
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Most likely between $4.6M and $13.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $7.99 | 93% | approximately $7.7M |
| Xbox | $19.99 | 74% | — |
| PlayStation | $19.99 | 82% | — |
| GOG | $7.99 | 88% | — |
| Epic | $19.99 |
Cheapest copy: ≈ $3.37 on Steam · Russia (−58%). Compare 34 prices in 15 markets →
Reviews
Themes across 1326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 95% |
| — |
| Nintendo | $6.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Squire Jessie: Yo Sir White. Lord Walter: Jessie...WE NEED TO BREW!!!. If you want to be the medieval Heisenberg play this master piece
Juegooooooooooon!! Excelene, y sacar todos los logros es algo que es parye del propio juego.
Overall I do recommend this game. It is engaging and unique, and I absolutely love the art design that was chosen. It is fun to try to piece together the map/potion recipes. It does, however, get somewhat repetitive as far as the dialog/customer issues. Also, I wish there were more tips or hints offered. Nonetheless, Potion Craft is a fun, cozy little game that is easy to get lost in!
Alright It's more or less safe to say I've done everything in the game. I beat Grandmaster difficulty. I reached twenty million coins, popularity level of 35, talent points over a thousand and one million units of each salt on Classic (~330 day save). Got all achievements. Got max ranked trading card badge. All I have left is Suffering difficulty but to be honest it lives up to the name, and I mainly play the game to soothe my brain. I think this is one of my favourite games I've played to 100%, 100%. It's worth checking out if you want something really relaxing and zen or a challenging resource management... challenge. To end my review I'd like to list my greatest feats. Max selling price to customer (Classic): 323k (one of the salts protection potions (don't remember which)) Best potion selling price to merchant I found (Classic): 431/potion (3 luck, 1 inspiration, 1 anti-magic) Anyways that's all, I can't wait for the next update. Steven here.
wallah le jeu il est trop bien
游戏毋庸置疑是好游戏,玩着真的很上头,强烈推荐打折购买,原价比上这个内容量和重复作业真的让人相似。玩的一会无比爽快一会又无比痛苦。整体系统真的蛮不错的有各种种植。包括那种前期臃肿的配方后期会根据解锁的新植物和蘑菇去不断优化配方,这应该是最大的爽点了之一了,另一个就是你做无良心商人,啥样的人问你要各种乱七八糟的药水也照卖不误。挺好玩的,包括还可以给药水起各种没节操搞比名字。。。囤囤鼠应该会很喜欢这个游戏,我都不敢想囤囤鼠的后期玩这个游戏能有多爽 再说缺点。。哎哟我,每次遇到什么小众宝藏傻逼药水的时候,为了能够批量生产,先去尽量找最优化路线吧,找到一般你本以为不会失败的路线结果突然就爆了然后失败了,真的让人火大,再重新去搞优化路线的体验简直是比黑魂1里混沌温床的365里路还要折磨,简直让我应激恐惧症犯了直接喘不过来气,卧槽你吗。。。这个炼金地图你设计的是个jb。。。 还有我最开始看到可以换药水基我还以为是不同的材料会有不同的药水类型,结果解锁完油发现还是那一套东西,位置稍微变化以外基本上一模一样,奥对油基里还有个很诡异的东西会让药水瓶反复晃动影响路线,再往后面的就还没解锁了实在是玩的我太痛苦了。重复地狱其实都没啥,毕竟重复过程不是特别坐牢,但是重复地狱的奖励太差劲了。。 总结就是我推荐打折买推荐玩,但是不喜欢重复地狱的就算了,也不太推荐喜欢模拟经营的人玩因为模拟经营真的是这个游戏没那么重的部分。。天赋树里模拟经营的成长真的弱成啥了。。。很多都可以加强一下满级技能的效果 5/10
6장 정도 오니 지루해지네요. 플레이가 계속 똑같고 변화도 없고...
Сперва залипательно, а потом душно, да и под ненавязчивый средневековый саундтрек пару раз заснула. А так варишь соль, выращиваешь радужные грибы, в общем плюсов хватает.
The game is very relaxing and chill, I personally maxed out the gardening stats first in the skill tree to build up ingredients. Funny dialogue and multiple game references in the characters as well. The game also still builds on itself quite well in the later challenges, like crafting certain 5 ingredient potions and very particular customers. Overall a very enjoyable experience.
Отличная игра спокойный интерфейс и музыка, приятно играть и очень легко расслабится или уйти в себя и подумать о спокойствии.