
A comic book adventure of freelance supervillainy, petting cats, and/or destroying capitalism in which your choices determine success in a series of daring heists and capers.
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Media

About
It's a world of heroes and villains, masks and capes, and Penny Larceny -- grifter, con artist, catburglar -- is barely scraping by. Life's hard for a young mask trying to make it big, but now she's gained access to Crimr, the gig-economy service for henchpersons looking to help supervillains with their evil, evil schemes! Guide Penny through her new career, pull off daring heists, and unravel the conspiracies which allow the rich and powerful to maintain their profitable status quo.

A Gigaverse of Timelines: With multiple paths and endings, every playthrough is a new adventure. Will you save the world, or will you rule over it?
Play Your Way: The power's in your hands -- choose your own pronouns, your sneaky alias, comfortable naughtiness levels, and even whether you want romance or not! Accessibility options abound as well, including OpenDyslexia fonts and text-to-speech for visual impairment.
The Rogue's Gallery: From your allies to your enemies, meet a diverse cast spanning good to evil and all between. Forge friendships and realize relationships!
Pet a Cat and/or Destroy Capitalism: I mean, you'll probably do at least one of those things.
Join Penny in planning and executing daring heists across the city, and navigate the intricate web of alliances and betrayals that makes up the criminal underworld. With snappy comic book artwork, a swinging soundtrack of electro-jazz and a multiverse-spanning storyline of victories and disasters, Penny Larceny is a must-play for visual novel fans. Are you ready to embark on the heist of a lifetime?
For content warnings, see our website.
Note: If you are a screen reader user, press the V key upon load to activate self-voicing and accessible menu options in the game. You will not need a screen reader to play this game, and may disable it as soon as self-voicing activates.


...life kinda sucks at the bottom of the criminal underworld. Like, if there was a world under the underworld, that's where Penny Larceny would hang her hat -- provided she could afford the rent. But down on her luck as she may be, she's determined to hit the bigtime in this world of masks and capes.
..ruler of the Council of Twelve, Herald of the Many-Faceted One, Keeper of the Sanguinomicon's Unknowable Secret. The Overmistress oversees a world-spanning doomsday cult, but honestly, she's rather bored with it all and is desperately looking for some chaos in her life. It beats planning the next social gala.
...he's not a villain, or at least doesn't want to be one. But when you've got six figures of student loan debt thanks to a for-profit medical school gouging you, the options for paying it back are limited. It's either sell your organs or go into supercrime. But it'll all be worth it, once "Doctor Mayhem" cures cancer. Hopefully.
...the result of a secret Department of Defense project from 1968, HATE-4000's awe-inspiring 16-bit data bus and 128k RAM is filled with absolute digital loathing for all biological life. They aspire to purge this planet of humanity -- but they think cats are super adorable, so that's cool, right?
...speaking of cats, Gibson is one. A cybernetically enhanced and horribly unethical medical experiment that escaped a biotech lab, he's now living a life of computer hacking and leading sixty-four man guild raids. Oh, and helping Penny commit the crimes of the century.
...you've heard this one before: lab accident, teenager gets superpowers, becomes superheroine, saves the day. Farsight's happy to be a cape that seeks justice, but those pesky "laws" keep demanding she enforce injustice, which is a complete bummer to be perfectly honest about it.

