
In this fantasy world, you will become an adventurer, gradually understanding the world, becoming stronger through weapons and equipment, and gradually resolving various crises.
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About
Independent game based on Minifantasy assets.
This is a fantasy world where you will become an adventurer, exploring vast maps, communicating with various NPCs, accepting missions, unlocking storylines, and gradually uncovering the secrets of this world. In this process, you will continuously accumulate wealth, acquire various weapons and props, and become increasingly powerful. This world may seem calm, but in reality, it is full of dangers and hidden currents. You need to challenge stronger enemies time and time again to resolve each crisis.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
很好玩,值得推荐。
像素风的打怪累积升级玩法,操作简单明了,跑图打怪蛮有意思的节奏也很放松,值得推荐一玩
个人低成本的开放世界,东西齐全内容量也蛮大,还行吧... 就是移动速度太低了,基本没法靠走位来躲避大部分的近战攻击主要就是数值硬碰硬. 然后装备的成长曲线也比较低,主要就是3套商店卖的装备,打怪不太容易有什么成就感刷到特别好用的装备 然后也没有啥最终boss的概念...没法说打完什么最终boss然后弹出制作人名单啥的,有点可惜,有头没尾的感觉. 哦,还有小bug,没法一边打开地图一边移动...另外希望地图上可以标识一下区域名称,有时候交任务都不知道要往哪里走.
不错。
好玩,世界观比较大,boss都很有特性
看上去有点卡,是风格还是优化问题啊? 没事了,是HDMI连电视会卡,不是风格问题,清楚了,但是没搞懂为什么会卡
典中典rpg 不赖 ----------------------- 全成就了 可惜最后的传送门没有塞个大boss进去
优缺点很明显的一款游戏,完成度也很高,大部分内容都很完整,剩几个没有完成的成就等新档再做,先简单测评一下 优点: 1. 作为像素风,画面上很干净,不会有太多的特效影响,真要辩论起来可能就是部分地图颜色单一,看着眼睛有点累 2. 剧情上没什么好说的,中规中矩,但是许多作为背景填充的碎片文本还可以,剧情设定上能够做到自圆其说 3. 难度也还好,物资较好获得,装备强度也行,玩家完全可以跳过剧情和任务,先刷等级再通关,除了最后几个boss里的美杜莎和蜘蛛女王,其他也都没什么太高的难度,法爷带冰杖摇四个召唤物再挂几个buff就能打 4. 自由度确实可以,不会说主线不推不让逛其他地图 缺点: 1. 强度过渡不算平滑,因为可以跳地图,所以玩家乱闯的时候大概率会被下阶段或下下阶段的小兵一脚踹死,然后因为复活点太里面的缘故出不去(这个只是担忧,毕竟移速就在那,得到马之前移速慢的要死) 2. 移速问题,机动性很重要,但是因为构式的移速导致法爷或射手只能先手之后近战吃伤害,打不了拉扯,以及跑图磨磨唧唧 3. 买东西不能一键购买,只能一个一个买,键盘还好,可以方向键选取后一个劲点按回车键(但是手指累) 4. 战射法召(召唤纯添头)强度不平衡,依旧法爷强势无双 5. 味太纯了,玩法、类型、剧情都是非常传统,所以玩的那个劲一过就会觉得无聊 6. 剧情结尾戛然而止,少一块缺点意思,等更新 顺带一提,原定价是4、50来着,没买等打折,等这么几个月过去作者降价到26,还打5折,这个价和游戏体量相比算是可以的,如果按10分制算,我可能会给到7.5左右,主要是移速太折磨了
一开始接触感觉是像素风的魔兽?UI的点击很舒服,打击手感中规中矩,还没接到整体的故事线,有点不知道要干啥的感觉。 玩着玩着看到熟悉的地名,哈哈果然很符合作者的个性。 另外那个哥布林骑士真难打,有点像老头环的大树守卫和塞尔达的人马,反正现在打不过,后期再回来揍你。
土元素在哪啊,这地图都犁了一遍了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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