
Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
Modeled estimate, not a reported figure. How we estimate →
Media

About








Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pixel Boy and the Ever Expanding Dungeon — это, блин, одна из тех игр, которые выглядят как простенькая пиксельная инди-дрочильня, а на деле затягивают не по-детски. Тут есть случайно генерируемые подземелья, куча врагов, боссы и дохренища комбинаций оружия и усилений — больше шести тысяч вариантов, между прочим. (MobyGames) Но, ♥♥♥♥, есть одна проблема. На моём новом игровом компьютере эта хрень почему-то вообще не хочет нормально запускаться. Вот серьёзно, современное железо тянет любые новинки, а старенькая пиксельная игра начинает выёбываться. И это, конечно, бесит. Тем не менее сама игра, ну, реально хорошая. Она весёлая, динамичная, с приятным юмором и отличной реиграбельностью благодаря процедурной генерации уровней. (GameGrin) Каждый забег ощущается немного по-разному, поэтому скучно становится далеко не сразу. Короче говоря, Pixel Boy and the Ever Expanding Dungeon — это, блин, отличный инди-рогалик, который до сих пор способен подарить кучу удовольствия. Жаль только, что иногда главный босс в этой игре — это не монстры из подземелья, а её совместимость с современными ПК.
To be honest this feels like it isn't finished. A lot of the mechanics don't seem like much work went into them, the pacing is much slower than you might think, and over all the game was super boring. A mediocre bullet hell/rogue lite at best but I just didn't enjoy it. Hard pass.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款俯视角rougelike的射击游戏··· 动作操作都很棒!还有升级合成各种元素! 可···为啥···没存档呀~??? Level1过了进行一次抽奖,脸黑,然后Level2··· 然后Level3···emmm····
Another potential great game that has been done half cooked. Also there is alot of bug. but still enjoyable game. You will love the variety of powerups offered in this game. S0YxSauCe's overall score : 6/10
[h1] Nonetheless this game is less than you expect. Play Zelda and stop complaining about bad games. [/h1]
+ Relaxing music; + At some point you can enjoy this, if you want something so simple,stupid. Just turn off your brain, and let your hands do the job; + For a trashy and cheap PIXEL game like this, it has decent graphics. - Same levels; - Same enemies; - Too bright colours; - Nothing special, just holding LMB and WASD for 5 minutes for each level; - At first you might enjoy this, but the more you play, the more you regret.
一款俯视角的射击游戏 游戏开始的引导部分主要介绍一些技能使用、武器和装甲的合成相关,第一次玩建议不要跳过 引导通过后就会回到城市里,此时会有些懵逼,逛了好久不知道在哪里继续,其实地下城入口在地图最左面房间里,里面有4个门,上面写着数字表示大关ID 每个大关有4小关,每关开始的时候会随机出怪物种类,,4小关过后是BOSS战,不过不知道为什么好像可以跳掉。。。比如直接退出再进就从下一大关开始了,不知道是不是BUG 每层地下城的目标都是找寻3把钥匙,然后然后开启向着下一层的电梯出口 其中在入口房间会有一个铁砧一个血池,前者可以无限花钱修复护甲、后者可以免费恢复一次生命值 在出口电梯所在房间,还会有一个可以购买道具的商店,其中除了钥匙以外还有一个30金币的蘑菇,效果是任意属性 -1 ~ +3,可以无限购买,总体来说还是一个不亏的物品,只是属性随机性太高,不可控 怪物会掉落一个写着字母的方块,装备后获得攻击效果,但有使用次数限制,后期攻速快乐,次数减少起来很快 总体游戏觉得比较无聊,打怪掉的东西基本上没有太多期盼,还不如赚钱买蘑菇 游戏有经过几次永久降价,已现在的价格来说的话肯定是属于还不错的
很不幸 游戏要下架了 挂一波卡牌 合个徽章 绝版+1
A primitive platformer with an uncomfortable combat system. Boring.
[h1] ▀▄▀▄▀▄ Pixel Boy and the Ever Expanding Dungeon ▄▀▄▀▄▀ [/h1] [u][b]TL,DR Review[/b][/u] Now delisted from the Steam store, Pixel Boy likely won't be missed. Terrible writing, shallow rogue-like elements and overuse of bloom lighting. It isn't outright horrible or offensive, just really mediocre. [u][b]Full Review[/b][/u] So with the recent announcement that this game would be removed from the Steam Store soon, I figured I'd revisit it after getting it in a indie bundle years ago. Pixel Boy and the Ever Expanding Dungeon is exactly how I remember it. While the description touts that this is a action RPG shoot em up, the game barely qualifies as that by a slim margin. This is a bare-bones attempt at something like Binding of Issac. The game is a top down twin stick shooter with a shallow ammo system that doesn't do much other than alter your bullet behavior, a very basic armor system that has a small benefit at best, movement speed like a snail and enemy variety that wears out it's welcome within 10 minutes. Visually it's functional, it goes for a look that every voxel game has done before it. It isn't offensive, but just generic all around. Music gives the same impression and the narrator is extremely cringe-y with one-liners and outbursts that will leave you between boredom and irritation whenever he speaks. Cringe-worthy humor, way too much bloom lighting, and bland game-play. While appropriately priced for $1, you wouldn't miss anything if you moved on and completely forgot about it, Pixel Boy is a skip. [quote][i]This review is provided by the 𝓕𝓾𝓷𝓴𝔂 𝓙𝓪𝓵𝓪𝓹𝓮𝓷𝓸𝓼 [/i]([url=https://store.steampowered.com/curator/27264611/][b]Curation Page[/b] [/url] | [url=https://steamcommunity.com/groups/FunkyJalapenos] [b]Steam Group[/b][/url]) [I]and the support of readers like you, thank you.[/i][/quote]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.