
Space ACTION-MMO. Control & upgrade more than one ship. Build a fleet! Turn a rag tag team into an armada. Aliens build relationships. Crew/attributes/skills/mastery/magic(legendary/unilegendary/unique)items. WORLD FIRST: Multicore MMO & INFINITE PLAYERS! Soon: Conquer star systems & Tax Players.
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About
Epic Story time:
Behold...
The first & most ambitious MMORPG ever designed by man is now fun and improving!
Conceived in 1984.
Designed in 1989 as Pencil and Paper RPG with 50,000 man hrs play test.
Hailed by all who played it as "THE BEST PNP RPG" ever!
15,000 hours of dev since 2017, and now we have Clash mode and a MMORPG with story + things never seen before in any video game ever coming as I continue to improve it.
IN ACTION MMORPG
-Story based mode
-Designed for end game. No level/power cap- Designed to make Space Not Boring: for years before that phrase was well known
-MULTICORE TECH: 100-100,000x things rendered with new UNITY tech that unlocks more than just one core that most video games use.
-Networking that breaks rules- Infinite Players Networking!
-Significant MMO free play
-Inexpensive server (MMO with no end of Life, should be playable for centuries after I die.)
-GALACTIC NEWS TICKER TAPE for quests and flavor/lore/comedy
-Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) with 40,000 hours anthology.
-6500 Ascended Masteries Talents To guide through a tree to train
-Items have solid/heating/gaseous points, fire flash points when your ship heats, it can cause a chain reaction in the cargo bay
-Items are based on real molecular so crafting will be the same as crafting materials in real life(educational scientific).
Clash:
Build a Starbase, Research new ships, build a huge fleet of a variety of ship types, and upgrade each ship individually.
Take your fleet of ships, and fight other fleets of ships and bases in first person starfighter piloting along your wingmen in action combat.
Take their resources and upgrade your fleet/base faster than theirs!
Upgrade your Command Center to get more buildings (Max level 20)
Other buildings can level up to 1000 and beyond!
Use your Factory to Assemble more ships to battle on your side!
User Research Lab to unlock the ability to research higher tier ships.
Upgrade Hangars to store more craft.
Upgrade Computrons to use more of your fleet in battle with a chip.
Mine for Xmatter with mining operations.
Store matter with Silos.
Get Power Plants to speed building.
Get a Triderium Reactor and farm virtual currency at an ever increasing rate!
Upgrade your ships individually.
Defend your base when you are offline with turrets.
Raid bases and shoot mining operations or silos to gain Xmatter.
Kill Ships/Buildings for scrap to build/research ships.
Put debris buildings like walls, asteroids and space pets in the way of frontal assaults.
Fans think this game is legit good now, and it will be better, likely better than any space game on the market.
COMING SOON:
-Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.
-Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?
-Resource Trading / Crafting but also factory building Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head. Little to no Bind on pickup/equip.
-PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships. This gives no one a reason to bully a low level player, and reason to not just leave your mining fleets unguarded with fighters.
-Grand Space Opera-4x emperors around you trying to conquer the galaxy They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.
-Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder's RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn't want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game!
-Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.
-Skills
-16 Magic realms
-Modularia to modulate socketed items
REHASH OF WHAT WAS SAID ABOVE:
The MMO will contain "Space dungeons" which are special zones that all players compete
for a big reward. Each Space Dungeon has a different win condition and goals. One
might be ffa. Another might be FFA highlander mode. Another might be science based.
Another might be team vs team. Another might be chess team (aka you kill the king) you
win. Another might be who kills a boss fastest. Long story short, once a day, these
places will drop really good loot predictably either on a timer, or via clue sheet. Then
most players will know where to be. And the same guy won't win every 'Space Dungeon'
because the rules are dif for each.
There will be resource trading, aka, buy aluminum or other metals one place and sell
another.
