
Join Postmouse on their very first journey to deliver mail in a treacherous world unfit for a tiny mouse. Explore the ruins, meet charming characters and solve puzzles on your way through an abandoned mansion in this free, student-made adventure - all in one small mouse-sized package!
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Post Mouse me ha gustado muchísimo. Es un juego súper original, cozy y perfecto para jugar tranquilo. Tiene muchos detalles que hacen que tenga personalidad. Me encantó el detalle de que cuando te mojas al ratón se le cae el sombrero y los papeles, son pequeñas cosas pero hacen que el personaje se sienta vivo. La historia también me gustó bastante y creo que el mensaje del juego es seguir adelante aunque las cosas sean difíciles y valorar las pequeñas cosas. Se nota que el juego está hecho con cariño. Eso sí, creo que le falta un poco de mejora en las hitboxes y algunas animaciones del personaje podrían ser más fluidas. Pero en general la experiencia me pareció muy buena y relajante. Muy recomendado si te gustan los juegos indie originales y cozy.
it is well made for a free game. just the last part was a bit difficult to figure out (you don't just have to press r2 but also run with your joystick in a certain direction. or else the cat has got you. ) I'm very pleasantly surprised by this game. had 2.1 hours of fun . not bad for a free game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороша казочка для дітей, про маленьке гарненьке мишенятко яке розносить пошту.
Nice and quick game to pass. Its for free on steam and has in my opinion very nice graphics. Its very cozy and enjoyable to play. Worth giving it a go
Can't put in words how much I respect things like this. Thank you for the cool game
Приключенческая головоломка с элементами платформера в необычном визуальном стиле (дата выхода: 30.01.2023). Игрок управляет персонажем‑мышкой, исследует сюрреалистичный мир, решает загадки и преодолевает препятствия. Акцент на атмосферу, нестандартную логику задач и визуальную эстетику. Плюсы: оригинальный художественный стиль — причудливые образы и цветовые решения; необычные головоломки с нестандартной логикой; атмосферное звуковое сопровождение; короткий, но насыщенный игровой опыт (прохождение за 2–3 часа); интуитивное управление; отсутствие таймеров и стресса — можно играть в своём темпе; интересные визуальные метафоры и детали окружения; поддержка нескольких языков. Минусы: очень короткая продолжительность — может не оправдать ожиданий по цене; некоторые загадки слишком абстрактны и трудны для понимания; минимум геймплейного разнообразия — однотипные механики на протяжении всей игры; ограниченная интерактивность с окружением; возможны проблемы с восприятием из‑за специфической графики; нет системы подсказок — легко застрять без гайда; мало реиграбельности после прохождения. Итог: подойдёт любителям артхаусных игр, сюрреализма и нетривиальных головоломок. Postmouse привлекает визуальной эстетикой, атмосферой и оригинальными загадками, но может разочаровать краткостью, абстрактностью задач и отсутствием подсказок. Идеальна для тех, кто ценит необычные художественные высказывания и готов потратить пару часов на нестандартный опыт. Не подойдёт тем, кто ищет длинный сюжет, динамичный геймплей, классические платформеры или игры с чёткими правилами и инструкциями.
This is easily one of the cutest games that I have ever played. The game has a larger download size for a reason: it looks fantastic. Like, really good. The character models and the world itself are all very well done, very vibrant, lots of detail. The walk/run animation for the PC made me smile. The game plays very well, but if you're not very good at 3D platforming, you may have a little bit of frustration here, although you have infinite lives and the game checkpoints often, so it's very forgiving. I only have 2 complaints. First - no map of any kind, beyond a literal map on a billboard at the hub. It made it very hard to know which way was the right way to be going at any given time, but there is an "instinct" button, similar to the Arkham or Tomb Raider games that highlights things/objects/paths to point you in the right general direction. Overall, not a huge deal, but it would have been a nice addition. And second... and this is a *very* minor personal nitpick here... but I did NOT like the drowning animation when you hit the water (which is instadeath in this game). It's really not very graphic or anything, but it's enough that I didn't like it, it would have been better if the screen just faded and you respawned. It seemed way too dark for this game. If you like cute games, this is pretty high up there on the scale. If you like some relatively casual 3D platforming/adventuring *and* like cute games, then you should probably give this one a go at some point. It's free and it's pretty dang good.
This game is super buggy.
Great little game. Take about an hour to complete; shorter if you rush it. Easy platformer, but super janky, with a neat little storyline. This was just a student project; but I really enjoyed the atmosphere and concept of it.
[h2] Overall, 4/10. [/h2] Everything individually (water, characters, plants, ground) is very beautiful and visually appealing. Looks like a lovely, cozy game where you're a little mouse delivering surface level letters. The dialogue could use some review (some grammar/spelling mistakes, unrealistic/strange dialogue, and the sister mouse constantly repeating herself with different formatting--i.e. kept saying she's the sister (we get it), player must come home for dinner (which oddly we never do at the end?), and how the mouse siblings are going to kidnap us?--It was so odd.), but I didn't expect the actual game to be so frustrating and unrealistic and depressing(?). Everything was extremely icy and slippery, making it so difficult to land where you're supposed to. It was so difficult navigating the very uncertain jumps and sensitive edges. The barriers made the iciness *SO* much worse! They were so difficult and irritating to understand. I could stand inside a rock platform one moment, then jump and slide off a tree trunk to my death. I personally think the amount of death/hints at death in the game was somewhat morbid. Though I understand this game is intended to look realistic, the way the mouse drowns and its hat and bag float to the surface was a bit much. Especially with the assorted depressing children's drawings about the homeowner of the mansion dying. I understand it's to show a story and that someone lived there, but it just made my whole experience so much more negative. I was looking for a comforting, cozy game. This was NOT at all it. I also don't understand why we had to read each and every letter. There was very little delivery aspect, just mostly annoying and confusing/uncertain puzzles. The entire atmosphere of the mansion was sad and depressive, which made for a very negative experience. I do love the blueprint and build of the adjusting bed, but that's really all. A cool detail that could've been added is being able to walk on the chords! But everything mostly just led me to my death--even from the shortest heights!! I'd appreciate this game so much more if there was a little mechanic where if you almost fall off the edge of something, the mouse could pull himself back up! Mice aren't nearly this fragile. The water was somewhat bothersome, especially when somehow I drowned INSIDE of a ROCK? that I later used just fine. So really just some bugs and so so many barrier issues. I wish it was easier to see where the water was near the edge of the river. The minimap was completely useless. I feel that the world itself was much too large for what the game actually is. The camera sensitivity is SO high, even turned all the way down. It was annoying to navigate and I REALLY wish we could zoom out. [b] This game overall was VERY clunky and uncertain. [/b] [spoiler] Another point I'd like to make is how extremely frustrating and annoying the cat chase scene was. I think it should have clearer instructions and *BARRIERS* again!!!! Not only that, but if you die two thirds of the way through, it's so difficult to get the timing right to where you can sprint. If you hold shift too early, you just move slow and get killed instantly. But if you hold it too late, the same issue happens. This scene was so difficult and frustrating, but also pretty stressful. The ending was confusing too. [/spoiler] The lighting in the mansion is beautiful, but that's the only positive comment I have about it. The first delivery is somewhat cute, but everything past that was just difficult and frustrating for someone with an average attention span and high patience. Would not recommend. It was okay for a free student project! But I would not play again. The ending was very serene and peaceful, and calmed me after the big chase. That was the most enjoyment I got out of the entire game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.