
Ready. Set. YO! - Join Penny & Yo-Yo in a kinetic 3D-platformer bursting with innovative gameplay! Showcase your catalog of tricks and chain impressive combos to deliver Penny & Yo-Yo's perfect breakout performance. Take the stage with this vibrant pair in Penny’s Big Breakaway.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 1.3Kreviews | 80% | — | $210.8K |
| $29.99 | 827ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like a potential man situation. I really think it has some crazy promise and ideas however the execution can feel very lacking. However I could also just be bad and not great and getting lots of speed with Penny. Either way I think a sequel to this game would be awesome to hone in on the mechanics and level designs. Even right now the game is pretty fun and has a banger soundtrack.
The game is good but its buggy sometimes. when you get into a flow its great though
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
penny bad asf
The kinda game where you start off thinking "These controls are kinda awkward" to "This is better than most AAA games"
The soundtrack and visuals are the star of the show here. Tee Lopes is incapable of making a bad music track, this much is fact, and the visual team did a really great job translating the geometric and almost crystalline aesthetic of Sonic CD into 3D with this one. The hazing filter for the environment in the far distance was a great small touch. I had a lot of small annoyances with how it feels play, though. Most of the time you'll be riding the yoyo, which has a really poor turning radius. In repositioning to your new desired angle, you lose a lot of momentum. It's possible to get a really great flow state going, but it's not trivial to do so. The bosses, save the last one, felt like a letdown and weren't particularly interesting. I also feel like there should've been more mechanics? I was expecting a wider array of yo yo maneuvers, but as far I can tell you only have a handful. If you enjoy platformers, this one has great window dressing that will probably make you overlook some of its hiccups
I really wanted to like this game because it has everything that I could ever want from a game like this, but I can't help but suffer through how clunky the controls and movement are. For a game that is all about movement (and that's like, the entire game), it has to be tight and responsive, which this is not. Otherwise, I think the characters and world are great, but I can't recommend this due to the gameplay and movement.
This is the honestly the most fun platformer I've played in years. The art style (ESPECIALLY the UI! Everything looks so cute!), the M O V E M E N T, and the INCREDIBLE OST (Tee Lopes & Sean Bialo are unbelievably good, oh my god their compositions hit like crack) makes this game an EASY 10 out of 10!
Pretty decent game with some cool movement techniques, encountered some bugs and glitches here and there but didn't detract from the experience too much.
Penny is a game I like that I wish I loved. Luckily the disappointment largely comes from being so close to greatness rather than actually being bad. It plays great, it usually looks good and it mostly sounds fantastic, but there's always the feeling that it could have been more as you encounter a physics glitch or get your ears blasted by awful sound-mixing. It ultimately comes down to the little things, if you're fine with cutting a small dev team some slack for a rather obvious lack of polish, then Penny makes a great addition to your collection of charming indie platformers.
The game is sugar-coated platforming wonkiness on a carefree Saturday morning. Unfortunately, the vibes do not always match the janky, unrefined controls. The demo pretty much shows all the game has to offer, so go by that experience for your purchasing decision. A mediocre Sideways Thumb at best.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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