations of adventure gaming while maintaining enough originality to avoid becoming purely nostalgic imitation. The story follows Will Phail, a teenager who hardly resembles a traditional fantasy hero. He is unmotivated, spoiled, and more interested in his personal comfort than grand adventures or heroic responsibilities. When a seemingly ordinary problem involving his missing T-shirt pushes him into investigating strange events connected to his home, an unexpectedly bizarre adventure begins to unfold. What initially appears trivial slowly transforms into something much stranger involving mysteries hidden beneath familiar surroundings and discoveries that extend far beyond ordinary teenage concerns. One of the game’s strongest qualities comes from how effectively it builds comedy into progression. The writing consistently embraces absurdity without losing focus on the adventure itself. Conversations frequently lean into playful humor and exaggerated situations while maintaining enough consistency to keep players invested in uncovering what happens next. The game never takes itself too seriously, and that lighter tone becomes one of its biggest strengths. Puzzle-solving serves as the foundation of nearly every major interaction. Players explore locations, collect items, examine environments, and gradually piece together solutions by carefully observing details and experimenting with available tools. The design avoids simplifying challenges too aggressively, encouraging players to think creatively rather than relying on constant guidance. Progress often comes through logical experimentation and paying attention to environmental clues. Fans of traditional point-and-click adventures will likely appreciate how strongly the game commits to classic genre principles. Inventory management, environmental interaction, and slower-paced exploration all play central roles throughout progression. The experience rewards patience and curiosity rather than quick reflexes, creating satisfying moments when seemingly disconnected clues suddenly fit together naturally. The fantasy setting also contributes heavily to the game’s identity. While medieval-inspired influences shape much of the world, Powers in the Basement frequently mixes those ideas with unexpected humor and unusual situations that prevent environments from feeling overly familiar. Strange encounters and unpredictable developments consistently reinforce the playful atmosphere while helping exploration remain engaging. The central mystery unfolds at a comfortable pace. Rather than revealing everything immediately, the story gradually introduces new questions and strange discoveries that maintain curiosity throughout progression. The basement itself becomes more than simply a location. It functions as the gateway toward larger mysteries that slowly transform what initially appears to be a small personal problem into something far more unusual. Visual presentation reinforces the game’s retro identity effectively. Pixel art environments and character designs capture the feel of older adventure titles while remaining visually clear and readable during exploration. The presentation prioritizes personality and atmosphere over visual realism, which suits the game’s nostalgic ambitions particularly well. Audio design also supports immersion successfully. Music helps reinforce both comedy and mystery depending on the situation, while sound effects strengthen environmental interaction without overwhelming the experience. Together, presentation and audio create an atmosphere that consistently feels committed to its old-school inspiration. The pacing benefits significantly from the game’s focused structure. Powers in the Basement avoids unnecessary padding and instead delivers a tightly constructed adventure where progression remains steady without feeling rushed. The moderate length helps preserve momentum while preventing puzzle-solving from becoming exhausting. There are moments where the classic design philosophy may create challenges for modern audiences. Some puzzles require experimentation and patience that newer players unfamiliar with older adventure games may initially find demanding. The game rarely rushes to provide solutions, expecting players to engage thoughtfully with its systems rather than relying on constant assistance. However, that commitment to traditional adventure design ultimately becomes one of the game’s defining strengths. Illiterate Code Games clearly built the experience for players who enjoy discovery-driven progression and puzzles that reward observation. The result feels focused rather than outdated. What makes Powers in the Basement particularly enjoyable is how confidently it commits to its identity. It does not attempt to modernize every classic mechanic or chase larger trends. Instead, it delivers a puzzle-focused fantasy adventure built around humor, mystery, and exploration while respecting the traditions that inspired it. For players who appreciate retro adventure games, thoughtful puzzles, comedic storytelling, and exploration-driven progression, Powers in the Basement delivers an entertaining experience filled with charm and personality that successfully captures the spirit of classic point-and-click adventures. Rating: 8/10
Point and click clásico. Divertido aunque algo difícil. Esperando más aventuras de estos desarrolladores.
Point & click curtinho, divertido e de graça. Igual muitos já falaram, lembra os jogos antigos da LucasArts. Vale a pena jogar :)
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 34 | 91% | $11.99 | |
| $4K | 27 | 81% | $8.99 | |
| $5.5K | 24 | 88% | $9.99 | |
| $530 | 3 | 100% | $8.99 | |
| — | 0 | — | — | |
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