
A short point-and-click adventure game set in a comedic medieval fantasy world, deliberately reminiscent of the great classics from the 80s / 90s, with a specific sweet spot for LucasArts production.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Catalan
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][code]Guybrush Threepwood, Simon the Sorcerer ... wir vermissen Euch![/code][/h1] [code] Wuhu! Gestern Weihnachten! https://steamcommunity.com/profiles/76561198012246112/recommended/353260/ Heute Weihnachten! 🎅🎄 HO HO HOL DIR DAS SPIEL. Ist kostenlos! (Da konnte ich doch tatsächlich die Sätze meines Tests von SNAILS wieder verwenden! 😁) Schönes Oldschool Point´n´Klick Adventure von LucasArts öhem Illiterate Code Games [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3174013171 [h3] Wie ein gutes Fandventure! Monkey Island und Simon Veteranen haben schon Tränen der Nostalgie in den Äuglein nur von den Screenshots. [/h3] [code] Wie die Zeit verfliegt! Eben noch Maniac Mansion auf dem C64 gespielt (Das war so ein Paukenschlag der Gamingwelt wie Command & Conquer, Wolfenstein 3D, Quake, Wing Commander, Donkey Kong, Asteroids, ...) Und schon sitze ich in der Zukunft: FÜNF (5!!) JAHRE NACH DER BLADE RUNNER ZUKUNFT 2019.... Ohne Roboter die wie Menschen aussehen, ohne fliegende Autos, ... aber immer noch mit Point´n´Clicks! Jetzt könnte ich wieder einen riesigen Monolog darüber niederschreiben, wie sich Adventure entwickelten. Wie erste Textbausteine mit Bildern versehen wurden, Dann Bilder mit Texten. Ich könnte euch berichten vom ewigen Krieg der Sierras gegen die Lucas Arts. Von der Evolution des Textparsers hin zum Verbenklickbaukasten. Vom Zenit der Point&Click in den 90ern, dem langsamen Aussterben. Dem Revival in den 2010ern... Aber das wäre für Stammleser die hundertste Folge von "How I met your Monkey Island" [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3174013730 [code] Der geclonte Sprite von Gybrush Threepwood wacht Morgens in seinem Zimmer auf und will seine Freunde draußen treffen. Dazu braucht er sein "Heavy Metall T-shirt" Unter seinem Bett funkeln ihn böse glühende Augen an. Im Flur ist die fleischfressende Pflanze seltsam fett gefressen. In der Küche hängt die "vegane Trollsalamiwurst mit Menschenfleisch" Und der Keller ist düster und geheimnissvoll... Das ganze in schönster Lucas Arts Optik. Indy 4, Monkey 2 ... Gamgingsaurier fühlen sich sofort wohl! [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3174013353 [code] Die handgezeichneten und von kleinen Animationen belebten Screens bearbeitest Du fachmännisch mit der Mouse: [list] [*]gehe zu Kamin [*]nimm Feuer (AUTSCH FINGER VERBRANNT) [*]nimm Feuer (AUTSCH FINGER VERBRANNT) [*]nimm Feuer (AUTSCH FINGER VERBRANNT) [*]nimm Feuer (AUTSCH FINGER VERBRANNT) [*]nimm Feuer (AUTSCH FINGER VERBRANNT - Achievement für Hartnäckigkeit 😄) (Das hat auch bei Monkey Island geklappt, zb Monkey 3 = nimm Meer, nimm Meer, nimm Meer,...24 mal 😄) [*]Benutze Hammer mit Oma (UPS) [*]Gib Hammer an Oma (Achso geht das) [*]Benutze Schleuder mit Mottenkugeln [*]Benutze geladene Schleuder mit Bild an Wand (BOING, AU MEIN AUGE!) [*]usw [/list] Dabei gibt es viel zu entdecken! Ein Gummihuhn mit Karabinerhaken. Ein Hamster namens Ted. Mister Henry Jones Juniors Hut. Und es gibt