
Click to deal poker hands, earn Chips, upgrade multipliers, collect tradable Cards, and climb the global leaderboard in this poker-themed clicker.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Click fast. Deal cards. Chase massive Chip totals.
Poker Clicker is an arcade-style clicker where every click deals a fresh 5-card poker hand, scores winning combinations, and drives your Chip total higher. From Jacks or Better to Royal Flush, every hand can push your run further.
Earn Deals with every click, spend them on upgrades, boost each hand type with stronger multipliers, and build long-term momentum through milestone bonuses. Hold your Deals for extra Deal Power or spend them for permanent growth — the choice is yours.
Unlock PERKS by collecting specific card combinations from your Steam Inventory. Activate up to 3 at once for permanent bonuses — cheaper upgrades, stronger multipliers, or a head start of bonus deals at the beginning of every run.
As you play, tradable and marketable Playing Cards drop directly into your Steam Inventory every 3 hours of playtime. Browse your collection in the built-in DECK, and submit your own card designs to the Steam Workshop for a chance to see them in the game. For maximum speed, buy and activate Autodeal with the Autoclicker DLC.
Key Features:
Arcade clicker gameplay with poker-based scoring.
Upgrade hand multipliers and scale your score higher.
Use milestone bonuses and Deal Power to optimize growth.
Unlock PERKS from card combinations for permanent run bonuses.
Browse your Steam Inventory in the built-in DECK overlay.
Submit card designs to the Steam Workshop for community review.
Compete on the global leaderboard.
Collect Playing Cards dropped into your Steam Inventory every 3 hours of playtime.
Optional Autodeal through the Autoclicker DLC.
Playing Card Drop Rates:
Common — 71.43%
Uncommon — 21.43%
Rare — 5.71%
Epic — 1.14%
Legendary — 0.214%
Mythic — 0.057%
Royal — 0.014%
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A garbage game to say the least, you can tell it has stolen illustrations and more, apart from being generic and not contributing anything new to the genre.
非常垃圾的游戏,毫无乐趣,纯纯的破坏鼠标而已
Rastgele oluşturulmuş poker ellerini ortaya çıkararak fiş kazanın ve güçlü bonuslar için mücevherlerin kilidini açın. Her tıklama sizi yüksek puanlara ve benzersiz Click Joker tasarımlarına yaklaştırır.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нет
Be sure to try out the new update. It's 1000% better now!
In its current state, I can not recommend this game. Progression is just SO. F***ING. SLOW. I'm creeping up on an hour of gameplay and I've bought a total of 7 things. I'm still not particularly close to a Joker Card. It somehow manages to be mind-numbingly simple yet also there's no sort of guide or explanation on how the game works. What is "Score"? From what I can tell from the community hub it does nothing other than measure progress, meaning the gemstones are completely pointless in early game (?). The only reason I know how close to a Joker card is from reading the dev's posts in the Community Hub.
Best update ever!
2/10 No development within the game and not fun after the first 2 minutes.
No. This game is not good. It is just a simple clicker game with poker scoring for deciding how many coins you get per click. Extremely slow and boring. 0/10. I can't even count cards in this game!
This is very barebones, to the point that there is no game, just a clicker. It's also painfully slow, which wouldn't be an issue if the game kept you hooked for long enough until the next big feature (which I don't even know if there is one at the time of writing). Currently, you're just clicking a card for a long time, while the game doesn't offer you any upgrades until you reach 10000 coins, which is when you can finally upgrade your High Card. There need to be more treats along the way. Speaking of upgrades, the scaling is miserable. You can only increase your reward from drawing each respective hand linearly, and it's actually less than linear because the price increases with each purchase. It doesn't provide a particularly great sense of progression, even if you reach the point where you can finally upgrade stuff. The incremental nature of clicker games is missing completely. Judging from the reward table on the right, Straight Flushes are also really overpowered. I mean, they are rare, but not THAT rare. They are only about 16 times rarer than a Four of a Kind, but pay out 500 times as many coins. I think this is a good thing though, because Straight Flushes should be that impactful IMO. Also, Royal Flushes are less impactful than Straight Flushes despite being nine times as rare as other Straight Flushes. These are a few examples, but it has a few wild implications on what makes sense to upgrade, I think. WARNING: Pointless rambling ahead. [spoiler]A Royal Flush is just the highest Straight Flush anyway. I don't really like when games treat them as a separate hand aside from acknowledging their existence, unless they are a jackpot kind of thing. In this case, Straight Flushes kinda do the jackpot thing better (either Royal Flushes need to be stronger, or Straight Flushes need to be weaker). Besides, it's not like we are listing a "Steel Wheel" (Ace-to-Five Straight Flush) as well, or any other hand with a special name. But I'm just nitpicking about something that I personally dislike. Literally rambling about nothing.[/spoiler] In addition to the coins, there's also a score. It literally does nothing, and there is no ranking system either. These weird gem are also weirdly priced. You would assume that the higher you go, the more efficient the gems become, but the first gem is the only one where you get relatively less score than the others, which are all the same score-to-price ratio. As for the Poker part, I was at least expecting to be able to discard a few cards like in Video Poker or Draw Poker. The lack of such a feature turns the cards into a mere randomizer. Which is literally what cards are, but my point is that you could probably replace these cards with dice, and the only thing that would break is the name of this game. This game is way undercooked in this state. I can't see a reason to play it. Its only useful purpose is not for the gameplay itself, but as a tool for generating samples of Poker hand draws and seeing how often you get which hand.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.