Written by Stefan Gagne, director of Arcade Spirits
Music Composition by Star (Slide20XX) with special guest Alice Knows Karate
Character Art by Sam "Crowbar" Henry
Background Art by Son Huynh
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A super enoyable VN about commiting or not commiting crime, depending on your personal tastes. I enjoyed the writing and game mechanics enough to play through it several times to unlock all of the endings. I appreciated how easy the devs made it to skip stuff you have already seen on subsequent playthroughs, it made for a very seamless experience when collecting all endings. Overall a fun comic-book styled crime caper!
This game has a great story that focuses on being true to yourself and making sure that you stay as honest to who you are. I truly recomend picking it up, as there is a lot of playability here. Have fun with it!
I don't usually play Visual Novels, but this one was recommended by a trustworthy source - and it was a lot of fun! The three main villain-employers have delightful depth, with motivation and backstory that fosters a desire to see each of their plots through - and then, play through the next one. However, it's not simply a retry of the same game - each run-through took about two hours, and each one adds more to the overarching narrative, culminating in a much bigger story. I played it on my Steam Deck, and it felt exactly right for the platform. It was great for the flight I was on, in a format that worked well for long-distance travel.
LOVE-4000 THIS GAME! I played Arcade Spirits and loved it, but Penny Larceny drew me in and wouldn't let me go in a whole new way. Visual Novels with multiple endings, been there and done that. Penny rewards you in new ways for finishing a run; urges you on to do another, with every run completed you get a little closer to the ending that is perfect (the player chooses it, so perfection is very subjective). For players that have played Arcade Spirits there are some fun throwbacks in here, too! Further than that, the game has so much to say that feels really timely. The bad guys? Capitalism, greed, hatred, systemic injustice. It has a lot to say about all those things. In fact, once played through ALL the scenarios, it takes things that are wrong with our world, and explains it, gives the player a sense of hope - there is a path through and forward even in a world that feels hopeless with how convoluted, messy and painful it gets. Of course, that is all in a fantasy context of superheroes and supervillains, but to me it was no less effective, and I really enjoyed the writing and the characters! In short, for someone who cares a lot about the world, this is an amazing feel-good game by way of how it acknowledges what's messed up and gives actual suggestions on how these issues can be dealt with. Music is great too. I love that the supervillain soundtrack is upbeat jazz! I've been listening to the title song after finishing playing ("Back of the House" performed by Alice Knows Karate).
A fun visual novel that incorporates the player and branching narrative into the story quite well. You're a voice on Penny Larceny's shoulder, giving them tips and suggestions on where and how to crime. They've got the standard thiefly skills of being quite agile, picking locks, that sort of thing, and I never ran into cases where wrong choices mean you fail, the game seems quite forgiving of these things. But there's a rating system so better choices *do* get rewarded, if only in the satisfaction of seeing five stars for a particular caper. Each playthrough is relatively short, you should be able to get through one in an hour or so. But a choice of multiple capers and different decisions you can make on each caper gives you a fair bit of variety in each run, and like most VNs, you can skip text you've already seen.
When pizza is on a bagel, you can have pizza anytime. (Even when you're a mask.)
I enjoyed it alot and the replayability factor is seemingly good, even if I have been foiled for now. Somehow though I found myself rushing through the text. I don't know if its I was in a bad mood and impatient, or the dialog sometime felt it wasn't going anywhere. Regardless I recomend this game but suggest you play arcade spirits first as they are set in the same multiverse and somehow this is slightly a sequal despite everything.
The writing contains an excellent mixture of silliness, heartfelt talks about emotion, and excellent moral compass about current societal issues/human rights. I can't think of anything that rubbed me the wrong way. This writing gets my support.
I just grabbed this on a whim because I thought it looked fun and ended up really pleasantly surprised at how deep and well-made this is! It's very [i]Young Justice[/i] in that it starts off light-hearted but goofy little jokes and puns become significant and meaningful later on. The writing is what really makes it stand out among visual novels. The characters are really well thought out and internally consistent. It also handles the presence of an omnipotent player really well. You're a voice in the head of the protagonist, and it's not just a plot device - it's an essential part of the plot itself. I thought it all worked out really well. As Penny you pick different villains to work with as their minion and encounter different heroes along the way. Each starts off seeming like a caricature, but most of them end up a lot deeper than they come across at first. This seems like the result of the writers really thinking about how a superhero v. supervillain theme could actually exist in our world, and what the fallout would be. Took me just over ten hours to see the whole thing. If you're into VNs and comic books at all I really recommend it. Thanks for making this, I really loved it!
I thoroughly enjoyed Fiction Factory's earlier visual novel offerings, the two Arcade Spirits games, but this takes things to the next level, building upon the successes of those titles while avoiding some of their weaknesses. In these types of visual novels, replaying to find alternate paths is part of the process -- but that can get repetitive and tedious. Here, that process is baked into the gameplay, giving the replays purpose. A single playthrough is satisfying and fun, but each iteration reveals new things. The game could repeat itself and be fun enough, but instead it keeps ramping up. It managed to surprise me more than once. Like the Arcade Spirits games, this one wears its politics on its sleeve and its tone is full of a certain kind of earnestness. Some may find this off-putting, of course, but it feels a bit more organic here than in the earlier games, and everything is presented in a thoughtful and self-reflective manner. The game clearly expresses opinions, but it frequently demonstrates how and why those opinions were formed, and sometimes acknowledges weaknesses and complications in its own thinking. More importantly than all that, the game is engaging throughout, and frequently very funny. I laughed aloud on several occasions. The subject matter is also more broadly appealing than that of Arcade Spirits, including elements that should appeal to fans of several different genres, and not requiring any particular deep knowledge to appreciate (though rewarding those in the know with a variety of subtle and not-so-subtle references). Arcade Spirits fans also have a few cameos to look forward to. As with many visual novels, there actually isn't much game here -- success is assured if you have the patience to work your way through all the paths. But gameplay isn't really the point; it's a tremendously entertaining experience, and the interactive format lets you explore it on your own terms. I strongly recommend this one!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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