
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très beau jeu avec une belle bande son et de beaux puzzles
Muy interesante y divertido y la música de 10.
Great aesthetic and puzzles!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я люблю почти все игры Аманиты, я фанат Машинариума и Самороста, но вот этот образчик, а также Creaks вынули из меня всю душу. И если Creaks я вынудила себя допройти силой воли, то второй раз заставлять меня так мучиться уже несерьезно. Первые же 10 минут утомили меня чрезвычайно и продолжать не захотелось. Возможно, дальше там было бы что-то классное, но я уже не в настроении, игре не удалось захватить меня.
Zostałem porwany i brutalnie pobity, bo nie chciałem słuchać najnowszych kawałków autorytarnego przywódcy
amazing art style and unique plot. amanita design cooks again.
Acab
Purchased for 15,83 euros. Having played Amanita Design games before (Machinarium, Samorost 3 and Botanicula), this is definitely another one of those. Compared to those games it seems like the puzzles are more contained and limited to a single screen. There's less running around with items and figuring out where you have to go. Still, the puzzles can be very trial and error. Typical of classic point and click games, there's only one solution and you have to figure out the game's quirky logic to find it. Like other Amanita games, the art style is unrivaled and unique. It's just an absolute joy to look at. I know it's a video game and video games should be good video games and blah blah, but it's also worth spending money on something that simply looks well-crafted, charming and inspiring, regardless of whether it plays well. It's a style I will remember and that's worth something. The music is also very fitting and original (same composer as the other games). Compared to the other Amanita games I've played, this game deviates in the way it tells its story by relying heavily on a voiced narrator. The concept of the naive and child-like British narrator might not be very original, but it's executed well and the fact that he does all the voices (like he's reading a book to a child) is a nice touch. Still, a narrator like this has been done to death and it's very present in this game, so it might annoy some people. If you want a tiny bit of extra mileage out of the game, look at the achievements. Some provide an extra puzzle or slightly more challenge. All in all, a lighthearted, charming and lovingly crafted little point and click adventure.
Tarina hyvä, visuaalisuus erinomainen samoin äänimaisema; tehosteet ja näyttelijät. Viehätyin -20 -luvun venäläistä grafiikkaamukailevasta kuvastosta. Pelin tehtävät eivät olleet pelattavuudessaan ja ratkaisuiltaan Machinarium -pelin tasoisia. Oudoksuin varsinkin kenttäpelejä. Mutta vahva suositus.
best wel snel klaar maar mooi spel, leuke puzzels, goed verhaal :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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