
It's "Clash of the Titans!" Or, rather, "Clash of the Pygmies and Landians!" In cooperation with Bolt Creative, Nine Tales Digital brings you a new spin on their popular Desert Ashes turn-based strategy game, guest starring a powerful Pygmy army defending their territory.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Pocket God vs Desert Ashes is an army tactics game available on Steam or on your phone/tablet. Different units are strong against one unit type and weak vs another unit type. Instead of medieval units such as knights, this game uses island pygmies and robotic invaders. The concept is simple enough, gain gold, buy units to counter enemies units, take over their temple. Being a port from app to computer created a few issues with the H.U.D. (Heads Up Display) where your pygmies would be hiding behind a frame box. The campaign mode is just a series of harder and harder challenges put against you with the enemy having a better and better advantage each level. Tactical choices can make or break you each turn. if you buy the wrong unit or forget to move an unit it can take many turns to catch up. Another big issue I had was trying to figure out what each enemy could do and what class it was. One of the only redeeming qualities was on the levels where you had a water hut, you could get a shark with a fricken laser. Pocket God vs Desert Ashes isn't a horrible game but it isn't a game worth full price by any means. Pantsu's Rating (out of 5) Graphics: 2 I found the graphics to be a bit choppy and bland. The attackers would fire 3 magic balls yet 20 would bombard the enemy. Playability: 2 The frame getting in the way all the time was very annoying, and on bigger maps when you had to move the map around it had a very fixed area that you could set it in, otherwise it would snap back into place. Fun 2.5 It could keep you entertained for a few hours but I am guessing not much longer. There was a multiplayer option but it didn't seem worth trying. Sound: 1.5 The noises the characters make are annoying at best. The background music is even worse. best play with the sound off. Replay Value: 1 After clearing the campaign all you have left is multiplayer, but being such an old game I doubt there are many people in queue looking for a challenger. Total 1.75 Not worth seeking out but if it comes up for 50 cents why not.
就是烂,垃圾
This is a tactical RTS, in the vein of Advance Wars. Bottom line: not worth $5. If it were $2.50 or so, like most mobile games like this, I'd say buy it. It lacks depth. Pros: Fun, challenging AI Graphics and art direction is interesting Game demands a mix of units to succeed, rather than just finding the strongest unit and building like mad Cons: Campaign is not difficult enough Skirmishes mirror campaign missions Main character in story says, "WAAAAAAAAH" way the ♥♥♥♥ too often Online play is not working at this time Low replay value Disclaimer: I got this for free in a recent giveaway, so I didn't lose anything by trying it. Honestly, this belongs as an Android or iOS app for a tablet, not a full PC release. It could be browser-based, it's so basic.
Pocket God vs Desert Ashes is a quirky and experimental crossover that blends the lighthearted chaos of the Pocket God universe with the structured, hex-based tactical gameplay of Desert Ashes. Co-developed by Nine Tales Digital and Bolt Creative, and published by Nine Tales Digital, the game sets out to marry two very different identities: whimsical humor and traditional turn-based strategy. The result is an unusual hybrid that is often charming and occasionally clever, but also clearly constrained by limited depth and uneven polish. The premise immediately establishes the game’s playful tone. The technologically advanced Landians stumble through a portal into the island world of the Pocket God pygmies, expecting an easy conquest. Instead, they find themselves facing not only surprisingly resilient island warriors, but also bizarre threats like zombies, monsters, and laser-equipped sharks. This absurd narrative framing is never meant to be taken seriously; rather, it exists to justify the game’s eclectic unit roster and colorful battle scenarios. For fans of Pocket God, this crossover feels like a natural extension of that series’ irreverent humor, while strategy fans are invited to engage with it as a lighter, less rigid take on the genre. Gameplay follows a familiar turn-based tactics formula, drawing clear inspiration from classics like Advance Wars. Battles take place on grid-based maps where players alternate turns moving units, attacking enemies, and capturing strategic locations. Controlling bases and resource points generates income, which can then be spent on deploying new units or reinforcing existing ones. The rules are easy to grasp, making the game accessible even to players with limited experience in turn-based strategy, and early missions do a decent job of easing players into the mechanics. Each faction brings its own flavor to the battlefield. The pygmies rely on numbers, unconventional units, and environmental tricks, while the Landians lean into more traditional military hardware and ranged superiority. Unit variety adds