
Stake your claim in the first realistic lunar colony management game! Use proven, real-world technologies to plan and grow your colony, mine resources, ship them to Earth, and keep the board of directors happy in this science-based colony sim.
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You have been tasked with a very important mission, one that will change humanity as we know it. You must travel to the moon and start your colony. Your employees will need somewhere to live after all. Start harvesting and refining the precious resources scattered across the moon and send the processed materials back to Earth. Your success is determined by not only your colonists' happiness, but more importantly, the happiness of the board of directors back home.
Best of luck.
Plan the literal foundations of your colony and start providing a home away from home for your colonists. You’ll need to provide housing, food, and other key facilities to your colony while also managing the psychological impact of living on the moon if you want your colony to not only thrive, but also to survive.
Being far from home is difficult for anyone, but being hundreds of thousands of miles away in a harsh environment is something else entirely. Your colonists will need your help dealing not only with the mental ramifications of being on the moon, but also the physical threats that come with it. You’ll need to protect them from radiation poisoning and help them overcome the side effects of zero gravity life if you want to see your colony grow.
Use proven, real-world technologies to develop your colony, explore the surface of the moon, mine and refine resources, then ship your spoils back to Earth. This isn’t science fiction; this is real science and technology that you implement on your journey to establish the first lunar colony.
Not only will you need to manage your colony’s happiness and resources, but you will also need to keep the members of the board happy. Not making them enough money with your mining? They’ll cut your funding and shut down your colony. Managing the needs of your colony versus the demands of the board will be the difference between success and failure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2 hours played, and can't progress any further... Where do I get Precision Machinery from???????
Overworked everyone and then unassigned them manually to watch the boss go bankrupt while his astroservants stage a sleep strike. 10/10
🟢 Recommandé Le but est simple : coloniser la lune 🌕 Et honnêtement, Possible One: Lunar Industries est totalement dans l’air du temps. Ici on mélange gestion et survie, car si tu ne fais pas attention… la banqueroute ou la famine arrivent très vite 😅 Le jeu est beau, plutôt bien pensé, et les cinématiques apportent une vraie immersion. On sent qu’il y a une vraie volonté de rendre la colonisation crédible et vivante. Le gameplay fonctionne bien et la gestion des ressources devient vite addictive. Par contre, le côté humain casse parfois un peu l’immersion. Les drones rendent la base vivante, mais les humains eux : _ restent souvent bloqués dans leurs habitats _ ou se téléportent directement quand ils doivent travailler Même chose pour les livraisons par fusée : les drones chargent bien les ressources… mais les humains se TP comme par magie 😅 Actuellement il y a aussi quelques ralentissements et pertes de FPS, mais n’oublions pas qu’on parle d’une early access. Le contenu et l’optimisation devraient évoluer avec le temps. Pour résumer : un bon jeu de gestion / survie 🚀 ▶️ À voir ici en vidéo : [url=https://youtube.com/live/RGXjst78Np0] https://youtube.com/live/RGXjst78Np0 [/url]
love it
Très bonne surprise ! Possible One: Lunar Industries propose une ambiance immersive et une direction artistique vraiment réussie. Le gameplay est engageant et donne envie d’explorer davantage au fil des sessions. Il y a encore quelques drops de frame rates et des petits bugs par moments, mais rien d’anormal pour un jeu en early access.
The gameplay is innovative and I love the concept. It has a great balance between storyline and game mechanics!
Decent game, looking forward to them improving as it becomes more developed.
Really enjoying this one in its current state, and I'm super excited to see where the developers take it. Even in early access it looks great and is already packed with depth. I love that the tutorial doesn't force-feed you everything, instead you're left to explore and discover all the intricate resources, mechanics, and little details for yourself, along with the tradeoffs that come with them.
Alors ce que je peux dire au bout de 4h et demi de jeux. Le jeux est pas mal , même s'il est en anticipé, il faut laisser le temps au dev. Pour les DEV: il serai bien pour l'électricité de pourvoir raccorder avec de vrai câble chaque bâtiments. Pour ceux qui dise que ce lag, il suffit de désactivé la vertical synchro, je joue en 5120 X1140 sans aucun lag. Le jeux est pas facile au début , mais a force de bien comprendre le mécanisme de celui-ci , je commence à bien avancer.
Très bon jeu. L’environnement est très immersif et réaliste. Le tutoriel est très intuitif et le jeu facile à prendre en main. On doit se confronter à de vrais problèmes pour la survie et le développement de la colonie sur la lune : manque d’eau, nourriture, production d’électricité et refroidissement des machines. Le contexte de la colonisation de la lune est intéressant et j’ai bien aimé le jeu d’optimisation pour amener les marchandises depuis la Terre avec la navette spatiale. Supers graphismes et bande son. La traduction en français marche très bien. Bravo à l’équipe pour un jeu novateur et abouti.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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