
Tolkien meets The Great Gatsby in this adventure set in a fantasy version of the American Roaring 1920s! Play as the famous hero Brialynne, forced to interrupt her retirement. You knew the world has changed, but not just how much. Cars, strange music and now orcs and goblins roam the city peacefully?!
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u]This review was written in English and Russian in purpose to save your money and time.[/u] [i]“Human sympathy has its limits” / F. Scott Fitzgerald, The Great Gatsby/[/i] The Swedish independent company Valiant Game Studio AB has published the first episode of their only game Pendula Swing, set in a fantasy version of [url=https://en.wikipedia.org/wiki/The_Roaring_Twenties] “Roaring Twenties ”[/url], Pendula Swing is an episodic Point&Click adventure game. [u] As they say, I’d like to recommend the game BUT…[/u] 1. The game is overpriced indeed. The developers “are inspired by TV series” so they’re planning a game of 7 episodes (here and below I’m quoting the developers from Valiant Game Studio AB, in the main, Anna Jenelius). Two episodes are already in Steam but for the others it would take 3 months for each episode to be done so you can’t play the full game until Spring of 2020. By the way the devs “aim for 40-60 minutes of gameplay for each episode” and it costs $5 for each episode except the first one. 2. Lack of the game’s testing. There’re a lot of bugs even in the first episode, especially with dialogue box. 3. Texts and dialogues with NPC are humorous and interesting but the only issue with them is that the developers’ native language obviously is not English as they should really have hired someone who could do a better job localizing the text. [u] I’m really disappointed that I can’t recommend the game WITH…[/u] 1. Strange and interesting setting described by its developers as “Tolkien meets The Great Gatsby”, it’s the story of a long-retired legendary dwarven heroine who is facing the modern city with industry, cars (“steel horses”), strange sexual music like swing and jazz. Try to imagine the old fashioned dwarf warrior who sees goblins and orcs roaming the streets in broad daylight. The game’s setting reminds me about the world of Michael Swanwick’s The Iron Dragon's Daughter. The devs said they’re “inspired by various other games (Baldur's Gate, NWM, Divinity)”. It’s very strange indeed that they didn’t mention the Arcanum game. 2. No doubt there’s nice music in the game, especially if you like American jazz. 3. Rather good graphics and 2D art works by [url=https://www.artstation.com/esok] Eva Sokolova [/url]. 4. The developers are eager to tackle some thorny subject matter in the fantasy game like prejudice, social upheaval, prohibition and women’s suffrage. Definitely I pay respect to the developers who’re partners of [url=https://crd.org/] Civil Rights Defenders [/url]. [i]“Сочувствие ближнему имеет пределы” /Фрэнсис Скотт Фицджеральд, Великий Гэтсби/[/i] Шведская независимая компания Valiant Game Studio AB издала первый эпизод их единственной игры Pendula Swing, действие которой происходит в фантазийной (сказочной) версии [url=https://ru.wikipedia.org/wiki/%D0%A0%D0%B5%D0%B2%D1%83%D1%89%D0%B8%D0%B5_%D0%B4%D0%B2%D0%B0%D0%B4%D1%86%D0%B0%D1%82%D1%8B%D0%B5] американских «бурных 20-х»[/url], Pendula Swing – эпизодическая приключенческая игра. [u] Как принято говорить, я бы хотел рекомендовать игру, НО…[/u] 1. Несомненно цена игры завышена. Разработчики «вдохновлялись ТВ сериалами», поэтому они планируют игру, состоящую из 7 эпизодов (здесь и ниже я цитирую разработчиков из Valiant Game Studio AB, в основном, Анну Дженелиус). Два эпизода уже доступны в Стиме, но для производства каждого следующего эпизода понадобится 3 месяца, так что вы не сможете сыграть в полную версию игры до весны 2020 г. Кстати говоря, разработчики «намерены сделать каждый эпизод продолжительностью 40-60 минут», а стоить каждый эпизод будет 5 долларов, за исключением первого. 2. Отсутствие нормального тестирования игры. Даже в первом эпизоде много багов, особенно с диалоговым окном. 3. Тексты и диалоги с NPC являются юмористическими и занятными, но единственная проблема с ними в том, что родной язык разработчиков очевидно не английский, поэтому им действительно надо было нанять кого-то, кто смог бы лучше локализовать текст. [u] Я очень расстроен тем, что не могу рекомендовать эту игру, В КОТОРОЙ…[/u] 1. Странный и интересный игровой мир, описанный разработчиками как «Толкин встречается с Великим Гэтсби", с историей о давно ушедшей на покой легендарной гномьей воительнице, которая сталкивается в современном городе с его промышленностью, машинами («стальными лошадьми»), странной сексуальной музыкой (как свинг и джаз). Попробуйте представить себе старомодную гномью воительницу, которая видит гоблинов и орков, спокойно гуляющим по городским улицам среди бела дня. Сеттинг игры напомнил мне о мире «Дочери Железного Дракона» Майкла Суонвика. Разработчики рассказывали, что они «вдохновлялись различными играми, называя Baldur's Gate, NWM, Divinity. На самом деле странно, что они не упоминали игру Арканум. 2. Без сомнения, в игре приятная музыка, особенно если вам нравится американский джаз. 3. Довольно хорошая графика и 2Д-арты от [url=https://www.artstation.com/esok] Евы Соколовой [/url]. 4. Разработчики стремятся поднять в фантазийной игре довольно сложные темы, такие как социальные предрассудки, общественные изменения, запреты и избирательные права женщин. Определенно, стоит уважать разработчиков, которые являются партнерами [url=https://crd.org/] Защитников гражданских прав [/url].