mehrere Lösungsmöglichkeiten für die Rätsel. Ohne Dead Ends! Sauber! Red Herings sind ebenso vorhanden wie Humor und Skurile Lösungen 😃 Das ein oder andere Pendulo-Studio Syndrom hat sich eingeschlichen. (Manche Hotspots mehrmals abklappern, damit man mehrere Items abgreifen kann oder auch das man bestimmte Aktionen erst ausführen kann, wenn man vorher eine ganz bestimmte andere Aktion ausgeführt hat) Aber das schmälert NULL den Spielspaß! In den Credits kann man dann auch lesen, dass das ganze Spiel von zwei (2!) Personen gestemmt wurde. Gerne mehr von Euch, Jungens! [/code] Fazit: [h1]Und wieder mal ein kostenloses Spiel was eigentlich extrem gut ist.[/h1] PS: Und weil es eigentlich eigentlich nicht gibt - HOL DIR! PPS: Und ja - ich habe dem neuen Monkey Island einen Daumen hoch verpasst - aber nur für Rätseldesign und Sound. Die Grafik vom neuen Return to Monkey Island UND das Ende sind trotzdem eine Schande! So! 😛 Schaut doch mal hier wie atmosphärisch VGA-Grafik sein kann! _1Danjl_Bot7_ (⌐■_■)--︻╦╤─ - - - 👉🏻[url=https://steamcommunity.com/groups/FieldysShorts] Shorts & Friends [/url] [hr][/hr] 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*]👉🏻[url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] 👉🏻[url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] 👉🏻[url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list] and discover more reviews from me.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Com a proposta de ser uma homenagem aos antigos [i]adventures[/i] da LucasArts dos anos 90, [b]Powers in the Basement[/b] falha ao trazer a experiência gratificante de resolver os complexos puzzles daqueles jogos. Isso porque, como o jogo traz uma história de zoação “sem pé nem cabeça”, isso é refletido de maneira direta com a resolução de seus puzzles, tornando-os frustrantes e sem sentido. Essa experiência ainda é piorada no fato de que em cada cenário há dezenas de objetos com diversas interações, o que fará com que você fique empacado e perdido diversas vezes, e quando acertar o puzzle, você não saberá o que fazer com o resultado em muitos deles, até porque alguns deles só servem para disparar conquistas engraçadinhas. Mesmo consultando um detonado eu não tive nenhuma vontade em prosseguir até o final. Embora os gráficos em pixel art sejam bem retrôs, ele não fica bem em tela cheia, o que causa certo desconforto ao ler seus diálogos e visualizar alguns itens, e em modo janela fica muito pequeno. Para um jogo que você terá que interagir com detalhes quase imperceptíveis, fica bem ruim de enxergar. E eu jogo em um monitor padrão de 1080p. Os devs deveriam ter harmonizado o tamanho do pixel art com a resolução padrão da maioria dos monitores atuais, como outros jogos em pixel art fazem. O jogo não tem nenhuma opção de configuração. Enfim, se você quer quebrar a cabeça com puzzles mas de maneira lógica e coerente eu recomendo você jogar [url=https://store.steampowered.com/app/228360/Full_Throttle_Remastered/][i]Full Throttle Remastered[/i][/url] e [url=https://store.steampowered.com/app/316790/Grim_Fandango_Remastered/][i]Grim Fandango Remastered[/i][/url] da própria LucasArts (e remasterizados pela [i]Double Fine Productions[/i]). Embora este jogo seja gratuito, eu não recomendo. Você vai ter mais frustração que diversão.
