
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $547.9K — a different platform, not this one.
A Note From The Developer: SAELIG is a solo-developed hobby project that's been worked on since 2017. It doesn't have a fixed endpoint, as it keeps evolving, with fairly regular updates bringing fixes, tweaks, and new features. So the Early Access tag isn't really about missing content, it's more that I think of SAELIG as a living project. It's always changing, and Early Access is a good way to signal just how much things can shift from one update to the next. The Game: SAELIG is a strategy game that blends simulation, RPG elements, trading, and business management, where your goal is to ensure the survival, wealth, and legacy of your family. Set in the Dark Ages of England, you’ll step into the Anglo-Saxon kingdom of Wessex during a time of turmoil. Engage in commerce, manage your enterprises, and make crucial decisions to carve your own path and leave a lasting mark on the world for generations to come. You have the freedom to shape your destiny and play your way—become a trader, a business owner, a hardworking labourer, a landlord, a cunning criminal, a vigilant watchman, an influential abbot, a skilled hunter, or explore other roles. The choice is yours. SAELIG features a dynamic, living world where every action counts, and each character leads a life of their own. You’re not here to save the world or play the hero—you’re here to live your life, make your choices, and do your best to thrive in a world full of possibilities. SAELIG offers many possibilities for how you approach the game, giving you the freedom to shape your story in countless ways: Begin your journey however you choose—from beggar to business owner and everything in between. Forge your own path, regardless of your starting point. Find love, start a family, and build a lasting dynasty. Rise to power as an Abbot running the church, or take charge as a Town-Reeve, placing yourself above the law. Take on a humble job and earn your keep with honest work. Become a gravedigger, earning silver by tending to the dead, or care for the village children at the Learning Hall. Forage for resources and sell your findings at the market. Hunt wild animals and profit from processing their hides and meat. Trade goods between markets and seize opportunities for wealth. Establish towns and build them up alongside the other civilians. Adopt orphans and send them to work in the mines. Invest in properties and rent out homes for steady income. Run a variety of businesses to supply towns with vital goods. Buy land and develop it, helping the community grow. Manipulate the economy, start fires, hoard resources, and create chaos if you wish. Turn to a life of crime, stealing your way to riches. Fight for survival against brutal Viking raids. Win the favour of the King and rise to the rank of Thegn. And so much more—your story is yours to create. SAELIG has a living world that deepens your experience: A living, breathing world where every character is striving to survive and thrive. Every character has a full life, from birth to death, and the ability to influence the world just like you. Experience multiple generations—when your character dies, continue the story as one of your children. Dynamic seasons and weather that impact the environment and gameplay. A variety of buildings to construct, purchase, and upgrade to suit your needs. Fires and diseases that can devastate not only your home but entire towns and villages. A living economy where every item is produced and consumed by the population—nothing exists without purpose. A knowledge system that rewards practice and mastery, allowing you to improve skills through repeated actions.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Note From The Developer:
SAELIG is a solo-developed hobby project that's been worked on since 2017. It doesn't have a fixed endpoint, as it keeps evolving, with fairly regular updates bringing fixes, tweaks, and new features. So the Early Access tag isn't really about missing content, it's more that I think of SAELIG as a living project. It's always changing, and Early Access is a good way to signal just how much things can shift from one update to the next.
The Game:
SAELIG is a strategy game that blends simulation, RPG elements, trading, and business management, where your goal is to ensure the survival, wealth, and legacy of your family. Set in the Dark Ages of England, you’ll step into the Anglo-Saxon kingdom of Wessex during a time of turmoil. Engage in commerce, manage your enterprises, and make crucial decisions to carve your own path and leave a lasting mark on the world for generations to come.
You have the freedom to shape your destiny and play your way—become a trader, a business owner, a hardworking labourer, a landlord, a cunning criminal, a vigilant watchman, an influential abbot, a skilled hunter, or explore other roles. The choice is yours.
SAELIG features a dynamic, living world where every action counts, and each character leads a life of their own. You’re not here to save the world or play the hero—you’re here to live your life, make your choices, and do your best to thrive in a world full of possibilities.








SAELIG offers many possibilities for how you approach the game, giving you the freedom to shape your story in countless ways:
SAELIG has a living world that deepens your experience:
Genres
Stats
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 277 | 80% | $9.99 | |
| — | 30 | 82% | $24.99 | |
| — | 33 | 68% | $5.49 | |
| — | 11 | 78% | $8.99 | |
| — | 117 | 70% | $11.99 | |
| — | 96 | 88% | $29.99 |