
Pixel Valkyrie is a fast-paced 2D pixel art ARPG inspired by ARPG classics. Craft deep builds with 25+ unique skills, massive skill tree, 9 bloodlines, hunt procedural loot, and push endlessly challenging maps with offline, online multiplayer and cross-play supports.
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About
Pixel Valkyrie is a fast-paced 2D pixel art ARPG inspired by ARPG classics. Carve through hordes of enemies, craft powerful builds, and chase endless upgrades in a world built for theory-crafters, grinders, and loot hunters.
Experiment freely, break the limits of your character, and keep pushing further. There’s always another tier of power waiting.
350+ Node Skill Tree: Forge your unique playstyle — whether elemental caster, ruthless minion master, or debuff specialist.
Skill Gems & Modifiers: Enhance and tailor your abilities for exponential power.
Bloodlines & Build Diversity: Choose from multiple bloodlines to define your character’s identity.
Dynamic Itemization: Every drop feels fresh with randomized stats and modifiers.
Unique Items & Taint System: Empower your gear by transferring unique effects with game-changing results.
2 Handcrafted Acts: Fight through different acts across distinct biomes and enemy types.
3 World Tiers: Challenge 3 World Tiers that raise difficulty and rewards.
Nexus Corruption: Enter the Nexus corruption system to push endlessly scaling maps.
Progress doesn’t stop — the deeper you go, the harder it gets, and the better the rewards become.
Adventure together across platforms.
Completely offline support.
Online multiplayer.
Cross-play support.
Permanent upgrades help you conquer tougher monsters.
Endless replayability through varied builds, items, and challenges.
If you love deep builds, satisfying loot drops, and endless replayability, Pixel Valkyrie delivers a compact but highly replayable experience you can sink hundreds of hours into.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian
Reviews
TLDR: Made for mobile premium currency fueled whack of a both limited and uncontrolled scaling. So, first things first. You can use gems to speed up crafts, the main way of getting stronger. You can use gems to get more energy to run more Nexuses(aka maps in Path of Exile). You can use gems to roll crafting stats easier and for free. You can change classes with gems, you can buy bank space with gems, you can even buy a pet with gems. Nothing from that list is possible to get without gems. You can still craft, duh, but limited to one action per half an hour when it comes to uniques/merging. As of now you can only get gems from ADS ON MOBILE VERSION. Promising for a paid steam product, innit. You technically could gem some from one-time achievements, but that's not really getting something. No steam-account saves. Game uses own system of account tracking, which is simple, but not robust. You log in for half a minute to put a new craft and log out instantly after that? Sucks to be you, game didn't save that action, nothing happened. 0 potential account(game's gauge of power) can join literally strongest player on the server in the party and get the same loot. All loot can be rerolled(made free for gems and easier) into other piece of armor. So, you get and craft bonkers boots? Nice, you can now freely change them into any other piece of equipment except a weapon or belt. Life doesn't scale. No matter your potential, a million or a trillion, your max flat HP from an item is 5k. The only other way of scaling it gives diminishing returns very fast. Resists have a cap, elemental resists have a cap, dodge has a cap. Eventually the META is to hide behind walls while cheesing any content, because everything oneshots. Skill variety... well, it exists, but some skills get +5% damage per 1 point of STR, others get +5% damage per 10 points of STR. So you are pretty easily can find the ones that are both scaling like bonkers and let you(actually your minions) cheese. Scaling in general. There is a limit to how much X amount of damage any skill can do. The trivial passive tree, limited to three straight-forward same stats on any potential value gems leads to everything being straightforwadly maxed. Not even minmaxed, just maxed. You clearly rather just double the hits skill does compared to adding a gem that gives 1-50% bonus damage to it. So only thing that scales is flat base damage which is based on item's potential. Better get gamba crafting. UI. Mobile pepega UI, doesn't feel like anything was added to Steam version besides WASD controls, which is basically a simple mobile on-screen joystick. Every item you want to