
Poly Kingdom: Siege is a medieval kingdom-building and strategy game where you rule as a living king in a dynamic, open world. Build your settlement, command armies, and defend your realm in a feudal society shaped by war, economy, and survival.
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About

Poly Kingdom: Siege is currently in active development. This build represents an early version of the game. You may encounter minor bugs that we encourage you to report to PolyInteractiveDev@Gmail.com The game is actively being expanded and improved with new content, balance changes, bug fixes, quality-of-life updates, and additional kingdom systems planned throughout development.
Poly Kingdom: Siege is a medieval kingdom-building and strategy game where you rule as a living king in a dynamic, open world. Build your settlement, command armies, and defend your realm in a feudal society shaped by war, economy, and survival.
Start from a small fortified settlement and grow it into a thriving medieval kingdom. Assign workers, gather resources, and construct buildings that expand your influence and strengthen your economy.
Start by raising a humble castle into a bustling town, where each worker you hire breathes life into your growing kingdom. Engage in thrilling resource management, constructing a thriving economy to fund your inevitable war against a rival king. With three strategic paths through dense forests, murky swamps, and challenging factions, plan your offense and defense meticulously.
But war isn't all there is! Experience a touch of life simulation as your kingdom evolves, with new town buildings appearing and diverse characters bringing your castle to life. Lead a mighty army, comprised of fearless swordsmen, sharp archers, and various other units ready to follow you into battle.
Engage in trade, exchanging essential resources for gold to maintain your troops' loyalty. But tread carefully, for neglect can incite rebellion, with your citizens and soldiers turning against you.
With a unique technology progression system, watch your kingdom transform from a native settlement to a formidable medieval powerhouse, offering gameplay styles appealing to enthusiasts of various eras. Guard your castle, plan your attack, and immerse yourself in a game where every decision counts, and your kingdom's fate lies squarely in your hands.
Gear up, Your Majesty, for a game of thrones, strategy, and life-simulation, all rolled into one in kingdom simulator!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I really wanted to like the game. It seemed charmingly janky and made by a solo dev. I like the cute narration. I told myself I wouldn't leave a negative review or ask for a refund unless the game was REALLY bad. Yet here I am because, unfortunately, the game doesn't appear to be in a playable state. I was trapped under the earth a couple of times trying to move my little guy (whose leg kept disappearing? not sure why) across the gigantic but empty-feeling map. Much of the game's text is unreadable as it is out-of bounds of the screen or obscured behind some other UI element. The NPC pathing is odd, and it's not clear how to command the soldiers to follow you. The player character doesn't appear to have an attack animation. Just a a magical arrow shooting directly from the hand. I quickly researched 70% of the technology with just a handful of workers generating income. It's not clear whether the tech upgrades actually did anything, and there was certainly no feeling of progression or enjoyment in it. I feel a bit silly for buying the game despite zero reviews (I'm the first). And nobody has earned the "survive 2 hours" Steam achievement, so there probably aren't any dedicated players. But wanted to take a chance and pioneer this title. No need to follow my footsteps. I erred so you don't have to.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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