
Launch balls, hit pegs, make numbers go wild. A short pachinko-inspired physics incremental about chaotic upgrades, combos, and ridiculous score-chasing chaos!
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About

Pegfinity is a short colorful, pachinko-inspired physics-based incremental where a single shot can spiral into massive chain reactions, exploding scores, and absurd combos.
Launch balls, hit pegs, unlock chaotic upgrades, and turn a simple board into a ridiculous score-chasing machine.
You are always one lucky bounce away from your biggest run yet.

Between runs, unlock upgrades that push every shot further and make the board more chaotic.
Stack multipliers with the Hypemeter
Fill the board with explosive, electric, and gold pegs
Unlock gadgets that cheat physics: lasers, portals, a gumball machine, even a pinball bumper
Launch special balls that shatter, zap, spray watermelon juice, or disco the whole screen
Discover pegs that steal the run: chickens, UFOs, mirrors, clowns, and an atomic bomb that hits everything
Chase bigger combos, bigger payouts, and bigger score spikes
With over 150 upgrades to discover, every run gives you new ways to bend the board in your favor.
Every board is randomly generated. Every upgrade sticks. The game keeps handing you new ways to break it.
End with a board filled with effects, combos, and massive score spikes. Each run escalates:
More hits
Bigger numbers
More unpredictable outcomes
You’re always one lucky bounce away from your biggest run yet.
Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones.
You launch one ball…
Then another…
Then one more to try something new…
And suddenly, everything clicks.
Grow stronger over time with upgrades that carry across runs:
Multipliers
Stronger pegs
Bigger payouts
Game-changing boosts
Each run feeds into the next.
Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations.
A simple idea, rebuilt into something faster, bigger, and far more chaotic.

Over 150 upgrades
Unlock unique pegs, balls, slots and cool gadgets
Random generated board - Each run is something new!
Permanent unlockable Power Ups!
And of course some biiiiiiiiiiig numbers!
See you in Pegfinity!
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Engagement
Reviews
Themes across 345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute chaos! Simple, quick and effective. I hope they bring out more like maybe prestiges or next skill trees could be fun to extend the games life as I finished it in 5 hours but would have loved to continue going
Did just 100% complete the game. The idea of combining peggle with an incremental game sounded very fun. But sadly this concept didnt work out at all. The pinball like dispenser is awful as you basically have zero controll. A peggle like control from the top would be way better. Overall its also one of the weaker incremental games and if you havnt played them all you are better off buying another one.
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Languages: English
Hours played at review time, across 345 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another easy going game. Easy to play. Repetitive but enjoyable for what it is. This is where my brain can check out for a bit and just chime along with the music. I'll continue to play it now that I've finished it when I want to relax and watch all the bells and whistles go off. Recommended.
最終的には自分が適切だと思う強さでボールを打ち出し、ポイントが貯まったら強化を購入するだけのゲーム。 でもボールの動きを見るだけでも楽しい。私はそう思うし、このゲームの楽しさはそこでしょ? ところがボールを打ち出す強さを調整するために目はゲージに釘付けなので、肝心のボールの動きは目の端で何かが起きてるとしか認識できない。 強さをある程度固定できるか、自動でボールを射出する機能があればもう少しマシになるかなと思う。
I got all the achievements for it
very good cozy game just finished today, took me about one and a half days. Not the same type of game as cookie clicker but same vibe and completionism feel in a good way as cookie clicker and other idle/active games. Definitely excited for updates which better come.
Fun game. The bouncing is satisfying, the mechanics are solid, the loop is enjoyable. It is maybe a bit repetitive after a while, but I enjoyed my time with it.
Short but good for passing a few hours on night shift work.
Game has about 2-3 hours of gameplay, or longer if you focus on the wrong upgrades. [spoiler] You shouldn't focus on exclusively multipliers and additive values, instead I'd recommend going for more pegs, peg variants, ball variants, hype and a few of the tools[/spoiler] The push for the last upgrade takes a few minutes to a half hour(depends on what you see as the final push, imo), isn't too bad either. Though I would love for the game to incentivize and explain that you can have multiple balls on the board [spoiler] I don't think the cannon cooldown upgrades has the correct message you can shoot as soon the cooldown is over, in the sense people might think the cooldown may occur after a ball has hit a basket or the lava.[/spoiler] My tip to the people would be to just play like you have no clue or very little clue, or pretend to be curious about the upgrades. If you're only going to focus on monetary upgrades, the game will feel very bland in the end because the other upgrades such as different variant pegs and balls will add very little value.
-- RECOMENDABLE -- Sí , esta guay para 2 u 3 horas. Da lo que promete en el trailer -- REJUGABILIDAD -- No mucha. osea, si quieres sacarte el 100% supongo que sí , pero yo creo que es hasta difícil no sacar el 100% de manera natural. Da para 2 o 3 horas a no ser que te guste "peguear" sin progreso alguno, por el gusto de hacerlo, que entonces dale caña toda la que quieras -- EPILEPTICOS !! -- Si te molestan las luces centelleantes y tal, POR FAVOR ves al menu y desactiva los efectos. Sigue teniendo efectos pero no es tan excesivo. Ya que están las opciones dales uso. Se agradecen <3
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