
PION is a fast-paced and challenging top-down shooter. Pilot exotic hovercraft and battle your way through gauntlets of deadly drones and defense systems. Upgrade your hovercraft and weapons to keep pace with the growing swarms of increasingly powerful and intelligent enemies. You will not get far.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Very good game and growing -Local CO-OP to be added soon -Pretty -Replayable -Varied arsenal of weapons and ships
游戏结构相当简单,按规则随机生成的关卡,消灭所有敌人和铁桶(箱子),坚持到最后一关的最后一个敌人,然后得出评分。而中间失败则游戏结束。 这个游戏中自己可以选择不同性能的飞艇/飞船(很像气垫船其实),以及不同属性的驾驶员,驾驶员拥有不同的初始武器和固定的特殊属性加成,和每一个等级提供一个固定的额外加成(伤害/速度/血量等) 飞艇拥有多个属性,主要为血量/能量/速度三个,在升级之后血量、能量、射速会有所提升,每次升级之后在当前关卡结束时会给与四个随机属性升级四选一(虽然也就攻击/能量恢复/血包回复量/血量相对有用一些) 武器方面有主武器和副武器,主武器耗能低,基本可以一直发射,副武器耗能高,但是瞬间伤害高或者拥有一些特效比如致盲。而不同类型的主武器也有不同的偏向和效果,比如光束类无延迟/高射速/跟踪/墙壁反弹之类的特性。 另外还有一个冲锋能力,用于快速前进,但是消耗能量。 敌人方面,类型相对固定,随着关卡等级提升而属性提升,数量也是暴涨,以至于稍有不慎就会被干掉。另外第二关开始还会刷出boss类的敌人(船体加大,高血高伤),以及玩家类型的敌人(使用玩家船体和武器,以及具备相当进攻倾向,血量还高),不过容易掉落武器或者属性升级模块。 总结,这是一个玩了之后容易上瘾的游戏,而且每局时间并不算长。
Its a very fun game to play. Worth to buy
This could have been great if the controls were better. So much good here that is ruined by bad controls. Pass on this.
Ce jeu de vaisseau vous demandant d'aller de niveau en niveau proposé aléatoirement (mais dont les zone proposé sont à chaque fois les même) est très peu maniable à la même et est conseillé au clavier souris. Sinon dans l'ensemble le jeu propose des phases de gameplay digne d'un Rogue-like, vous faisant augmenter en puissance pour avancer contre des ennemis de plus en plus coriace.
It's okay. It's well-made for what it is. The difficulty is a bit hit-or-miss, but the action is fun and there's plenty of it. Quick old-school fun that reminded me of some of the top down shooters I played back in the days of shareware. I do NOT feel like it's worth $20+ however, and personally wouldn't recommend spending more than a few dollars on this, buit maybe that's just because the game didn't quite land for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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