
Start with one five-a-side pitch. Answer the phone, haggle over the price, fill the hours. Reinvest: more pitches, more land, more staff. Grow enough and the neighbourhood league plays its season on your grass.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $326.2K | 44 | 27% | $199.99 | |
| approximately $146.9K | 124 | 92% | $29.99 | |
| approximately $76K | 174 | 93% | $12.99 | |
| approximately $65.3K | 197 | 82% | $9.99 | |
| approximately $2.4K | 20 | 35% | $4.99 | |
| approximately $55.9K | 114 | 82% | $11.99 |