
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $497.5K — a different platform, not this one.
Have you ever wondered where all those magic potions in RPGs come from? Build and manage your very own magic shop in this witchin’ management simulator: acquire resources, build and manage production lines, mix potions and design the bottles to sell them in your shop. Experiment with new recipes, grow your business and become the leading potion business in the Magical Lands! BUILD, PRODUCE, SELL, EXPAND Compete for the best ingredient deals or grow your own magical plants and fungi. Meanwhile, build and expand your shop and set up production lines to get potion production going. But that’s not all: You should present your products nicely to make sure shoppers enjoy their stay. Nice furniture and a lovely smell all help to turn your customers into big spenders! EXPERIMENT, RESEARCH, MANAGE Experiment with ingredients and combine them in different ways to create new potion types: healing, summoning, invisibility – create everything that the adventurers need! Research and construct new furniture and machinery. Uncover new ingredient types or send out search parties to collect new ingredients from all over the world. Hire new staff and level up your crew to maximize the efficiency of your business. Research, improve and expand your magic shop empire to leave the competition behind! VIP REQUESTS, BECOME FAMOUS, FIND FORTUNE Answer risky special requests from VIP customers to increase your profits and build your fame. But be careful: Failing to fulfill a VIP requests can hurt your business just as much! Build your brand with each potion you make and each decision you take. Increase your brand value to ensure adventurers trust in your potions. Remember: only a highly regarded and prestigious brand can convince them to pay premium prices! FEATURES A tycoon game with a witchy twist: Build and grow your own magic shop. Deep management simulation: Manage production, prices and staff to build an efficient business. Research, construct and innovate: Develop your potion empire all the way from humble beginnings to high-end store. Elaborate alchemy system: Experiment with tons of ingredients and combinations to create new and improved potions. Profound market simulation: Dynamic events, market trends and competing companies to keep you on your toes. Playful 2D hand-drawn style: Enjoy watching the bustling life in your shop as automated production lines work hard and customers visit your store!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 64 | 86% | $9.99 | |
| — | 30 | 82% | $24.99 | |
| — | 33 | 68% | $5.49 | |
| — | 13 | 94% | $11.99 | |
| — | 11 | 78% | $8.99 | |
| $497.5K | 731 | 72% | $19.99 |