
Big city, bigger adventure! The PAW Patrol must save Adventure City from Mayor Humdinger’s selfish scheming – and they need YOU on Team PAWsome!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About



Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 122reviews | 49% | — | $51.9K |
| $39.99 | 2.1Kratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not that great. Whoever did the UX/UI should be under disciplinary action for their poor showing of design. Same with whomever allowed the game to ship with such abysmal load-times, shadow and model pop-in. There's no quick way to restart the missions if you've missed a pup-treat beyond quitting to the main menu, and the "driving" sections are probably the best example of this.
Foi o primeiro jogo que joguei da Patrulha Canina foi bem divertido jogando em coop, ele é bem relaxante e pra quem gosta de platinar não é tão complicado, no entanto na real tem algumas coisas chatas tipo o tutorial durante o modo história que sempre repete esmo se vc fizer o mesmo mini game 02 vezes na fase toda vez abre a tela de tutorial, tem alguns bugs e até cenários incompletos tipo na fase da Suma ter 02 vezes a fase de mergulho idênticas e não ter o trecho de corrida com o veiculo, ne entanto nada que impeça o jogador de prosseguir ou de travar o jogo, apesar da dublagem na real só o Ryder tem falas no jogo os filhotes não falam uma pena umas falas legais durante as fases deixaria o jogo mais divertido, mas no geral é um ótimo jogo principalmente para crianças é diversão garantida
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish*, Dutch*, Finnish*, Norwegian*, Portuguese - Brazil*, Russian* +4 more
| $39.99 |
| 818ratings |
| 48% |
| — |
| not modelled |
| $9.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストア表記には書かれていませんが、日本語音声もちゃんと有ります(少年の声のみで犬は喋らない模様)。 ゲームパッドを繋いでいないとキーマウスでは操作不能で強制終了させる事になるので注意。ゲームパッドを繋いでいても操作できない時はSteamクライアントのこのゲームのプロパティのコントローラー項目から「Steam入力を有効にする」或いは「Steam入力を無効にする」のどちらかで操作できるはず。 ゲーム内容は完全に子供向け。視点は固定されていて、右スティックで視点変更出来ないのが不満。
[b]With simple platforming and collectathon gameplay, this Paw Patrol game was perfect for younger kids' early exposure to videogames. Some control gripes aside, it was a very easy game to pick up and maintain attention.[/b] + simple and straightforward gameplay + tutorials are not just text but visual and are voiced - only Xbox-styled controller glyphs - short game, only 8 levels [h1]Full Review[/h1] The game spans 8 levels and is a 3D platformer with very basic platforming and collectathon objectives. The basic loop is walking through levels picking up this game's version of coins with context events peppered through. These amount to rotating a joystick or pressing a button or a combination of the two. Some levels have you looking for pieces of an object but most are just walking from A to B. There's variety here and there's many more minigames to keep your attention but the story does end pretty soon. The levels lend well to replayability because of their collectathon nature but ours only went through stages once or twice and didn't have the desire to replay. You can get into the game super fast: it has no EULA or TOS popup at the start, no agreeing to anything, you just turn the game on, select your level, and off you go. I find this refreshing in the modern gaming climate because instances of "dad come help" can be about passing a tricky jump or directing where to go rather than helping navigate menus or textboxes. I didn't need to help them navigate anything, everything was intuitive enough a child could figure it out. This game is available on multiple platforms, all with different controller glyph styling. This PC version only offers Xbox-style controller glyphs which was disappointing since we have a mix of Nintendo-style and Playstation-style controllers. Ingame tutorials display an Xbox controller with voiced dialog explaining what the controls are or how to operate specific minigames. Despite glyphs not matching, these tutorials helped a lot when controls were confusing. I think the game was great. It does nothing risky or special but it doesn't need to push the envelope when its just entertaining children. Simplicity was the main factor in us playing it and it does this surprisingly better than most other games, even some Nintendo games. It may not be polished as some other games my children have played but it was the easiest for them to pick up and the one that required the least parental intervention.
My kids are 6 and 4. They love the game. Hoestly if you want to introduce your kids into gaming it is the best choice. Runs great on my steam deck. Highly recommended.
A good game to introduce your toddler to games. Extremely limited number of inputs needed Biggest part of the game is moving and jumping with a separate interact button. Some mini games that uses like one extra button or using a mix of 2 button presses at the same time. Tried solo and 2 player co-op easily switch the characters around so you dont have to switch the controllers. Although the camera in the game is BAD, if one runs up ahead it will hit a wall so the player thats behind can catch up, however at this point the second player is already out of sight and cant see their character.
