
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Most likely between $4.6M and $13.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $7.99 | 93% | approximately $7.7M |
| Xbox | $19.99 | 74% | — |
| PlayStation | $19.99 | 82% | — |
| GOG | $7.99 | 88% | — |
| Epic | $19.99 |
Cheapest copy: ≈ $3.37 on Steam · Russia (−58%). Compare 34 prices in 15 markets →
Reviews
Themes across 1326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 95% |
| — |
| Nintendo | $6.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Juegooooooooooon!! Excelene, y sacar todos los logros es algo que es parye del propio juego.
Overall I do recommend this game. It is engaging and unique, and I absolutely love the art design that was chosen. It is fun to try to piece together the map/potion recipes. It does, however, get somewhat repetitive as far as the dialog/customer issues. Also, I wish there were more tips or hints offered. Nonetheless, Potion Craft is a fun, cozy little game that is easy to get lost in!
Absolutely adored this game. I loved the aesthetics, the unique gameplay, the progression. It was great.
Поначалу я увлеклась и довольно хорошо расслабилась. По первым часам игра понравилась, хоть и смутила система открытия зельев через построение пути. Но в конце концов эта система меня же и задушила: пока найдешь нужное зелье, пока построишь путь до него, пока откроешь его... Меня это больше удручает, нежели мотивирует. В общем, система далеко на любителя. Да и во всём остальном тут мотивация какая-то слабая. Мне от улучшения интерьера комнаты ни тепло, ни холодно. Даже какой-то пассивной сюжетной ветки нет, которая бы постепенно раскрывала нам историю этого города или главного героя. Просто торгуешь зельями без должного развития и постепенно качаешь алхимическую машину. Может, конечно, я многого хочу, но, увы, игра на парочку вечеров максимум, но не более.
wallah le jeu il est trop bien
6장 정도 오니 지루해지네요. 플레이가 계속 똑같고 변화도 없고...
Peak game
imba
Симулятор алхимика 2д, на 60 внутренний день уже становится скучно,
Wanna cook some funny potions? Bet you do. You travel the "map" via ingredients and manipulating your equipment. You get to the effect and perfect your brew. You talk to your clients (some of those are like reeeeaaal famous) and accept (most of) their orders. You buy and fill your magic paper pages. You then tend to your garden and around and under. And furniture guy becomes your favorite regular. After some time on a normal difficulty I got a really nice stockpiles of anything I need and like to "travel the map" with. After reaching certain goals and abilities I got real freedom - along with an ability to just brew via recipe without bothering to actually cook. It gets interesting then to meet the clients' needs perfectly and have fun with getting there. I zoned out with it ever since, having lots of calming moments - eventually got to the endgame in the basement (unknown substance included). Wholesome and very joyful experience. I recommend it strongly!