
Import pictures to create a custom jigsaw album that you will never finish playing. One key to import local images! Use F12 screenshots! Share your artistic taste with the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Bulgarian*, Hungarian*, Turkish* +16 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
就是个拼图小游戏啦,也无所谓好不好的,但是还是不推荐入手啦
Que jogo disgraçado kkkkkkkk o criador é tão preguiçoso que meteu 6 imagens e deixa nós colocar qualquer imagem que quiser no jogo, fiz uns teste só por isso vale 1 real, fdp deve ta cheio da grana xD ⢸⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠢⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠈⠑⢦⡀⠀⠀⠀⠀⠀Are ya winning son? ⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀ ⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠙⢄⠀⠀⠀⠀ ⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⠀⢀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠢⡄⠀ ⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟⠁⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀ ⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⠀⡌⠀⠈⡆⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⢠⠃⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸ ⢸⠀⠀⠀⠀⢸⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠷
鼓励性好评,加油,相信你能。
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Its nice and cool but please make picture import easier and maybe Workshop support pls. But the game is great ;)
нету в идеальных
худший пазал- куча багов, кривая картинка, однотонные пазлы в которых надо угадывать куда ставить один и тот же цвет.
Pleasure Puzzle: Sexy Girls 趣拼拼:性感少女, developed and published by 冷笑黑妖, is a casual jigsaw-style puzzle game that focuses on simplicity, accessibility, and customization rather than depth or innovation. At its foundation, it offers a familiar experience: assembling fragmented images into complete pictures. However, what defines the game is not the puzzle mechanics themselves, but how it frames them—combining straightforward gameplay with a customizable system and a specific visual theme aimed at a niche audience. The gameplay is immediate and easy to understand. Players are presented with an image broken into pieces, which they must rearrange to restore the original picture. There are no complicated rules or layered systems, making it approachable even for those with little experience in puzzle games. Features like optional hints and adjustable difficulty settings allow players to tailor the experience to their comfort level, whether they prefer a relaxed, almost effortless session or a slightly more deliberate challenge. This flexibility ensures that the game can be enjoyed casually, without requiring sustained focus or skill development. A key aspect that extends the game’s appeal is its customization feature. Players are not limited to the built-in images; they can import their own pictures and turn them into puzzles. This effectively transforms the game into a simple puzzle generator, allowing for nearly unlimited content. Combined with the ability to adjust background music, this gives players a sense of control over their experience, making it feel more like a personalized tool than a traditional game with a defined structure. This feature is arguably the game’s strongest asset, as it compensates for the otherwise limited scope of its core mechanics. Visually, the default content leans heavily into anime-inspired artwork with suggestive themes. The images are clean and colorful within their style, and they serve as the primary reward for completing puzzles. For players who are specifically drawn to this aesthetic, it provides a clear incentive to continue playing. However, because this theme dominates the presentation, it can feel restrictive for those who are not particularly interested in it. The visual identity is consistent, but also narrowly focused, which limits its broader appeal. In terms of structure, the game offers very little in the way of progression. There is no overarching campaign, narrative, or evolving gameplay system—just a collection of puzzles that can be completed in any order. This open-ended design makes it easy to pick up and play at any time, but it also means there is little sense of accomplishment beyond finishing individual puzzles. The inclusion of numerous achievements provides an additional layer of motivation, especially for completionists, though their abundance can make them feel more like a checklist than meaningful milestones. The pacing is entirely determined by the player, which works well for short, casual sessions. The game is well-suited for brief periods of play, offering a low-pressure environment that can be relaxing and easy to engage with. However, this same simplicity becomes a limitation over longer periods. Without new mechanics or challenges being introduced, the gameplay loop remains static, and repetition can set in quickly for players seeking more variety or depth. Despite its limitations, the game succeeds within its intended scope. It delivers a straightforward puzzle experience that is accessible, customizable, and easy to return to in small doses. Its strengths lie in its simplicity and flexibility, allowing players to engage with it on their own terms. However, it does little to push beyond its basic premise, and those looking for a more engaging or evolving experience may find it lacking. Ultimately, Pleasure Puzzle: Sexy Girls 趣拼拼:性感少女 is best viewed as a casual pastime rather than a fully developed puzzle game. It offers a functional and customizable platform for jigsaw puzzles, enhanced by a specific visual style that caters to a particular audience. While it does not provide significant depth or long-term engagement, it fulfills its purpose as a light, low-commitment experience. Rating: 6/10
muy divertido y sumamente glorioso.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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