A PAW Patrol game ultimately has one goal: it has to be good for little kids to learn and enjoy gaming. Adventure City Calls fundamentally fails at that one singular goal on every conceivable level. Let me explain the gameplay for Adventure City Calls. It's a 2.5d game where you control two of the pups and have them follow a line of dog treats to the end of the level. Each level is broken up by having pup-specific actions such as Rubble drilling rocks in the way or Chase using his grappling hook. There is also a short runner level mini-game in each level where one player gets to move between three lanes to avoid obstacles for about 2 minutes. Sometimes, you unlock minigames too. That's it. That's the entire game. There are no obstacles in the levels. No fail states. No actual goals or anything to achieve. No exploration. Nothing. The pup-specific actions function like quick-time events but there's no timer so it's really just the game telling you to move the controller a certain way. As an adult, the game is just mind-numbingly boring but that's not really what's important here. What's important is why the game fails for kids. So let me explain that by telling you my 4 year olds' reaction to playing this. Right off the bat, the loading times are absurd. Booting up the game? Loading screen. Starting a new game? Loading screen. After the cutscene finishes? Loading screen. Starting up the first level? Loading screen. Each of these loading screens can take 20-25 seconds. Bizarrely, it took the same amount of time when I played it on the Steam Deck AND on my gaming desktop. It felt like going back to Playstation 1 and my son was getting incredibly annoyed before we even started the first level. I'm going to give the cutscenes a pass here because while my son wasn't into it, some kids may like the feeling of playing in an actual PAW Patrol episode. What I won't give a pass to, however, is the constant interruptions of Ryder during each level. Even once you're in the level, Ryder will randomly have text boxes pop up (TEXT BOXES!) which takes control away from players so that Ryder can say something entirely superfluous to the game. My son was literally shouting "Stop it!" every time this happened and I can't say I blamed him. He was trying to learn the controller and the game but the game itself would just yank control away from him, meaning he couldn't learn what the controls did. The next thing he wanted to do was go explore the town. Now, I get that this was beyond the scope of the game but a kid doesn't know that. They are just going to get frustrated by the invisible walls all over the place, stopping them from going places they want to see for no discernable reason. He eventually followed the floating dog treats but it was like watching the concepts of The Stanley Parable in action. He desperately wanted something to explore and discover and the game simply doesn't offer that at all. Now, let's talk about how there are two pups for each level. This makes sense when you're playing co-op and I appreciate that they considered a parent may want to play with their kid. What doesn't make any sense is that you still have two pups even if you're playing solo. There's a button to switch between the two puppies. Again, for adults this is no big deal but for a kid who is just learning video games for the first time, why would you have a mechanic this abstract? Just let kids pick which pup they want to play as and move on. The reason they don't do this is because of the pup-specific actions which dot the levels but these bring with them their own problems. First, they are a solo activity, meaning that one player just doesn't get to play for a little while. Second, they are weirdly inconsistent, such as one pup needing to mash the A button while another has to hold it down. Third, every single one comes with a TEXT-ONLY TUTORIAL to start which is just baffling in a game for preschoolers. Fourth, the controller pictures they do show are only for Xbox controllers so RIP your child if they're using a Switch Pro controller to play this. Fifth, they just aren't fun. At all. There are tons of other problems here too. The runner levels being solo for more than a minute means that giving this game for siblings to play together is a recipe for disaster. When you unlock a minigame, it takes you to that menu automatically rather than the level select menu so little kids may not know how to get to the levels. The game hard crashed on our Steam Deck twice in the couple hours we played. But ultimately, any little kids game has to answer one question for me personally: does this teach games to little kids better than Super Mario. If the answer is no, the game fundamentally fails on a basic level. PAW Patrol The Movie: Adventure City Calls is simply a bad game. Bad for adults, bad for kids, bad for everyone. Even if all of these problems were resolved and the game was suddenly patched into a masterpiece, $40 would still be simply insulting. TL;DR Nobody, be they adult/kid/Paw Patrol fan/or anything else, should ever waste their money or time with this game.
The game sucks to 100%, I softlocked several times on multiple missions causing me to restart completely, as well as the game having NO indicator as to which missions you've 100% completed, so if you miss a single one accidentally because you're trudging your way through this mindnumbingly slow and bad game, you may have to replay a ton of minigames to figure out which you missed. For me, I missed the level 3 of the park's obstacle course minigames... Like come on.
This is an excellent game for young humans. I installed this for my 5 year old nephew and he absolutely loved it. I really don't understand the hate in the reviews. The only two things I didn't like were the long loading screens and lack of results tracking for the mini games.
Its a bit simple, but its paw patrol for your young children. They can play by themelves with the AI or with a friend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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