
Pharaoh's Tomb is an arcade-adventure game set in a huge Egyptian pyramid. Explore 20 uniquely-dangerous levels riddled with ingenious puzzles and traps. You start with five lives and a few spears, which can he thrown at offending denizens that patrol the pyramid.
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Pharaoh's Tomb is a game I enjoyed as a child, and that child was pretty dumb. This game is not good, and not even particularly good for the time. There's like 80 levels or something, but about 10 levels of actual content. There's not a lot of puzzle or enemy variety, just the same building blocks used over and over again. I mean, it's a decent challenge, and they get a lot of mileage out of it, but... Well, when you read the directions, the developer is excited to talk about his FAST system of animation that makes things super fluid, but makes everything have a rectangular bounding box larger than the actual guy/trap/bullet. This really should read more like an apology for being a bad programmer because this large bounding box nearly ruins the game. You can sort of learn to leave extra space so you don't run into stuff when clearly nothing is touching, but it's frsutrating and most of your deaths will be a result of this FAST system and it's #$%@! hit detection and oh now my heart's acting up. Anyway, it's a bad game now, it was a mediocre game back then, and it's not worth spending more than a few nostalgic miniutes poking at it. Almost any modern platformer will be a better use of your time even if they don't have FAST(tm)(r)(c) technology. Especially if they don't.
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Hours played at review time, across 38 reviews with recorded playtime.
[h1]Предисловие:[/h1] Обзор входит в серию большого исследования 3D Realms Anthology включающего в себя 32 ретро игры от прославленного создателя Duke Nukem и Shadow Warrior. В этой серии обзоров я не буду что-то оценивать и писать плюсы или минусы, будет лишь общее описание вперемешку с моим мнением. Палец вверх или вниз будет показывать лишь, то понравилась мне игра или нет и не более того. [h1]Описание игры:[/h1] Платформер 1990 года выпуска состоящий из четырех эпизодов. Игра представлена всего в трех цветах и на сегодняшний день выглядит уныло до жути. Музыки нет, уровни похожи друг на друга, сохранений нет, кнопки управления не всегда откликаются на нажатия. Палец вниз. P.s. В игре есть читы - нажимая в главном меню "Caps Lock" и затем "+" мы получаем бесконечные попытки пройти уровень и неограниченный запас патронов. Если на самом уровне затем нажать "+", то пропускается текущий уровень и мы переходим на следующий. [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Yes, I'm giving this game a thumbs-up. But let's get something straight first: this is an old-school platformer. And I don't mean that in a good way. Here is an idea of some negative things to expect: - Hit detection is horrible and you *will* get frustrated by it. - The graphics are very low resolution, even compared to other titles in the 3D Realms Pack. - The game only uses four colors. - The levels use the same blocks over and over. - The levels are very small. So why am I giving this a thumbs-up? Simply put, I think the level designers actually did a pretty good job given what they had to work with. Like I said, the levels are very small. But I found them pretty interesting. As an example, they often feature disappearing and appearing blocks that will route the player around in unusual ways. Some of the more challenging levels require the player to carefully plan what order to get objects in to keep from getting stuck. There are definitely some interesting ideas here, mixed in with the occasional bit of "old-school" unfairness. I wouldn't call it a great platformer by modern standards, but I did find it an interesting diversion when I had a few minutes to burn. The levels are so short that you can do one or two very quickly and then move on to something else. (Note: Press 's' to save game and 'r' to restore. I don't see that documented anywhere.) And this isn't just nostalgia speaking, either. I didn't play this one when I was growing up, though I did play its (much better) sequel, Arctic Adventure. Don't get the 3D Realms Anthology for this game, but don't be afraid to check it out.
Pharaoh's Tomb is a nostalgic, Egyptian themed, DOS platformer which was released in 1990. I was curious to see what the oldest game is that I own on Steam, and this was the one. You play as the archaeologist Nevada Smith who is exploring an Egyptian pyramid. At first glance everything seems straight forward, get the key and open the door to complete the level. However, this is harder than you think, since there are not only creepy monsters or spikes to avoid but there are also invisible traps in the pyramid that close you in and you'll have to kill yourself. The concept is interesting and I probably would have played this a lot back in the 90s, but right now this game just feels frustrating. I'm often randomly getting killed by an object that shouldn't even be able to touch me.
Played this a tonne as a kid and I was surprised the game holds up. Sure it's a simple platformer with rough collision detection but it's possible to work out what's a safe jump or not. Finished the first episode which I was never able to as a kid so if you have any nostalgia for the game it's a nice way to spend an hour.
Just like I remember - a classic side scroller. Today's gamers may hate the play style of games from this era (no save, check points, or automatic health regen) but I still find it extremely enjoyable.
[h1] C64 like experience on your PC! This game is from 1990. Mario and other awesome console games were released a few years earlier offering much better platforming experience. So overall for 1990 it's not that great unless you like Indiana Jones, crypts of doom and crackling sounds... [/h1]
[h1][b]Pharaoh's Tomb[/b][/h1] Mais um dos clássicos da Apogee, como muitos jogos da apogee tem seus pontos negativos e positivos. Assim como seu sucessor Arctic Adventures, os inimigos e armadilho são blocos, mesmo que sua aparência não seja, portanto muitas vezes o personagem toma dano sem nem mesmo encostar no inimigo ou armadilha e sim encostar na área do bloco. As cores também não ajudam, apenas quatro cores, vermelho, laranja, verde e preto, pode acabar cansando a vista um pouco. Porém tem seus pontos positivos, o design das fases, os quebra-cabeças são bem elaborados e te leva a pensar bastante para não ficar preso em certo lugar, e tem seu valor nostálgico e pode ser bem divertido. Vale a pena jogá-lo novamente ou conhecê-lo caso nunca o tenha o jogado. [b]Nota: [u]6/10[/u][/b]
Very basic, but very addictive. I never played this game until I bought this pack and it doesn't look like much, but it is a lot of fun to play. recommended.
its a little bit broken but well at least it doesnt have paid DLC for fixing it so thumbs up!
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