
Take control of The POSTAL Dude in his infamous first outing as he battles to survive in a world gone mad! POSTAL is a classic isometric shooter filled to the brim with fast-paced explosive action.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 573 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I regret nothing... *I press Q*
stupid ♥♥♥♥♥♥♥ gamr
This game is hard but fun, and it's free. It's a must play for sure
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Hours played at review time, across 575 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If Postal 2 is a dark comedy, the original 1997 Postal is just dark. Pure, unfiltered, oppressive dark. Going back to play this after the sequels is a complete shock to the system. There are no wacky hijinks, no cat silencers, and no funny one-liners. It’s an isometric, gritty, twin-stick shooter with a lo-fi industrial noise soundtrack and a art style that looks like it was painted in rust and blood. You are playing a deeply disturbed man losing his mind, and the game doesn't try to make it feel "fun" or heroic—it feels uncomfortable, noisy, and raw. Gameplay-wise, it’s actually a surprisingly tough isometric arcade shooter. You roam through towns, military bases, and ostrich farms with a shotgun, flamethrower, and napalm launcher, clearing out hostility while civilians run around screaming. The controls feel a bit stiff by modern standards, but the atmosphere carries the whole experience. The audio design is honestly what makes it stick with you. The sound of sirens, heavy metal music glitches, and the horrifying groans of downed NPCs asking for help before you hit the execution button create a vibe that modern games just don't replicate anymore. It definitely gets repetitive after an hour or two since every level is essentially "kill x percentage of enemies to open the exit," and the camera angle can make aiming tricky. But as a piece of gaming history and sheer 90s edge-culture artifact, it's fascinating. Turned off the lights, listened to screeching industrial ambient noise for three hours, and felt like I needed to wash my hands afterward.
i regret nothing.
фигня
No regerts
classic
very nice :)
Nunca vi una postal en el juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 8.3K | 92% | $8.99 | |
| $129.1K | 339 | 96% | $9.99 | |
| $20.7K | 96 | 85% | $14.99 | |
| $20.5K | 143 | 70% | $9.99 | |
| $202 | 6 | 17% | $1.99 | |
| — | 0 | — | — |