
Prepare to question what is reality, and what is insanity in one of the scariest psychological horrors in years. The tenants are going missing, screams echo and blood seeps through the walls of Clover Hill.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
sooooo boring
Can't use healing items in any way and that kinda very important in games like this. Fix it. I tried to look it up and it tells me to add healing items to a quick use slot or a number key slot, no such option exists in this game.
This game is buggy sorry, not play<able, zombies bugget in walls and many more....
Pneumata was honestly a really interesting experience. The atmosphere is one of the game's biggest strengths. It creates a constant feeling of unease, and while it isn't the kind of horror game that will make you jump out of your chair every five minutes, it does a great job building tension through its environments, sound design, and overall mystery. The gameplay itself is fairly straightforward, with a nice mix of exploration and puzzle-solving. Most of the puzzles are enjoyable, although a few can become surprisingly difficult and may leave you wandering around for quite some time. The story kept me invested from beginning to end, and I genuinely wanted to uncover what was happening. That said, the game still feels a little rough around the edges. One issue I ran into was that revisiting previously explored areas sometimes allowed interactions with objects that no longer seemed relevant. Triggering these interactions occasionally replayed old cutscenes and even caused the game to crash entirely, which was quite frustrating. My biggest criticism, as well for my audience during my live Twitch stream, however, is the final boss fight. It felt much longer than necessary and didn't really fit the rest of the game. After spending hours exploring, solving puzzles, and experiencing psychological horror, the final encounter suddenly shifted into a lengthy multi-phase boss battle. It left me wondering what exactly I was supposed to do to trigger the different phases, making the ending feel more confusing than satisfying. Despite these issues, I still had a great time with Pneumata. The atmosphere, story, and overall concept are fantastic, and with a bit more polish, this could easily become one of my favorite indie horror games. I'd definitely recommend it to fans of psychological horror who don't mind a few rough edges.
oyun çok zevkli kesinlikle tavsiye ederim
6/10 Liked the majority of the game. Graphics were nice, atmosphere was creepy and tense, combat was satisfying and pretty much hit all things you'd want a survival horror game to target. And for a smaller dev team I think they did a pretty good job. Overall, thought it was a good time. If you're a survival horror fan I think its worth your time. Generally, l feel like the team did a good job in the game design but think they dropped the ball in a few areas... There were some minor issues that could have been addressed. Like the fact that preforming certain actions, like climbing, the game would automatically put away your gun. It was super annoying. They game also gives you items that are only useful for awhile and doesn't tell you to discard it when you're finished with them. Like the bolt cutters. I figured it was an important Item so I stored it as long as I could, taking up inventory space, only to find out I didn't need it after the initial section. *Spoilers* In the apartment section theres a scripted event that made me lose my pistol and shotgun and drops you in a pit with a ton of enemies. There was no clear indication on where to go, and there were a bunch dead end rooms with nothing really useful. Instead, I'd get stun locked or blocked in the room and killed because so many enemies just blocked my way out. It made me feel like I never had a chance to survive until I died and learned where to go and where to avoid, which imo is just bad execution. In the cave section specifically, I had to turn my brightness all the way up cuz I couldn't see anything and I kept falling out the cliff looking for a way to the elevator. Even after doing this, I still had issues finding the path. Dying and replaying the same section because the level design was poorly thought out really started to get under my skin. Despite the negatives, I still think it was a good game and I'd be more than willing to buy another survival horror title the studio drops.
玩了一会感觉有些枯燥,还有一堆bug问题。指引不明确,声音有时大有时小,没有按键设置有点不方便(第一次受伤时都不知道按哪个键回血),提示时字体太小,过完剧情后自动切换空手导致第一时间被怪打不能反击,加载存档画面会卡死导致我玩到一半不想玩了,因为进不了档。不推荐不推荐,给大家排雷了
Juego laberíntico de mierda, la linterna casi no alumbra y los enemigos se mueren de 20 toques, innecesariamente largo, pudieron haber recortado cosas para hacerlo mas al grano sin tanta tontería de recorrer pasillos laberintos.
Tut echt weh. Das Spiel hat(te) definitiv Potenzial, und man merkt, dass sich jemand viel Mühe gegeben hat. Ich habe knapp 2 Euro bezahlt – dafür war’s okay. Schade nur, dass einige Mechaniken völlig missglückt sind. Orientierung gibt’s kaum, die Karte ist absoluter Murks. Außerdem muss man das Spiel genau so spielen, wie es sich der Entwickler offenbar vorgestellt hat. Manche Rätsel ergeben schlicht keinen Sinn; erst im Nachhinein versteht man, welche Gedankengänge erwartet wurden. Insgesamt okay, aber leider verschenktes Potenzial.
Não se trata de nenhuma obra prima (longe disso). Mas vale à pena experimentar. Nota 6/10!
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