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
• I love the logic behind the Point and Click puzzles since it let us stay focused on others things such as characters and lore. • The graphics and elegant, chic. A pleasure for a character-driven top down game. • Even at running speed, the character is a bit slow which makes looking for stuff long and repetitive. • The dialogue sounds are a great idea, and a welcome attention to world-building detail. Unfortunately, those chosen sound a bit...rattling? (Uncanny. But not in the good sense of it.) • Not having a way to fight at all is a little weird for me. I expect a challenging way to earn money or reputation, or relationship, or something at least because selling stuff so easily doesn't feel satisfying enough. • The gameplay, though not unpleasant, has a bug with the dialogue box ( If we read and click too fast some lines are skipped, including dialogue options ; the clerk guarding the VIP entrance at the customs of to the first town gave me invitations papers twice and I got them signed twice by the same person (eggs) sometimes, when we have to chose a line, the dialog box with appear at the top of the screen, only the bottom of the box with the last choice appearing forcing us to "walk away". ) • I like the idea behind the game, the themes are okay, but after only having played the first and free episode, before reading any other comments, I was already worried that this looks overall like ... patronizing in a demagogic way. What makes me feel this is for one, the fact that the problems dealt with are nothing but subtle and from one quest to another, it slowly erodes the credibility of the fantasy setting (there are so many medias that have already used fantasy races to point social injustice that putting them out in such a blunt way is getting old) if the races origins and Creation myths are not very very believable, kind of like in the Elder Scrolls lore, I don't see how this game can work. I mean goblins and orcs are usually pinpointed as evil for a reason in the classics (the way they were created usually leave little to no ambiguity about the ability to nurture or destroy instinctively) and when the game doesn't build an acknowledgement of these fact in its world-building first, before trying to change judgments and offer a call for a new egalitarian world, it's...I'm not sure this can really be called fantasy. As it was when I played, the game universe should rather have been labeled a rich fable or of a colorful satire of the US in the 20'. But the problem with doing that is that many people are actually playing this game *because* it's supposed to be fantasy. For example, what I loved about the movie Bright (despite of its frustrating length and lack of characterization): what that it did a masterful job with its world-building in a movie's time. It explained where the bad blood comes from then showed how every fantasy race had saints and monsters in it before - and more importantly - illustrated injustice instead of just speaking of it (I know there are some written narration in this episode, but it's hardly better than direct dialogue). All of the lore can't be stored in text boxes; the books items, thought interesting narrative, are much too short an too few to be anything serious. • To be legit, these kind of social justice talks need to be extremely subtle. In that regard, in fact, congrats for how the main character's body is shown, slightly overweight: it has a non invasive narrative purpose, no characters made gratuitous comments about it out of the blue, and it fit the character. That one move was great, because it served the fantasy setting and not the other way around . (At least 95% of the social justice sermons will need to be just as clever to work in next episodes.) • The first episode doesn't seem self-sufficient tiny stories adding up to a big one like other episodic games do. Instead they are really cut abruptly. Working hard to enter the city took me fifteen minutes, and as soon as I thought the game was going to start, I'm told I have to pay to buy a repeat of this inside of the city. To pull up something like this, calling for about twenty bucks total, the demo-episode has to let the player know exactly what he's getting into. • About the first episode main character (this part may be subjective): . I am not sure what what the goal of having a female lead character who married a human female. (I hoped it would be a hobbit or another dwarf on the opening drawings, until I saw the size of her mage robes and got that she was clearly human. The problem I have with that is minor, but it makes the relationship kind of sounds like niche fan service -- no mistake, I think doing that is bold and cool. Yet having the dwarrow marry a fantasy race would have provided well needed subtly to the story.) . It's never clearly explained if the main character is lesbian, bisexual or transgender (she looks very different depending on what she wears) it's confusing and so I don't know what to expect: how could I relate to her if the main character gives mixed signals to others NPCs or if her orientation rule out some relationships later? Is the player expected to flirt or be soft hearted with women exclusively? I know many otherwise games such as The Witcher do exactly that, and care little about non straight non male players. But for how much satisfying the irony of repeating the same may be for social justice points, is it worth bargaining the game's sales on it? I just don't understand. If the main character isn't made as an avatar, then alright: that's exactly the kind of things I wished the first episode/demo made clear in a way or another. Conclusion: I'm curious about playing more because races and the possibility to see my player character form interact and observe non-human (if the non humans really