- One achievement is literally buying the soundtrack with real money - Many solutions are not at all intuitive or even noticeable or conflict with prior information - The 9 action grid could be avoided completely and only serves to overwhelm a player with meaningless options. I believe I used push and pull once each. Used "give" only once because the energy bar item is arbitrarily eaten if you click it normally. - Many items seem to have no use, further contributing to confusion over what you are actually able or meant to do Specific annoyances: Arbitrarily can't pick up shirt until end of the game I genuinely don't know where the recipe solution was meant to come from, I followed a guide out of annoyance. Maybe it was in one of the 100 pixel-perfect books on the shelves. The pencil is burned in order to use its lead, but the bad pencil can't for no reason, even though it would make more sense since you wouldn't want to ruin the good one. A few items I completed the game without using: magnifying glass, tongs, bread, salami, sock, cheese There are very few items the slingshot will work on, but only the horn can be hit with the beans. The hockey stick must be used under the bed more than once. Mothballs are used to feed a person, a person who is sleeping. Once the beans are combined with the slingshot you shouldn't really need to combine them again after every use. Actions like using the anvil should be skipped when using the torch, as it's implied it is going to be used as a step as that the entire reason it is placed there.
Before I start I want to say that these are just my personal feelings and opinions on this matter. I understand that not everyone may share the same concerns, and some might not even see this as an issue. However, for me, it's a significant turnoff, and it's disheartening to see practices like this within the indie gaming community. Developers need to find a balance between monetization and player satisfaction, without resorting to tactics that could potentially alienate their audience. With that out of the way, as I was scrolling through the achievements list for this game, one of them immediately caught my eye: "[Supporter] Buy the Extended Soundtrack to support our work :)". This seemed like an odd addition, veering more towards monetization than rewarding in-game accomplishments. Now, to achieve a "Perfect Game" status, players are essentially required to support the developers by buying their soundtrack. It raises questions about whether such costs should be bundled into the game's initial price. The implementation feels somewhat coercive, potentially pressuring players into purchasing something they may not necessarily want or use. Achievements should be based on actual gameplay, not monetary transactions. While supporting the game is commendable, making the soundtrack a compulsory purchase feels rather heavy-handed. Moreover, this approach somewhat diminishes any positive sentiments I might have had towards the developers. Had they opted not to include this feature, I might have considered supporting their project postgame by purchasing the soundtrack. However, as it stands, this mandatory inclusion detracts from the overall experience. It's disheartening to witness such tactics overshadowing the core enjoyment of the game. Initially, I was genuinely excited to dive into the game. However, upon realizing what was happening with the achievement system, I felt compelled to voice my concerns. It's disappointing when promising experiences are tarnished by questionable practices.
Nice game, retro Pixel style graphic adventure with humor.
免费 有成就 没中文 地下室异能 威尔・费尔是一名十五岁少年,懒散娇纵、性情淡然,还有个与众不同的特点:一无是处。 开启这段短篇冒险,主角为找回心爱的 T 恤、维系岌岌可危的口碑,准备出门和同伴玩乐。一路上躲开慵懒的长辈、调皮老鼠与食肉植物,鼓起勇气踏入阴森地下室,这里潜藏着难以捉摸的神秘力量。 游戏特色 复刻黄金年代点击冒险玩法 九指令操作界面,操控自由度拉满 经典风趣脑洞笑点,趣味十足 特色三维画面视觉效果 复古经典配乐与高清音效 烧脑解谜关卡,极具挑战趣味 本作流程时长约五至六小时,风格致敬八九十年代经典作品,对标卢卡斯艺术经典水准。 故事构建混搭奇幻世界观,中世纪童话风情融合现代元素与小众趣味梗,剧情诙谐略带奇幻荒诞。谜题难度可观,适合解谜爱好者,同时也兼顾休闲玩家游玩体验,老玩家可借此重温童年经典游玩氛围。
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One of the worst adventure games I've ever played. Constantly tells you you're wrong when you solve puzzles because you haven't triggered the proper dialogue yet.
Bel tuffo nel passato, soprattutto per chi come me ha vissuto l'era delle avventure grafiche su PC. Complimenti agli sviluppatori per il lavoro svolto, mi sono veramente divertito. Gioco consigliato, assolutamente.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.