
Real time strategy and society management game. Explore the planet, build and defend your colony. Trade products and armaments and take advantage of price changes. Let your colonists establish their own businesses or build the buildings yourself. Fight against the enemy colonies and alien lifeforms.
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Languages: English**languages with full audio support
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[h1] Information / Review English [/h1] Planet Colonization combines the Game styles of Strategy and Real-time Strategy game, which was developed by Araknumia Software. And is still in the Early Access Phase. https://steamcommunity.com/sharedfiles/filedetails/?id=2314299795 [h1] Gameplay / Story [/h1] It all started in a galaxy far, far away ... A planet full of natural nutrients that you need to survive, a dream that is too good to be true, but really there. You are lucky enough to have found this planet and you are the focus. This is how the game begins! You are the ruler of this colony and you can decide how the course of your story unfolds and things will turn with your decisions either for or against you. Your job is to drive production and trade, to take care of society and the tax model, but your colonists also want to be employed and have to want to get their bars on. The harvest of natural resources and relationships with the other colonies should also be managed and maintained. Of course, the planet does not remain undiscovered by other colonists and soon a fight for every single resource begins, because these will become scarce over time. Your diplomatic action is then required or you go to war. You should treat young colonists well and send them to school, etc., because you want to keep them later in the process. Otherwise it can happen to you that these relocate to another planet, this would be a bitter loss because they give you great bonuses and skills. The practical skills and knowledge of employees and managers influence how efficiently the job is done. For example, if you have skilled workers in a factory, more than one factory with less skilled workers will be produced. If you want, you can allow your colonists to become private business owners. They send you building inquiries and you then decide which private companies are allowed. Your colony always has to grow and so it needs schools, houses, markets, hospitals and many other important buildings that are available to you. But nothing comes from anything, so your economic system plays an important, central role. The tax model can be selected from several options between a flat tax rate and a progressive tax model. Another important component is the resources. These have been around for decades. However, these are not always easy to get because other life forms have quartered nearby and defend them. If you cannot get resources or are running out, you can also trade to get them. But be careful, credit can ruin you. Enough written, it's best to get an idea of the game yourself. https://steamcommunity.com/sharedfiles/filedetails/?id=2314299750 [h1] Pro [/h1] + exciting scenario + Building your own colony + several resources + Fight against other colonies and life forms + some enemy types that are dangerous + Diplomacy, trade or even war → decisions with consequences + many building options [h1] Contra [/h1] - Interface could be better - only a few languages available so far [h1] Conclusion [/h1] Planet Colonization has so far offered you a great Mix of Strategy and Real time. I'm excited to see what will follow. For me it has been an insider tip in this Genre for a long time. PS: First of all, many thanks to the developer who provided us with this key for the group. Here you can find more good reviews from others and me at https://store.steampowered.com/curator/26335619-Adult-World-Gamers/. [h1] Information / Review Deutsch [/h1] Planet Colonization vereint die Spielstile Strategie und Echtzeit-Strategiespiel, welches von Araknumia Software entwickelt wurde. Und sich noch in der Early Access Phase befindet. https://steamcommunity.com/sharedfiles/filedetails/?id=2314299795 [h1] Gameplay / Geschichte [/h1] Alles begann in einer weit, weit entfernten Galaxie..Ein Planet voller natürlicher Nährstoffe, die man zum überleben benötigt, ein Traum der zu schön ist um wahr zu sein, aber doch wirklich da ist. Du hast das Glück, diesen Planeten gefunden zu haben und bist im Mittelpunkt. So mit beginnt das Spiel! Du bist der Herrscher dieser Kolonie und kannst entscheiden, wie sich der Verlauf deiner Geschichte entwickelt und die Dinge werden sich mit deinen Entscheidungen entweder für oder gegen dich wenden. Deine Aufgabe besteht darin, die Produktion und Handel anzutreiben, sich um die Gesellschaft und das Steuermodell zu kümmern, aber auch deine Kolonisten wollen beschäftigt werden und müssen sich wohl wollen, um ihre Leisten abzurufen. Die Ernte der natürlichen Ressourcen und Beziehungen zu den anderen Kolonien sollen auch geführt und aufrecht erhalten werden. Natürlich bleibt der Planet auch anderen Kolonisten nicht unentdeckt und schon bald beginnt ein Kampf um jede einzelne Ressource, denn diese werden auch mit der Zeit knapp. Dein Diplomatisches Handeln ist dann gefragt oder eben du ziehst in den Krieg. Junge Kolonisten solltest du gut behandeln und sie in die Schule etc, schicken, denn du möchtest diese ja schließlich im späteren Verlauf auch behalten. Es kann dir ansonsten passieren, dass diese auf einen anderen Planeten umsiedeln, dies wäre ein herber Verlust, denn sie geben dir tolle Boni und Fähigkeiten. Die praktischen Fähigkeiten und Kenntnisse der Mitarbeiter und Manager beeinflussen, wie effizient die Arbeit erledigt wird. Wenn Sie beispielsweise qualifizierte Arbeitskräfte in einer Fabrik haben, wird mehr als eine Fabrik mit weniger qualifizierten Arbeitskräften produziert. Wenn Sie möchten, können Sie Ihren Kolonisten erlauben, private Geschäftsinhaber zu werden. Sie