
1986. A detective investigates the disappearance of a colleague who was investigating a famous porn film director. It appears that the local mafia has taken control of the pornographic film industry controlled by Pleasure Lady P*ssy, a porn actress who some believe is the incarnation of Pornocrates.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game is really bad. It feels awful, it's full of substitute standard sound and ♥♥♥♥, and other jarring things. A few examples from the few minutes before I quit: A central character is voiced by text to speech, the mouse sensitivity is insanely high, there is some weird generic heavy breathing sound effect you hear very loudly in the stairwell, and there are sex sounds the dev played porn on their laptop speakers, and then recorded that with a 1990s tape recorder. This game is not worth buying, for any amount of money. I'd have a difficult time justifying this game even if it was free.
i played one hour and 8 min and the game is not worth what your paying due to broken physics and poor devlopment
房间里瞎转悠一把钥匙没找到 还死卡
房间的钥匙都找不到,还有保险箱密码打不开
Here’s my feedback after testing the game: At its current stage, the game feels unfinished. Even with planned future updates, there’s a lack of cohesion between the main storyline and the ending. Strengthening this connection would help the narrative feel more complete. From a technical standpoint, there are issues when transitioning through loading rooms. Backtracking from one room to another can result in losing all collected loot, and it also resets hostile NPC spawns. This makes progression frustrating and discourages exploration. In the “futuristic sci-fi” section, the ground physics are inconsistent, which affects immersion and gameplay flow. Now, moving to suggestions that could enhance the player experience: Unlockables Gallery Implementing a gallery system would allow players to revisit and appreciate what they’ve unlocked, adding a sense of progression and reward. Collectibles Introducing items like VHS tapes could add depth. For example, placing a camera to unlock NPC cutscenes that appear in a gallery menu would provide both replay value and lore expansion. NPCs Enemy variety could be expanded. Adding robots or cyborgs as hostile NPCs would fit thematically and diversify combat encounters. Puzzles More puzzle elements would improve pacing and provide engaging breaks from combat. With these adjustments, the game could develop into something much stronger and receive more positive reviews at launch or in future updates. In its current state, however, it feels closer to a prototype than a complete experience, and I wouldn’t recommend it for purchase just yet.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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