
'Pay2Win: The Tricks Exposed' is a Pay2Win business model simulator(adventure) that exposes the tricks online game businessmen use to maximize monetization. You become a warrior in a fantasy world and uncover the hidden secrets behind the systems.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Irony became ironic It's fine to make a game that mocking cash-grab concepts or pretty much anything as long as it brings something that actually can be considered funny. However, if you heard about P2W and played any of the games of this kind you are at least subconsciously know everything that this game tells you. And the biggest flaw and reason why this game have some meta-level of irony in itself is that you still have to do something tedious without ability to "buy the time". It was funny when you had to enchance the sword to +10 or open dozens of lootboxes to get the item you need, however it was also very irritating to press that ♥♥♥♥♥♥♥♥ + button on your balance to be able to buy the crystals. I spent so much time doing this without any option (apart from auto-clicker) to avoid it, so it felt like it was either added as some additional trolling or (which is more beliavable) was just an exposition of mere laziness. As a wise man once said "You were supposed to destroy the sith, not join them"
Better than Diablo 4!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego que literalmente se burla de todos los trucos psicologicos que usan los MMOs actuales (y muchos otros juegos freemium) para robarte guita por contenido que no vale la pena o simplemente no es justo. NOTA IMPORTANTE: este juego NO está hecho para que sea algo disfrutable, más allá de las risas que te pueda dar, el juego es intencionalmente tedioso, tené eso en cuenta si lo vas a comprar.
The idea is actually real good, explanations well done, but execution and gameplay are poor. It is not necessary to get the point across by actually making players drag-drop items from one window to the next, like, hundreds of times. How about posting a screen "several hundred tries later..." instead? Unplayable without autoclicker to up the cash-"balance" as well. Majority of people won't likely play very far, not learning much, which is sad, because the screens ("lectures") do contain useful info. But it's not even realistic. No one would really play through parts like the one where the "quest" is to upgrade all your gear in a regular MMO. Yea, point granted, they do exactly that over a loooong time, which makes them forget the hundreds of "fails". But also the amounts you pay at this point for parts are ridiculously over-exaggerated as well. So imo you are better off to watch a video about the psychology of P2W than waste time and nerves playing this; after around 20 mins it becomes so tedious, that most will likely miss the 'message' of lecture 4-6. I also wasn't "catched" by any "trick" - as it was supposed to show me -, but literally forced myself to the end for research-purposes. Edit: My playtime to finally reach the 'secret' at the end: 3.5h, quite some waiting/coffee-time for autoclicker included.
Das Spiel ist ein Schmerz im Arsch, wie Klaus Kinski zu sagen pflegte. Ja das Spiel ist darauf ausgelegt keinen Spaß zu machen, genau das was die heutige Spiele-Industrie eben macht um das Weiterkommen zu verlangsamen bzw. zu erschweren. Ich feiere das Spiel weil es unverblümt die Wahrheit über viele Online Games und Mobile Games zeigt, was aktueller ist denn je, denn seither hat sich das ganze nochmal um einiges verschlimmert (siehe Diablo Immortal). 10/10 für die Tricks die gezeigt werden. Genau das ist auch der Grund warum ich solche Games niemals anfassen würde. Weil sie nicht darauf ausgelegt wurden Spaß zu haben sondern um Geld auszugeben, an jedem Eck.
Говно донатное ♥♥♥♥♥ нет, верните деньги
It's not worth it. You have to add funds before you can buy gems, which involves clicking a + button for $0.20 at a time. You'll end up needing to click the button hundreds if not thousands of times. Even if it is trying to educate about p2w in games, it's just not fun -- which may be the point, but I could learn the things it's trying to teach just by using google, which is both free and not mind-numbing.
The harsh truth of gameDev. Actually boring
网游教科书 这游戏里面揭露的坑钱技巧可以说是经典级别的
Fun idea. If there was a game behind the idea I think i'd waste hours in it. It unfun to menu, you can't sort inventory, and there's no fast travel so you have to just hold shift w, truly a horrendous experience all round. Trust me. Hearing the moral of the story is not worth the time. I didn't have high expectations but even this side quest loving, main quest ignoring grindfest lover will tell you this is a waste of time.
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