
A collection of three small games. Catch fish on an ocean, solve a riddle in a desert, and make stew in a grove - all within 3 post card sized games.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
It's not worth 3 dollars but it's a nice 15 minutes of your time. Maybe get it on sale. The desert puzzle is quite hard to understand.
I love this game, i love everything about it, its execution is really cool, its simplistic art and gameplay gives 0 room for bugs. This is a really calm and relaxing game. But that price is insane. This is at most 1$, its a 10 minute game.... 3$ for 10 minutes is insanely expensive.
Рассчитывал, что миниигры в карточках будут более комплексными, предлагать разные необычные испытания и загадки... а оказалось, что вся игра проходится за 5-10 минут и по сути с трудом вообще может называться «игрой»
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
Cute!
可愛簡單好玩!
Post Cards is a small, quietly inventive release that perfectly encapsulates the experimental spirit of Sokpop Collective, offering a collection of tiny interactive experiences rather than a single traditional game. Instead of presenting a unified narrative or progression system, it delivers three self-contained vignettes—each designed like a playable postcard from a different place. The result feels less like sitting down for a full game session and more like leafing through a sketchbook of ideas, where each page invites brief interaction, reflection, and curiosity before gently letting go. Each of the three scenarios focuses on a simple concept explored just deeply enough to feel complete. One places you alone at sea, fishing patiently and methodically, with the goal of catching progressively larger fish. The mechanics are minimal, but the act itself becomes calming, almost meditative, as you settle into a slow rhythm and focus on small, tangible successes. Another vignette shifts to a desert environment, where the emphasis is more puzzle-oriented, encouraging observation and pattern recognition in a sparse landscape. The final scenario, set in a grove, leans toward playful experimentation as you combine ingredients to create a stew, rewarding curiosity rather than strict optimization. None of these ideas are stretched beyond their natural limits, and that restraint is one of the game’s greatest strengths. What ties these experiences together is their shared tone. Post Cards is not concerned with challenge, mastery, or long-term engagement. Instead, it emphasizes mood and moment-to-moment presence. Controls are intuitive, feedback is gentle, and failure—where it exists at all—never feels punishing. The game invites players to slow down, try things without pressure, and enjoy the act of interaction for its own sake. This approach makes it especially effective as a short break between more demanding games, or as a quiet experience for moments when attention and energy are limited. Visually, the game embraces Sokpop’s signature minimalist style, using soft colors, simple shapes, and a slightly whimsical presentation that feels handcrafted. Each postcard has its own distinct atmosphere, but all share a cohesive artistic language that reinforces the idea of fleeting impressions rather than detailed worlds. The sound design follows a similar philosophy: subtle music and ambient effects enhance immersion without drawing focus, allowing the player to remain centered on the small actions unfolding on screen. The brevity of Post Cards is both its defining feature and its most divisive aspect. A complete playthrough can be finished in a matter of minutes, and there is little in the way of replay incentives once each vignette has been explored. For players expecting depth, progression, or lasting mechanical engagement, this may feel unsatisfying. However, for those familiar with Sokpop Collective’s output, this compactness is intentional. The game functions as a curated set of ideas—finished thoughts rather than prototypes—designed to be appreciated briefly and then remembered fondly. Ultimately, Post Cards succeeds by knowing exactly what it wants to be. It does not attempt to justify its existence through scale or complexity, instead finding value in subtlety and restraint. It is a game about small moments, gentle interactions, and the joy of exploring an idea just long enough for it to leave an impression. For players who appreciate experimental indie games, interactive art, or Sokpop’s distinctive approach to design, Post Cards is a charming, thoughtful experience that proves even the smallest games can feel complete when crafted with intention. Rating: 6/10
I wish I could give a neutral rating. I really adore the art style and the mini (more like micro) games are fun but the amount of content is only worth is on sale.
Sokpop have been very transparent about this being "15 minutes of gameplay". They're 3 short games with very light puzzle elements.
Three incredibly cute games, with great visuals and smooth animations. I loved how the goals of the games weren't explicitly explained. Although not challenging, it was fun to figure out what to do.
三個簡單的小遊戲 除第一個釣魚關卡要先掉小魚,之後用小魚釣大魚比較不直覺外 另外兩關都還好 但第二個關卡有一個不明柱子也是滿神奇的 還有第三關的跳躍好像也沒什麼用??
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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