
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体来说还算推荐吧。 这游戏独一无二的突出优点:首先显然就是美术,协调统一、夺人眼球的一整套2D、3D的皮克斯那种美术风格,让剧情以及日常行为全部以生动又传神的动画而非传统立绘进行演绎,使得故事看起来生动、活灵活现。 另一个可玩点在于价格战的卡牌系统,随着和诸多居民们加深友谊可以从他们那里学到新的卡牌,在中后期解锁较多时有一定的选择余地可以让你尝试不同风格的卡组,还算可以。 但是游戏玩下来有很明显的缺点:重复度太高。基本上你需要在10天内想办法经营以及找新材料,用足够好的材料炼制足够过关的药水,然后干掉对手——然后把上面的流程再重做TM整整5次。当然制作组试图加入点新东西,但是总体框架没有变化,体感就是下一轮去寻找比上一轮魔力更高的材料,换比上一轮容量更大的锅,炼制比上一轮评分更高的药,赚比上一轮更多的钱来支持你买更贵的材料——这样木棒打小龙虾的循环。要不是还有居民羁绊系统解锁新牌,感觉我像是陷入了某种无尽的十日轮回。我在《莱莎的炼金工房2》炼药的时候,游戏带有额外的科技系统,我前期要跑图找材料,后期可以拿复制锅堆料直接复制高阶素材,实现科技改变生活,但在这游戏里我只能反复干同样的苦工找更好的材料,这一点比较遗憾。
太特么好玩了,很有代入感
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great gameplay loop of buying ingredients, making potion and selling them on. Only major complaint is that the "romance" dialogue options are reeeeeeally creepy. Also audio cuts some of the voices short
Absolutely lovely game. Cozy, funny, highly entertaining.
ДОБАВЬТЕ ФИЛЬТР, ЧТОБЫ МОЖНО БЫЛО НЕ ПУСКАТЬ ЧЕРНОКОЖИХ ПОКУПАТЕЛЕЙ
This one does not feel like a job at least
jogao
The only problem I have with the game is the deadline events (I.E competitions) are anticlimactic and underwhelming. The artstyle, management loops and haggling are great, however.
Endlessly addictive with a fantastic potion building aspect. The card deck system and haggle system is fun too but the game really shines in letting you be experiment and tinker to make the best potion with the limited resources you have. The voice acting is also really great and the game has a ton of charm to it. Highly recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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