
Prepare to question what is reality, and what is insanity in one of the scariest psychological horrors in years. The tenants are going missing, screams echo and blood seeps through the walls of Clover Hill.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 113reviews | 49% | — | $47.4K |
| $6.99−80% | 349ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10 Liked the majority of the game. Graphics were nice, atmosphere was creepy and tense, combat was satisfying and pretty much hit all things you'd want a survival horror game to target. And for a smaller dev team I think they did a pretty good job. Overall, thought it was a good time. If you're a survival horror fan I think its worth your time. Generally, l feel like the team did a good job in the game design but think they dropped the ball in a few areas... There were some minor issues that could have been addressed. Like the fact that preforming certain actions, like climbing, the game would automatically put away your gun. It was super annoying. They game also gives you items that are only useful for awhile and doesn't tell you to discard it when you're finished with them. Like the bolt cutters. I figured it was an important Item so I stored it as long as I could, taking up inventory space, only to find out I didn't need it after the initial section. *Spoilers* In the apartment section theres a scripted event that made me lose my pistol and shotgun and drops you in a pit with a ton of enemies. There was no clear indication on where to go, and there were a bunch dead end rooms with nothing really useful. Instead, I'd get stun locked or blocked in the room and killed because so many enemies just blocked my way out. It made me feel like I never had a chance to survive until I died and learned where to go and where to avoid, which imo is just bad execution. In the cave section specifically, I had to turn my brightness all the way up cuz I couldn't see anything and I kept falling out the cliff looking for a way to the elevator. Even after doing this, I still had issues finding the path. Dying and replaying the same section because the level design was poorly thought out really started to get under my skin. Despite the negatives, I still think it was a good game and I'd be more than willing to buy another survival horror title the studio drops.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $35.99 |
| 148ratings |
| 60% |
| — |
| not modelled |
| $34.99 | 7ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pneumata was honestly a really interesting experience. The atmosphere is one of the game's biggest strengths. It creates a constant feeling of unease, and while it isn't the kind of horror game that will make you jump out of your chair every five minutes, it does a great job building tension through its environments, sound design, and overall mystery. The gameplay itself is fairly straightforward, with a nice mix of exploration and puzzle-solving. Most of the puzzles are enjoyable, although a few can become surprisingly difficult and may leave you wandering around for quite some time. The story kept me invested from beginning to end, and I genuinely wanted to uncover what was happening. That said, the game still feels a little rough around the edges. One issue I ran into was that revisiting previously explored areas sometimes allowed interactions with objects that no longer seemed relevant. Triggering these interactions occasionally replayed old cutscenes and even caused the game to crash entirely, which was quite frustrating. My biggest criticism, as well for my audience during my live Twitch stream, however, is the final boss fight. It felt much longer than necessary and didn't really fit the rest of the game. After spending hours exploring, solving puzzles, and experiencing psychological horror, the final encounter suddenly shifted into a lengthy multi-phase boss battle. It left me wondering what exactly I was supposed to do to trigger the different phases, making the ending feel more confusing than satisfying. Despite these issues, I still had a great time with Pneumata. The atmosphere, story, and overall concept are fantastic, and with a bit more polish, this could easily become one of my favorite indie horror games. I'd definitely recommend it to fans of psychological horror who don't mind a few rough edges.
Лютая дичь, не советую.
good
polecam
es como cagar un anana
good game just umm i got kinda annoyed with some parts and confused and great annnd all mix stuff
questo gioco fa abbastanza da cagare... ho tentato di farmi rimborsare dopo 40 min, ma siccome lo avevo in libreria da più di 2 settimane non mi hanno rimborsato e quindi l'ho finito più perchè ormai lo avevo comprato e non perchè mi interessasse. La storia è molto confusa e senza un filo logico, il personaggio è molto piatto e l'unica cosa che sa fare è imprecare non capendoci anche lui niente della storia del gioco ma vabbene cosi perchè si tratta di una semplice infezione zombie; l'unica cosa che interessa al protagonista è quella di ritrovare la sua moglie negra che si è persa. Gli zombi sono scriptati male e qualche volta ti assaltano tutti allo stesso istante quando entri in una stanza enorme, cosa che non dovrebbe essere. I posti molte volte sono dei labirinti anche se il percorso di per se è molto lineare, questa cosa mi va anche bene ma cio che mi fa incazzare di più è che il gioco non ti spiega dove stanno gli obbiettivi e che devi fare e la mappa è fatta male perchè ti mostra solo le aree e talvolta neanche i muri LOL, ho dovuto cercare piu di qualche volta su yt per chiarirmi le idee perchè il gioco non lo fa. i mini boss e gli zombi si impiantano con niente, basta che vai dietro una porta o un corridoio che subito perdono l'aggro. il boss finale è osceno dico solo questo per non fare spoiler. Voto finale 4/10. Aspetto ancora the LAMB che doveva uscire a ottobre ma il developer è sparito... Il gioco è comprabile solo se costa 2-3 euro e vuoi provare qualcosa di indie perchè non sai cosa fare.
This game is buggy sorry, not play<able, zombies bugget in walls and many more....
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.7K | 1.3K | 63% | $8.99 | |
| — | 0 | — | — | |
| $128.3K | 299 | 72% | $19.99 | |
| $28.6K | 76 | 76% | $14.99 | |
| $17.5K | 45 | 58% | $19.99 | |
| $137 | 2 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.4K | 241 | 99% | $9.59 | |
| $47.4K | 172 | 79% | $18.99 | |
| $47.4K | 233 | 97% | $9.99 | |
| $47.4K | 744 | 90% | $4.99 | |
| $47.4K | 1.2K | 66% | $2.99 | |
| $47.5K | 176 | 95% | $6.99 |