
PolyGunner is a simple single player FPS game. You have 2 weapons, but a limited amount of ammo. Battle with incoming enemies, collect ammo from enemies, prepare for the next battle to come.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
Pretty interesting lil shooter, though needs to iron out some details. The learning curve is a tad steep, but once you get the gist of how things work, it smooth sailing from there. At its current level and game-play style, it's not something you'll play for many hours but it is a cheap time waster that you could come back to once and a while. It's fun, just predictable. The trailer is what you get, a single level with two weapons and the same guys guys attacking you over and over. Enemies all spawn together, in a random area everytime, so you're facing basically every enemy, all at once, and then that level is over when you kill everyone. You get some skill points, and interesting abilities but you can't pause to study what you're buying... and there's 4 or 5 pages of abilities.... You have 30secs between stages... Gets annoying. It's a bit too easy to cheese the game, making the first 9 levels very easy then the boss is overprowered, throwing all kinds of crazy projectiles at you. Needs balancing. What game needs to be better IMO Enemies spawning randomly or in packs More types of enemies, with their own styles and needed approaches More weapons, maybe find attachments through gameplay Stop getting stuck on walls if you contact them, they literally slow your progress There's no need to have a walk function here, you're running from hords the entire time lol Grenades need to do actual damage, instead of being equal to a delayed one or two shots to one or two enemies Being able to set traps, and having traps laid by enemies Enemy skins that don't look like pills etc
"뱀파이어 서바이벌을 3D 로 하면 재밋지 않을까?" 라는 생각을 가지고 있다면 'Poly Gunner' 를 플레이 하는게 맞는거 같음. 몬스터를 잡고 획득한 경험치로 여러가지의 스킬과 능력치를 찍으면서 자기만의 빌드를 세워서 플레이하는 재미. 마지막 스테이지까지 능력치 배분과 빌드만 잘하면 1시간 이내로 엔딩을 볼 수 있음.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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