some tactical consideration, as positioning, terrain, and matchup strengths all influence combat outcomes. That said, the overall strategic depth remains relatively shallow. While unit counters exist, there are few complex systems or advanced mechanics to master, and once the basic interactions are understood, battles can start to feel predictable rather than dynamically challenging. Visually, Pocket God vs Desert Ashes leans heavily into stylization. Units are brightly colored and animated with exaggerated expressions, giving battles a cartoonish charm that sets the game apart from more serious strategy titles. Laser-shooting sharks, zombie units, and comical death animations help keep the tone playful, and the art direction does a lot of the work in maintaining engagement. However, the interface and presentation lack refinement. Menus can feel clunky, information is not always clearly presented, and navigating unit details or abilities can be less intuitive than it should be, especially for newcomers. The campaign provides a modest amount of content, offering several hours of missions that gradually introduce new units and map layouts. While the variety of scenarios helps maintain interest early on, the structure rarely evolves beyond its initial framework. Objectives and pacing remain consistent throughout, and without significant twists or escalating complexity, the sense of progression can plateau. Multiplayer is included and theoretically extends replayability, but limited player activity and the game’s niche appeal mean that this mode may not be a major draw for most players. Sound design and music complement the game’s tone without standing out significantly. Audio cues are clear enough to communicate actions and combat feedback, but the soundtrack and effects are largely functional rather than memorable. This understated approach keeps the focus on the board itself, though it also means the audiovisual experience rarely elevates tense or climactic moments during matches. One of the game’s strengths lies in its approachability. Matches are easy to pick up and play, rules are straightforward, and the humorous presentation helps soften the learning curve. At the same time, this accessibility comes at the cost of long-term depth. Strategy veterans may find the systems too simplistic and the decision space too narrow to remain engaging over extended play, especially when compared to more robust turn-based titles. Ultimately, Pocket God vs Desert Ashes is best understood as a casual, crossover experiment rather than a definitive strategy experience. It succeeds in blending humor with tactical gameplay in a way that feels inviting and occasionally clever, but it struggles to maintain momentum due to limited mechanical depth and uneven polish. Fans of Pocket God may appreciate seeing the franchise interpreted through a strategic lens, and players looking for a light, whimsical alternative to more demanding tactics games may find enjoyment here. For those seeking deep systems, complex strategies, or highly refined presentation, however, the game is likely to feel more like a novelty than a lasting staple in the genre. Rating: 5/10
👎
I don't know what the flock to do after all of my guys died. But besides that, it's not really a bad game from what I've played. It's meh 😒
This game gets better once you figure out what to do. When I first played it I was so confused because I didn't know what to do. Now that I know what to do, i've gotten past some parts of the campaign. Once you figure out what to do, it's pretty fun
I picked this up during a sale expecting a fun Advance Wars-like experience, and while the core turn-based gameplay delivers some genuine enjoyment — especially once you figure out what you're doing — the whole package feels like a rushed mobile port. The art style is charming and laser sharks are a highlight, but the clunky menus, lack of unit information, and bugs like not being able to scroll to the Dodo unit made the experience feel unpolished. The campaign gives you a few hours of content but the strategy never gets deep enough to stay interesting long-term, and online is essentially a ghost town. For full price it's hard to justify, but if you catch it for under a dollar and like light tactics games, you could do worse.
+1 有成就 没中文 口袋上帝对决沙漠余烬 这简直是 “诸神之战”!更准确地说,是 “矮人部落与兰迪亚人的对决”! 由九故事数码联合闪电创意,为热门回合制策略游戏《沙漠余烬》推出全新衍生作品,来自《口袋上帝》的强悍矮人部落将作为特邀势力登场,誓死捍卫自己的领地。《沙漠余烬》中的兰迪亚人穿过魔法传送门,来到了《口袋上帝》中与世隔绝的岛屿。他们本以为能轻松击败当地的矮人部落,可事实并非如此。即便拥有未来武器,兰迪亚人要面对的却是手持长矛、足智多谋的对手 —— 而这些矮人还有投掷头颅的僵尸与发射激光束的鲨鱼作为盟友! 游戏包含单人模式(游戏时长超 10 小时)与多人模式(畅玩无限制)。升级你的部队,成为矮人部落之主吧!
게임은 재미있습니다. 턴방식의 전략게임입니다. 턴마다 돈이 생성되는 곳 총 인구수를 늘여주고 병사를 모집하는 곳 뺏앗기면 패, 빼앗으면 승인 요충지 등을 일부분 가지고 시작하거나 빼앗으며 진행합니다. 병사는 육,해,공,중(heavy)으로 분류되며 각각 상성이 있습니다. 병사를 적절히 배치하여 요충지를 목표로 전략을 세워갑니다. 우리측 병사의 모양은 원시인이고 적은 외계 생물 인듯 보입니다. 스테이지 마다 생각도 많이 하고 시간도 꽤 소비하게 됩니다. 하지만, 많이 저렴해야 할것 같습니다. - 현재 5천5백원은 비싼듯 합니다. 조작이 불편합니다. - 클릭할 곳을 메뉴등이 가리고 있습니다. - 유닛에게 명령을 내리는 메뉴가 멀리 있습니다. - 처음에 게임을 나가려고 힘들었습니다. (메뉴화면의 우측에 가려져 있습니다. 마우스로 당겨야 합니다.) - 저장 불러오기를 이해하려고 힘들었습니다. (사실은 저장/불러오기가 없고 계속 저장되며, 실패시 스테이지를 다시하는 형태) 아쉬운점이 있지만 게임성은 좋습니다. 전체적으로 아슬아슬하게 추천합니다.
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