
A 3D platforming journey, featuring a cute raccoon that must save the forest from darkness! Master dozens of different level mechanics as you run and jump through course-based worlds, saving other animals along the way.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The movement just feels really awful. Lack of character animation, feedback to the player, and general floatiness just make you feel like you're fighting the character the whole way, so when the game actually starts breaking due to collision or lack of hit detection, its an automatic uninstall.
Pilfer is a very considerate little platformer. For example, in one section they want to do a little challenge where you collect 40 stars to unlock a door. In many similar games, there would be exactly 40 of these, here there are some extra so that you don't have that moment of trying to track down the LAST ONE and ruin your flow. While the game has a number of little polish gaps, I think it's a thoughtful and considered game clearly made by people with a real eye for what makes a platformer good. I enjoyed it immensely as it all just a good solid platformer. Will it rock your world? Is it a must play to study if you make your own? No, but it's good fun with a lot of heart. Keep at it!
A very solid platformer. I enjoyed my time with it. I found the targeting for the attack/activate ability to be one of my main sources of frustration, though.
Cute little mario galaxy influenced platformer not the most polished i've ever played but also not the most broken. its short and fairly cheap good for a kids first game
Ich habe kein Problem mit Spielen, deren Entwickler wenige finanzielle Mittel hatten. ... Aber die Grafik sollte zumindest nicht so aussehen, als sei es eine sehr frühe Testversion. Man wird in einen Kasten hineingeworfen - ohne Hintergrund, keine Büsche oder Bäume... Es muss nach etwas aussehen - inspirierend, einzigartig, liebevoll. Aber ich sehe schon am Anfang nur geklautes. Die Eule ist zu ähnlich wie die von Ori and the blind forest. Alles andere ist zu stark an Super Mario Galaxy inspiriert worden. Bin selbst Künstler, Inspiration ist ok, solange man etwas eigenes draus macht. Das hier ist nichts "eigenes". Mir fehlt die Musik bei Cutscenes und Gesprächen. Die Musik ist ansonsten auch sehr schüchtern - wohl nicht von Profis. Direkt am Anfang (2 Minuten im Spiel) bekam ich einen Sprung nicht hin. Doppelsprung, ganz präzise, dann noch einen "Wisch" in der Luft machen mit RT - hat mir niemand erklärt, bis ich es herausgefunden hatte. Solche Sprünge sollten nicht sofort am Anfang kommen! Und ich bin eigentlich gut in Plattformer. Aber die Steuerung fühlt sich nicht schön an. Ich breche so gut wie nie Spiele ab, aber das hier kann/will ich nicht spielen.
Painfully underrated.
"Mom, i want Mario Galaxy" "We have Mario Galaxy at home" Haha. But in all seriousness, it is fun and the new levels introduce some new platforming mechanics that did help me wanna keep going. It's a budget platformer, and there is nothing wrong with that. Give it a try for a short collectathon.
Loved this game, very charming, VERY Mario (in a good way), and great expressive movement; once you get the hang of the movement this game is butter. Insane work for a solo dev and hope to see more, I'd love to see what log64 could accomplish with a team of specialists.
Super Mario Galaxy but slow mode
This is an extremely cheap game, so I was not really expecting a lot. It surprised me. It's a blend of Super Mario Odyssey movement and Super Mario Galaxy's levels and it feels mostly really good to play. I have a few complaints, like the lack of a decent sfx for jumping, which made the game feel a little lackluster. It's a simple thing but really changes the general feeling of the game. Other than that, the game's first level/tutorial level was not really a good introduction, I don't know... it's just way "cheaper" than the other levels and causes a really bad first impression. Glad I stuck with it tho, because the general gameplay is really fun.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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