
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Most likely between $5.5M and $15.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $7.99 | 93% | approximately $9.1M |
| Xbox | $19.99 | 74% | — |
| PlayStation | $19.99 | 82% | — |
| GOG | $7.99 | 88% | — |
| Epic | $19.99 |
Cheapest copy: ≈ $3.37 on Steam · Russia (−58%). Compare 34 prices in 15 markets →
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 95% |
| — |
| Nintendo | $6.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Bastante entretenido y agradable. Es divertido explorar el mapa de pociones e ir descubriendo las mecánicas del juego poco a poco. No me sentí aburrido en ningún momento. Algo importante, SPOILER: [spoiler] Luego de desbloquear la piedra filosofal como que muere un poco el juego. No existe casi post-game.[/spoiler] Me hubiera gustado que hubieran más tipos de ingredientes y la personalización del hogar es un poco sosa. Otra cosa molesta es que no se pueden eliminar las paginas en blanco del recetario de pociones, por lo que es un caos encontrar la que busques. Pese a lo último pase un buen momento jugando este juego, si que lo recomendaría.
нельзя сварить самагон
Initially, it was a fun game of discovery and excitement. I experimented making potions, tending to the garden, exploring the potion map, optimization of ingredients, haggling with every customer at maximum difficulty, carefully choosing my upgrades. After playing for around 20 hours my opinion had totally changed. The curtains had been pulled back and I discovered that this game was not nearly as deep as I had been hoping. All of that careful planning had been extremely unnecessary. I really thought that the game was building towards something that could be played for a long time, but in the end there is a definitive final goal you are building towards and even though you can play beyond that point, I really see no reason to. If you keep playing, you'll just be repeating the same monotonous gameplay loop over and over with nothing new to show for it. Crafting potions was beyond tedious by the time I finished the game. There are many types of plants to use to craft potions, but you really only need a few basic ones to craft everything you need. By in-game day 20 I was sitting on more plants than I could ever possibly use and I could see what was needed to finish the game, so I simply "gunned it" and used my existing stock to easily finish the game and all of the achievements in four grueling, mind-numbing hours of crafting potions. It is what it is, but don't expect a lot of longevity out of this game like a life-sim or city builder. It's just not for me. Your alchemist career options are limited.
невероятно затягивает, зашел и не хочется выходить. супер классная игра и медетативная, кароче советую к покупке
Mükemmel oyun
一般,不看攻略的话太繁琐了
Подробный гайд о варке разных солей и кристаллов, в жизни точно пригодится
大概每个中世纪制药都会重复到快腱鞘炎
Замечательная медитативная игра. Есть у неё какой-то эффект удержания. Хочется открыть всё. Настоятельно рекомендую к прохождению.
Давно играю.Вообще крутой кликер. Когда впервые увидел игру, концепция и механики меня просто поразили... Много отсылок,но они не выбиваются...Чуть больше бы контента о взаимодействии с другими жителями...Налоговую бы добавить хах...Есть выбор режимов сложности. Это прикольно. Интересен был бы режим мультиплеера/спидрана создания самого крутого и оптимизированного зелья с ограниченными ингридиентами. Одним словом у игры есть потенциал.Надеюсь разрабы будут чаще выпускать интересные обновы.