are going to be written convincingly alien...which I begin to doubt) but I can't reasonably pay more than 2.5 bucks per episode (for something as short and tentative and bugged as the first episode I played that's about the price I estimate to the pleasure of the experience I got during the beta stage). If the game get a huge update, when buying it as a whole will be available, I'll gladly try it again. Despite of my disappointing experience with episode one, it was kind of gripping and I love the narrative choices that matter and getting to bond with followers a way or another is always enjoyable. The reason I don't recommend this episode even if it's free is because of the bugs and the fact there is no real plot by the time free time ends. EDIT: The devs have gracefully answered, providing information and solutions to some of the points I mentioned. The idea of having different episodes with different protagonists appeals to me a lot. And a sum of 20 bucks for the rest of the bundle, discounting episodes that were already bought does put the overall value in perceptive. The promise of a lore more comprehensive than what can be found through in-game open books from the first episode is compelling and I believe it's something the devs can provide. So, after considering things again, though I think some of my previous points still hold, I do recommend this episode to those who are okay to play with a couple major bugs, if only to provide the needed feedback and help the wonderful idea behind this game. However I wish the developers understand that as an introduction to their game and universe, the first episode simply has to be remade into something that - provide MUCH more information about the lore and the future gameplay, - brings at least a little sense of closure by the time it's over. I can't wait to be able to play more games from Valiant Game Studio AB. (Sorry for this whole review sounding so patronizing... Ironic, yeah. It's always been tricky to find the right words and mind creators' feelings for me.)
Update: I played again Pendula after the latest 5th episode release and the game has evolved so much! It feels so much better and consistent. Several parts of the game have been revamped and optimized, starting with the main story, introduction of new an improved dialog system, interaction and overall consistency. The game matured through the episodes in a much more solid and fun experience. I definitely recommend this game now! ///old review The game has a very particular style and atmosphere that either you like it either you don't. it is a bit strange, a bit quirky, a bit special and not your common indie game experience for sure. I recommend this game because of its subtlety and character often times hidden behind a very charming naivety.
The game will need a LOT of polish, the deplacements are a bit floaty and nothing feels exactly how it should. mainly the Dialogue engine is slightly dodgy and characters will sometimes skip phrases, clicking sometimes doesn't work properly, etc. BUT The game promises a really fun story, the worldbuilding is on point and the main character seems to be pretty fun. I like the base idea, I just wish it had a more polished/solid feel to it. If they can fix things this game could be a real blast!
I checked out the free to play episode 1 because I'll try most anything labled "noir." They nail the setting! It's a beautiful world, and the swinging soundtrack is pretty good. If only the dialogue wasn't atrocious! I assume that this is a lost in translation problem, as the developers are in Europe, but the English dialogue options are really bad. "Tell me where you realm is located?" "Who is the ruler of your realm?" "I wish to change the subject from talking about your realm" Also the dialogue choice box obscured the NPC dialogue on screen a lot of the time, not that you are missing much. If the clunky dialogue doesn't bother you and you want a beautiful setting to explore, then this game might be for you. It was a dealbreaker for me.
Now that the bugs are removed, this is a fun world-building and character-heavy game. Only a few games start with you being the hero, if in days long ago, and having to deal with re-socializing afterwards. I hope they finish all the episodes. I do!
I really enjoyed playing this game, it was such a breath of fresh air in an otherwise saturated genre with games that usually tend to be very similar to others with another skin. Having not to really on combat but talking and writing down clues for how to solve was a very interesting challenge from being used to fight. I've not felt this calm while playing a game in a long time and it is many thanks to the way this game has chosen to handle problem-solving, very well recommended if you are looking for a calming game with a very interesting storyline with a diverse cast of characters that actually feels alive!
+1 RPG
The setting is very cute and I like the main character a lot... but there's some problems with this game. (I have only played episode 1 though.) First and worst is bugs. Sometimes dialogue boxes will simply appear blank, starting a conversation will skip straight to the end of the conversation and close the dialogue, it's easy to get stuck on terrain, and changes to the inventory sometimes don't happen properly. Other than that, the game was just a little slow and offers FAR more useless lore and dialogue than anyone needs. This isn't that bad though if you like that though, I just made it feel tedious to me.
Think Arcarum of Steamwork and Magic Obscura, but you replace the Victorian setting with the Roaring 20s, and replace all the clunky and buggy combat mechanic and interface with clunky and buggy investigation mechanic and interface. The first episode is cool but short, but at least it's free.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.