
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Чудова гра. Дуже комплексна, цікава, з смішними жартами, прикольними механіками. затягує і не відпускає. Але є два мінуси - відсутність української локалізації і особисто я стикнувся з якоюсь проблемою, через яку в мене вилітає гра якщо кілька хвилин нічого не робити ( LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')). Не знаю як пофіксити, все перепробував.
fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jarvis, download a blender compatible model of [character] from [game].
为什么豪华版没有DLC啊???岂有此理……注意了,豪华版没有DLC哦!我虽然是特别喜欢这游戏的美术和音乐了,但是没买游戏的诸位还请你们主意!!!如果不是和我一样买到了之后还真香的类型,就请一定注意,豪华版是没有鲨鱼老大DLC的哦,只有艺术集! 以下内容来自目前我day30游戏阶段,已经基本解锁了游戏内大部分功能,除非未来体验有大幅变动,否则,应该不会改变评测大部分内容: 首先,魔药检索功能很差劲、有用的只有反选,每次都要一个个点;而购买也需要一个一个点,而且是需要点开购买,然后再数次点击数量,再确认的,这种最繁琐的购买方式,尤其是再游戏内有非常非常多种类的魔药原材料;游戏很明显希望玩家能够提前做好每日行程安排,这种模拟的心意是好的,然而有许多便利功能他们就没做进去了,例如在家里依然能够看到冒险者的冒险地图,一个区域的材料是否完全被收集了似乎也没有办法直观的看到。游戏制作组很明显在操作优化上未接受过专业的指导、或未能雇佣到合适人才, 这十分可惜,因为这“水桶”的短板边上,都是超级长的长板: 剧情老少咸宜;数值设计合理;牌组探索(对我这基本不接触卡牌游戏的玩家来说)“有点乐趣”且门槛不高;音乐悦耳,其中不乏脍炙人口的曲调(剧情对话里唱的就算了);美工强如怪物——实际上,刚刚提到的每块“板子”都该先去给美术磕大头,没有的迪士尼级别的视觉设计,没有游戏里大大小小物品的明确的视觉优化,这游戏绝对会让我吃不下踹一边。两项美术的优化极大弥补了游戏在UI互动上的繁琐,因为可以一目了然的看到自己互动的物件会有什么效果,并且柔和的色调与线条很好的缓解了视觉疲劳;且,在积累经验后,会发现自己已经神不知鬼不觉的记住了物品的效果作用,究其原因就在于制作组的美工,深得画面设计的奥妙,每个药材的视觉特征,实际都被精心的优化过,直接对应着它们的主要属性! 再加上好些我喜欢上的角色: 大胃袋热情壮熊海报*热*、长着蹄子大长腿热情的半鹿人大姐*热*、性别不明可能实际男娘的傲娇坏坏百合女白发药铺摊主*热*、冒名顶替综合征倒贴黑皮假小子体育生*热*、两只福瑞*热*、正经美番向巨乳阿姨*热*[spoiler]个人认为她随剧情改变后的形象比之前更吸引我,而且变化并不大,只是,我担心真的有人会因为看见“巨乳”两个字就冲进来,因而这里注释一下做个预警[/spoiler]、抱有深深负罪感的断臂猫头鹰*热*、我已自顾自吃上CP的主持人x裁判南通组合[spoiler]注意我才到30DAY剧情我还不知道后续有什么发展,所以如果大家玩到后面发现从我这里入坑的cp爆了超级大雷,那请提前收下我的道歉![/spoiler]、蛾子娘自创业四只毛毛手手妹妹*烧*、还有女主,[spoiler]如果你向我一样买了游戏之后,玩了一阵,现在再写评测,你应该会注意到——那个你之前完全没注意到的——封面女主的腋下,我已经因为这个,在写这篇的时候分心6次以上[/spoiler](,真的,这不磕大头? 而后,是我的一些实际体验,我主要想谈一谈耗掉我绝大部分时间的事情: 当前,我游戏里花最长的时间玩的内容,是单纯的在某DAY某个时段,不停的朝坩埚加料减料,不停的尝试着原料组合,沉浸在单调的偶数细算里,就为了“魔药材料填满且配比完美”的那一瞬间多巴胺(以及看着炼制成功的魔药额外升星)。 说真的,我也不知道我是怎么了,这游戏出奇的叫人沉浸、入迷,以至于我感受不到我其实正在做着很单调的事情,我其实在游戏里做的,就是跟我现实工作里一样的活——敲打计算器——尽管,这些辛劳基本都使得我的原料,在经济上都发挥了它们该有的最大价值,不论其是专门用于资助冒险者,还是用来填满我的腰包。 而过程中,当我解锁了一个又一个新的坩埚槽位、赚到了一袋又一袋,从开局绝不敢想像重量的钱袋子,给我的经济带来质的飞跃时,我差点就停止了自己对“在游戏里使用工作技能”的自我怀疑,根据我回忆时我当时的心情,我确实是从中收获了很多乐趣——即便是那单调的魔药计算也一样(真希望这种乐趣不是我被诊断出ASD的原因……我现实里分明很讨厌数字活计的……)
Had a blast from the beginning, even thou i think i just now (around day 30) got the hang of it. But once youre in the loop it all makes sense! and the characters are just tpp cute :)
好玩爱玩,流程再长一点就好了
Brings new ideas to shop management sims.
Strangely addictive and fun. Definitely a good cozy game but not a pushover.
非常好玩,就是画风太...,朋友都说我在玩小黄油
Walrus Love
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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