senden Ihnen Bauanfragen und Sie entscheiden dann, welche privaten Unternehmen zugelassen sind. Deine Kolonie muss stets wachsen und so mit benötigt diese Schulen, Wohnhäuser, Märkte, Krankenhäusern und viele andere wichtige Gebäude die dir zur Verfügung stehen. Von nichts kommt aber nichts, so ist spielt dein Wirtschaftssystem eine wichtige, zentrale Rolle. Das Steuermodell kann aus mehreren Optionen zwischen einem Pauschalsteuersatz und einem progressiven Steuermodell ausgewählt werden. Ein weiterer wichtiger Bestandteil sind die Ressourcen. Diese sind schon Jahrzehnte vorhanden. Allerdings sind diese nicht immer leicht zu bekommen, denn andere Lebensformen haben sich in der Nähe einquartiert und verteidigen diese. Wenn du Ressourcen nicht bekommst oder knapp werden, kannst du auch handel betreiben um an diese zu kommen. Aber Vorsicht, Kredite können dich in den Ruin führen. Genug geschrieben, mach dir am besten selbst ein Bild von dem Spiel. [h1] Pro [/h1] + spannendes Szenario + Aufbau der eigenen Kolonie + etliche Ressourcen + Kämpfe gegen andere Kolonien und Lebensformen + einige Gegnertypen, die gefährlich sind + Diplomatie, Handel oder doch Krieg → Entscheidungen mit Folgen + viele Baumöglichkeiten [h1] Kontra [/h1] - Interface könnte besser sein - bisher nur wenige Sprachen verfügbar [h1] Fazit [/h1] Planet Colonization bietet dir bisher einen tollen Mix aus Strategie und Echtzeit. Ich bin schon gespannt was noch folgen wird. Für mich seit langem mal wieder einen Geheimtipp in diesem Genre. PS: Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter https://store.steampowered.com/curator/26335619-Adult-World-Gamers/.
This is a tough one to rate. I thought I was buying a builder. Instead it is a unique take on Real Time Strategy in which prices from the independent market are the key drivers in determining how you build a functioning economy to support the war machine to take down your rivals. The approach is creative and unique. You have to focus on staying profitable. Whatever resources you need you can buy in the market. However, to buy in the market you need positive cash flow or sufficient assets to access credit. You'll bankrupt yourself quickly if you ignore the price signals from the market to focus on building the production chains you need. Positive cash flow comes from cleverly building things that are in short supply and otherwise manipulating the market. Building whatever is in short supply, and thus expensive, either lets you supply your own economy at below market prices, giving you an advantage, or selling into the economy at high prices, giving you more money which you then use to further develop your economy. You can also directly play the market, buying low and selling high or investing in short supply production hoping to profit. Done right, this will also generate cash which can be used to dominate the other players. At the same time, workers get paid, buy what they need in the market and accumulate their own surpluses. Some of them become entrepreneurs and establish their own businesses to supply demand indicated by high prices. If they do this in the area you control, you tax them to generate more profit and some of the high costs they impose on you come back to you in taxes - including taxes on what your enemies are paying for their expensive production. The workers themselves are independent operators. They'll work in the facilities that offer the best deal, including those of your enemies. You'll need competitive wages, decent housing, health care and education to attract the workers needed to run your war machine. Too generous and you'll bankrupt yourself, too stingy and 'your' workers move for the better wages and conditions offered in the factories of your rivals. All this in the context of a real time strategy game, keeping sufficient military to defend your base and taking the fight to the enemy. The game forces you to think very differently about how to tackle the challenge of 'painting the map'. You don't, for instance, necessarily build a power plant and a sand facility as part of the supply chain to support the cement plant which supports building production. Rather, you buy sand and power on the market, but notice that sand is crazy expensive...so you priorize building a sand plant to take advantage of the high price (and lower your cost of cement). Meanwhile, if power is really cheap you gorge on low cost power buying from whichever chumps over-built power, hopefully losing money but selling for them is better than losing even more money by mothballing the plant. There are many more production chains than just the one that ends in cement, used for building production. So sand is but one example of dozens of potential supply, demand and price manipulation scenarios. You can't embargo your enemies. Rather, you hope that you own, for instance, all the sand production and that sand is overpriced so they are forced to pay crazy sums for sand if they want to support the cement production they need to build. You also pay the crazy price for sand, but if you own all the sand plants you're just paying yourself the money. In turn, you use the money being paid for expensive sand to build and support the war machine you will use to take out your rivals. All that said, as a game I'm just not finding it fun at all. However, it is early in Early Access with the developers promising way more to come. Plus, RTS is not my thing, so if you were into RTS this might be just the fresh take on the genre you are looking for. As a design experiment, it breaks new ground with some creative, clever ideas that could be very usefully applied in other games, particularly builders. Net - recommended on the grounds of unique and clever ideas for a functioning economic model that more games should emulate.
Game looks nothing like the preview. There is no tutorial and I couldn't build any units. I wouldn't recommend this game to anyone.
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