stash/sell,check has to be clicked one by one. No shift clicks, no ctrl clicks, no inventory filters beyond "Sell all commons". Really starts to annoy. NOTHING TO DO. Okay, technically, a lie. But nothing to actually do besides nexus stuff, which is BASED ON ENERGY that you only get X per minute. So the meta to keep playing is to literally cheese a single mob for 29 minutes(maps are limited to 30 minutes each) and beg it to drop a rare item, which then you will craft all over to your desired stats. Want to run stuff fast? Loser. No energy for you. Want to find through all the options a run with better %loot and %amount of monsters? Ha, loser. No energy for you after couple of them, take an hour long break. Oh, you want a boss? The only boss the game has? Loser, it always costs 200 energy. So you pay 5bucks to then be told by the game how much you can actually play unless you also pay/watch ads on mobile for GEMS. There are a lot of other pretty huge core things that are just weirdly done, but I would rather suggest to try it out yourself. The uniques are quite fun for this scale of a game with its current state, quite a range of skills that are unique in its own way, but the difference between something being total ass and goated when it comes to builds is too huge. And since you need to sink in mindnumbing time to farm runes/gold to even consider having secondary set for other elements, you are also get to the "energy per hour" dilemma. A grindy potentially infinite scaling RPG with limits to grinding and very narrow "infinity" only existing in flat base damage. I do hope that it will break free from gem/ads chains and gets, at least, some feel of a personal progression or, perhaps, ironman-mode highscores where players can not leech from others and use gems for crafting. Core is solid, there is a lot to build upon, but ♥♥♥♥♥♥♥ the ways some things are approached create weird friction. My top3 funnies in this game so far: 1. Paying trillions of gold to expand your on-person wallet size by 100 gold. Passive skill tree and upgrade menu nodes for carrying capacity is either the best april fools thing or bizarre as hell. Same goes for paying trillions(and then scaling exponentially) for +1 skill damage while having literal billions of damage on every piece of equipment. Absolute cinema of decorative pages with stats/upgrades. 2. Nexus of the devil. Limited to around 50k potential 200 energy cost dungeon against 3 bosses that have nothing specific or unique to them. Less loot than 10 energy cost random nexus run. Even more fun that current highest potential run according to leaderboards is 29 trillion. 3. Paying constantly scaling amount of pink crystals to get +10% for elemental damage when items have +5000% on them. Passive tree is basically useless compared to items outside of skill-related passives. Upgrade page is garbage for +10hp or 100 carrying capacity and then artifacts are extra ass, because literally the only good stat there is +5% max life. In a game where base max life is limited. P.S. Yes, the actual meta is to cheese highest possible difficulty for half an hour. Even if it is just one mob. You could technically kill three mobs on 0.7x-ish difficulty and then combine three items and pay GEMS to fuse same potential item Extra P.S. Yes, you will very soon need trillions of gold to make your max storage of golds go from like 35400 to 35500. So a node with limitless gold capacity is musthave to even use gold in the game at all.
Very charming RPG maker vibes. Rough around the edges but great potential!
its an action RPG with only female characters. Can't be a dude. Deal breaker for me.
Enjoyable little game. Fairly chill but has room to grow your characters. Loot filters could use some work, as well as item highlighting, but apart from that game's pretty fun.
Found this a few days ago and the build variety is already impressive. Great to see a team that actually responds to the community. 10/10 for the effort alone.
Chill ARPG. Good grind, in-depth systems
Not a bad Indie ARPG, cheap and with a decent depth and Skill/Build variety but it shows its mobile Roots. You get timegated and punished for no real Reason, you cant even buy the Premium Currency, its just there to annoy you. Would be so much better without it.
Nice game to kill some time, friendly community and devs take their time for players and listen to them
Nice ARPG game, developers are listening to players and making patches frequently.
nice arpg, too bad the graphics are from ice age
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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