
The Planet after us is an RPG in an open 3D world, a feature of the game is the ability to put several guns on a fighter and at the same time the speed of the projectiles is comparable to the speed of the player’s movement, in order to hit the target, need to calculate the trajectory.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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"Planet after us" is uh... well none of the other reviews for this are real reviews, just weird spam reviews, so I'll go into what this is, and primarily this is Google Translate having a stroke. Outside of that, this is a laughably awful attempt to create a first person adventure game with RPG and FPS elements, so the developers didn't really have a clear idea of what they wanted to make or how to make it. None of the elements are implemented well, they don't fit together properly at all... and the graphics, just wow. It's truly remarkable that someone could make this, look at the graphics, and think it's not in the least embarrassing that they exist. Let alone publish them on Steam where people might see them. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. But at least that tells us this isn't an asset flip, because no self respecting asset creator would publish them. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's free... now, but it wasn't before. The developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. But to quote another review I saw once, this should be a paid product. They should pay compensation to people unlucky enough to have played it.
Bizden sonraki Gezegen, açık bir 3 boyutlu dünyada bir RPG'dir, oyunun bir özelliği, bir dövüşçüye birkaç silah koyma yeteneğidir ve aynı zamanda mermilerin hızı, oyuncunun hareket hızıyla karşılaştırılabilir. Hedefi vurmak için yörüngeyi hesaplamanız gerekir.
game cool
☀️
Nice
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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