
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic little story with good gameplay. The voice-acting is excellent, and the characters and dialogue bother are a perfect blend of the fun parts of cheesy sterotypes alongside dynamic layers that keep adding surprise at just the right times. Wonderfully done. I'm impressed.
If you want a charming card-battle, dating sim, crafting, time management game this is a good one. It may also be the only one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game with a refreshing variety of game mechanics. Love the art style as well. Quirky easy to love characters and a great charming story to top it all off!
This was a really fun time— a combination of fun genres like deckbuilding, economy/shop running, and... some math too. It's a lot of fun meeting new characters and building relationships, and I'm a fan of the artstyle and the concept. The devs added in a completely free update which add voice acting which really adds a bit more to the game, and I adore every little bit. I'd say it's nothing particularly groundbreaking in the genres it's dabbling in, but for its price point and the amount of enjoyment I got, it was more than worth the money and time spent. Bravo to the devs, and I hope their future projects have this same energy of charm and wonder.
Spielmechanik: 9/10 ich verstehe wenn manche sagen es ist zu grindy oder schwer, für mich war es perfekt Musik: 8/10 sehr suptil Grafik 10/10 Animationen: 11/10 würde 12 geben, aber manchmal ist es minimal glitchy. Trotzdem unglaublich wie viel Liebe in die Animationen gesteckt wurdnen Charaktere; 50/10 Es sit schön das jeder gefreundbar aber nicht alles in Liebesbeziehungen endet. Und alle datebaren Leute sind sooooo niedlich!!!
A special deckbuilder and shop management game, one that scratches a particular itch I haven't come across in years. I'd recommend this game for those that like the fore-mentioned genres. Potionomics also has a fun way of delving into its own world and running with their characters and their story. The difficulty however does sky-rocket from stage one to stage two, and having spoiler-free guides and tips ready is a must. Otherwise the difficulty can quickly sour the fun of the management side of things.
If you loose the 1st competition after 10 days, that's a game over. It absolutely crashed my expectations. That was it for me, sorry, not what I was looking for. I loved the concept and everything, but this is just a big disinstall instantly level of nope.
Potionomics is a great though I'd also argue flawed game. I like it a lot! The only reason I don't have all achievements is because I missed out on turning one of the romanceable characters down and I've done everything else the game has to offer. So why is it flawed then? well, The first two of five weeks of the campaign are pretty hectic in a good way, I never quite felt like I had enough time to do everything I wanted to and it left me scrambling for progress in a fun and challenging way. Then I entered week three where I finally managed to get enough money together to start seriously upgrading my shop and all of a sudden. I did have enough time to do everything I needed to, and the challenge completely fell away in favor of cold hard time management. This wasn't bad per se, but I did not enjoy it very much because now I had a checklist of twenty things that I no longer needed to get done in a week but instead, could, get done in a day. This was a little overwhelming and it left me with more than enough gold to fully upgrade to the end. So I enter week 4 and now I no longer have anything to do. I can finish all tasks for the week in a day, and it's not even a particularly hectic day anymore either. I'm just good to go, to spend all my time on socializing with the 11 characters who can give me my ultimate deck and... It's not particularly fun. There's no more challenge whatsoever and while the bond up storylets are fine dozens of them in quick succession with nothing else to change it up ended up being a little grating. And that's how I finished up week 5 as well. With time to spare, everyone at max bond rank, and no real need to actually sell any potions anymore. One good haggling session left me with a 120K and that was so much more than anything in the game ends up requiring that I kind of just got to the end by skipping entire days. This is not to say that potionomics is a bad game, I would recommend it, but playing even just slightly well has you running so far ahead of the curve, the game is entirely trivialized before you even get halfway through. It's a bit of a shame especially when my greatest critique really does just come down to wanting the game to be harder. So it's a fun casual time, with charming writing, and an interesting potion making minigame. Selling your potions can be a lot of fune, and even without a guide you can make some incredible decks to haggle with. It's a game that works well, and I enjoyed it. It's just very easy and for some that's definitely a bonus rather than a complaint.
A beautiful and fantastic cozy game. Sylvia is a charming character and the story is very good for what it is. The other characters are all fantastic and well-written including the two rivals-turned friends (I don't have the Boss Finn DLC but I'm sure he's well written too). The romance is beautiful, and also entirely optional so you can skip that stuff if it's not your cup of tea. The addition of endless mode and polyarmory mode adds more value to the game as with the former you can play the loop forever if you want that (and wrap up any side plots you didn't get to complete during the main story) and the former let's you experience all the romance content without constantly replaying the story. It has a unique take on the card battler genre, where instead of killing beasties with your deck, you're haggling with customers in an attempt to rip them off. I mean raise the value of what you're selling. Yeah, that. You get more cards when you raise your friendship with the other characters, and each character also provides a service to you to help you win the competitions, so it incentivizes hanging out with the other characters heavily. If you like story content and cozy vibes in a game, Potionomics is a must play.
日本語音声があればレビューは化けると思う。 ・・・てか日本語音声は欲しいなぁ。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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