There will be a PVP bounty system. Everyone can PVP at all times. Stakes are low
if your ship explodes. If you get attacked without declaring aggressive mode or an
opponent to duel, the aggressor gets a bounty on their head in accordance with the
damage dealt to you. If this bounty gets high enough, and they get caught, they will be
put in jail. When they log on for the next few hours or days, their character can play
only in jail, and visitors come see him and such. Global chat disabled.
There will be illegal substances like fictitious drugs and contraband weapons which you can
profit from greatly, but you risk your cargo being scanned by a random and getting
a bounty on your head.
There will later be grand space opera. AKA Live Game Masters will observe the game, and
allow players to permanently change the history on their server.
Then later, the ability to touch down on ground, and your player get out FPS style will come.
I have other plans, but this will be a very fun game to come along for the dev ride.
Enjoy updates and get yourself strong now, so when later the Space Opera comes out,
you can be one of the big dawg influencers of the universe.
Thank you for your interest!
Love is the way!
Big AAA corps don't need your money... Indies like me do, we make better video games when we can afford food, gasoline, and water for showers. AAA just end up shutting down competition, internet search and see it's true. AAA want to see you recycled culture, but indies make new culture. So with your limited resources, vote for better games, by voting indie... If you like our art forms we're presenting. In my lifetime, I made less than one cent per hour making games, due to contractual violations and the difficulty of making games... Yes, I've made less than one cent an hour... I make video games you WANT to play, the ways of the world's finances are inconsequential to true soul video gamers who make video games because we believe in the spirit of video games. I could make these video games better and awesomer if you helped support me...But I've made video games for over 40 years making less than 1 cent an hour on my games, and I'll keep making video games the rest of my life even if no one helps. I love and appreciate my fans and the small bit of support given... So it'd be awesome if people really got behind Starfighter General, there's galaxies that haven't even been made yet to explore.
,James W. Sager III
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Gave this game a try since I got tossed a key for it. First thoughts: It needs more work. There are some really glaring errors, most notably off the bat if you fire your laser, it will stop your left/right movement. I also can't find any settings to remove inverted controls. There aren't very good explanations of what exactly to do. The main menus change angle based on your mouse position, not a huge fan of that. Models are good. Engine seems good. I'd probably put a little more time in if I could figure out the inverted controls. I also can't tell if there are any more advanced controls such as increasing/decreasing speed: there doesn't seem to be a menu that explains anything more than move or shoot. I could be dumb and just not see it, but I suppose menus kind of have to cater to dumb people anyway. Overall at the time of this review the game is still more functional than Star Citizen. With some love and attention it could be worth messing around with some more.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Starfighter General" is a weird, bizarre, and toxic, cancerous cash grab. Usually dodgy devs running cash grab scams try to just shove P2W mechanics into their mobile apps that they shovel onto Steam in Steam Direct. Here, they tried (and failed) to make a kind of Wing Commander/X4-esque space combat sim (of laughably bad quality), and then bake microtransactions into every aspect of this incredibly weak X4 ripoff. But the true cancer here is the developers pushed for an NFT/Blockchain like in-game goods trading market (and whether it's actually NFTs or not backed by a blockchain is besides the point, the NFT-like trading is what the developers wanted so bad for this cancer). That kind of thing is utterly unacceptable, to the point Valve banned crypto games... but the harm these games cause is not because of blockchain technology, it's because of the toxicity of those kinds of microtransactions. Which the developers of this cancer went all-in on. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The graphics here are particularly awful, low poly trash so bad it's beneath asset flipping, along with the AI slop of course, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. It doesn't stop there, this game is also infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. There's no up front cost here, but I still feel like I got ripped off, and I didn't even spend any money. That's how bad this is. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
nice game
What a great game!
Не поддерживается русский язык
If you like flying and blowing stuff up you'll enjoy this game.
My Personal Game Score: 7 / 10 -Nice to play for a few hours. -Nice game mechanics. -A lot of bugs. Like being stuck at the loading screen. -Needs some improvements in the future. -Needs improvements in sound and music. Gonna play it again in the future when the game will significantly improve.
Its a free 3d space fighter game. I guess its worth the time.
It cost $0.64
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.