
Pixel Starships is an FTL-style online sci-fi strategy builder and management game with a competitive PVP tournament. Set in the retro galaxy, your role is to explore space, meet aliens, and develop your ship, crew and AI. The game contains deep strategic and 4x elements. PSS is community-driven.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A mobile port yes, but with more depth and ambition than any mobile game I've ever played. This is however a double edged sword, Steam players expect more polish, more depth and a more refined product, much more so than a mobile game. But saying that, what Pixel Starships has to offer can not be rivalled for it's complexity in the mobile market, and quite frankly there are a lot of PC based games that lag far behind too. If you like exploring the intricacies of AI, strategy and the myriad of options available in a game, this game is for you. It's not a pick up and be the best kind of game, skill is very important, understanding the minutia of the AI options and what can be achieved with them takes time, and you can learn all this while waiting for your rooms to upgrade. You can of course speed it up with the in game currency of Bux, which can be bought with real money, and at the high end of game play it almost becomes a necessity, but by that point you're already hopelessly lost in the game, and the communities that spring up around it. For the best experience possible, it is highly advised to join a reputable fleet, that has training fleets and resources to help you in your journey, join the official Discord, read the Pixel Perfect Guide (A quick google will take you there) and take off to a massively enjoyable online game. I also want to point out that the developers, Savy Soda are a small team based in Melbourne, Australia, they work tirelessly to fix bugs (of which there are many) and improve game play, it can at times become frustrating for the player base, but at the end of the day the community is strong, provides feedback to Savy and they listen and cater to the players as much as they feel is possible, which can't be said about a lot of small developers, or even big ones. TL;DR Pixel Starships will make you laugh, it will make you cry and pull your hair out, but above all it will give you hours of game play from a simple yet deeply complex concept
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Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese*, Italian*, Dutch*, Polish*, Russian*, Turkish*, Spanish - Spain* +5 more
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Фанова гра, в якій ти менеджиш свій бойовий космічний корабль під час подорожей і боїв.
Самая интересная часть игры это конструирование билдов и их настройка. без доната это либо очень долго либо (в исключительных случаях) вовсе невозможно, так как довольно внушительная часть полезных персонажей кроме как донатом нигде не получаются. но им почти всегда есть альтернатива которую вполне себе можно получить без доната. то же самое касается и шмотки. без доната гриндить будете сто лет. но в целом не является невозможным. сам лично знаю людей кто без вложений спокойно играет в топ 50. пока этот человек существует ни один нытик меня не убедит в том что нельзя играть без доната. сильнее всего печалит в игре отношение разработчиков. собирая какой либо билд несколько месяцев и вложив в него немало денег просто будьте готовы что в один прекрасный день его могут занерфить в хламину. разными способами. как прямым срезанием каких то статов или переработкой механик так и введением какой нибудь новой механики у других схем игры что сделают вам очень больно. начал бы я играть зная куда это всё прикатится? наверное, скорее нет чем да
the idea of a competetive FTL was unique and interesting, and I gave it a fair shake, making it to the Epic+ league, 1 step below the Champion league, so I was pretty good with the AI systems, but I still can't recommend this game, even for free, because its very disrespectful to the players time. It also monetized annoying things like inventory space, and you're basically expected to use outside resources to figure out how to play the game. If you do play definitely join a fleet, lots more resources including bux printers to make the game not as annoyingly slow. The bux is also fiat currency that they can hand out like candy if they wanted, but instead they are very, very, very stingy with it, with even a single skin costing 1200 bux. for context a free player on Steam can expect single digits of bux per day on average, and even this requires joining an active fleet with a max level bux printer. Hell, they even 'tax' player to player sales on their market, and since its fiat currency the devs just enter into a database, the 'tax' is just deleted, to further limit the amount of bux people have access to. Also its a 10 year old game still in 'early access' with a sequel in development?? This is speculation but I assume this is so they can double down on stealing taxdollars in australia by claiming they have multiple ongoing projects. Save your time in this golden age of gaming and go play a proper game of FTL.
A simple mobile game that uses various methods to get you to pay with real money for additional abilities or to increase speed (the common predatory methods that most mobile game use).
nice
The game seemed interesting at first...then I found myself not being able to do anything after Sol and people keep taking my resources so I cannot progress. This is a crappy space version of those crappy kingdom games you see on mobile that push premium goods to "git gud".
W game
oldie but a goodie
For a simple 2d 1v1 space game with some fleet structure to it, this game is pretty addicting. Yes, there are pay-to-play aspects, but overall, I really enjoy the format. The combat is somewhat repetitive, but the frequent updates tend to keep the game pretty fresh. Overall, really enjoying the experience after nearly a year of play.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 391 | 28% | Free | |
| $0 | 32 | 78% | Free | |
| $0 | 29 | 52% | Free | |
| $0 | 356 | 53% | Free | |
| $65.1K | 152 | 69% | $14.99 | |
| $399 | 1 | 100% | $9.99 |