
An action survival game where you will craft weapons to survive waves of slime monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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免费 没中文 没成就 《多边形史莱姆》 在这款游戏中,目标很简单:尽可能在更多关卡中存活下来。你需要制作武器对抗史莱姆怪物,以提高生存几率。地图中会随机生成材料和宝箱,你可以拾取它们来进行制作。
Balçık canavar dalgalarında hayatta kalmak için silahlar üreteceğiniz bir aksiyon hayatta kalma oyunu.
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Concurrent players on Steam, sampled daily since tracking started.
[h1]Before I played Polyslime, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Like a warm, brisk, and refreshing caramel honey tea on a saturday morning with the weekend ahead of you
"Polyslime" is not a game that features low poly "art", it's even worse, it's just a janky brawler/beat 'em up without any real content or interest for gamers. The graphics are notably awful and overall this is probably about an afternoon's effort that seems to have been published as a "joke" or something. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not on a bet. This might be "free", but I still feel like I got ripped off. [b]Note: Joke reviews[/b] Because this is more of a "joke" game, intended to draw attention from controversy or in the hopes of going viral because it's "so bad it's good" (but it isn't good at all), there's nothing here to offer to serious gamers. As usual, with most awful/joke games, all the comedians come out of the woodwork. The vast majority of the reviews for this game are joke reviews, mocking the game for just how bad it is. The comedians give us the usual "this game cured my cancer, saved my marriage, changed my life" story... sarcastic, but not useful if you want to know if the game is worth it. Because most of the reviews are as insincere as the game itself is, the positive review score for this game should not be considered an accurate representation of the quality of the game.
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Игра Polyslime - это очаровательная и затягивающая головоломка, которая, несмотря на свою кажущуюся простоту, способна увлечь на долгие часы. Суть геймплея, управление маленьким желеобразным сущем, которое должно поглощать себе подобных, чтобы вырасти и достичь финальной цели уровня, выполнена превосходно. Нежные цвета, приятная музыка и минималистичный дизайн создают расслабляющую атмосферу, идеально подходящую для того, чтобы расслабиться и размять мозги. Механика "поглощения" проста в освоении, но сложно в совершенстве. Каждый уровень предлагает новые вызовы, требующие стратегического мышления и планирования. Необходимо учитывать размеры слаймов, их расположение и препятствия на пути, чтобы эффективно поглощать их, не застряв в тупике. Единственный недостаток, который я могу отметить, это отсутствие большого количества уровней. Хочется больше контента, больше головоломок и больше возможностей для развития слизи. В целом, Polyslime - это превосходная игра с простым, но захватывающим геймплеем, красивым дизайном и расслабляющей атмосферой. Рекомендую всем, кто любит головоломки и ищет что-то легкое и увлекательное.
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