
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
尼玛的,最后一章99.9,就剩下一个没探索,也没有显示是什么地方,这不纯恶心人嘛?非得搞那么恶心人的探索难度干什么?
재미는 있는데 번역이 부실해요
有些情节太出戏了,人物刻画分裂,对于这类非无厘头剧本,还有巨大的进步空间
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
距离上一个黄校长的影游作品《监寓》,已经过去了14个月,上一部因为宣发上强调“窥视他人生活”,而被抬上风口浪尖,最后不得不锁国区,即便如此,该游戏视频那段时间也被限流无法被搜索,在经过此次舆情后,一部以抗日谍战为题材有大量恋爱戏码的影游,就更加敏感了,于是乎,在上线前没有做过多的预热宣发,毕竟真正对影游关注的玩家早就在影游日历上标记了《灭寇1939:上川往事》的发售日,对了,游戏原名《今天也要努力杀汉奸》 说起抗日题材的影游,很多人都会第一时间想到《隐形守护者》,都是要当卧底,都是在潜伏,但上川更进一步,不是让你去杀几个汉奸,而是让你在杀汉奸之前,先学会怎么像一个汉奸一样活着。 祝世铭这个主角的开场就挺有意思,别人从军校毕业不是上战场就是奔着建功立业去了,他倒好,毕业于陆军士官学校……书法系。然后被塞进86号这个魔窟里,白天老老实实上班,面对日本人和伪政府点头哈腰,晚上再换一副面孔,去执行真正的任务或者去玩10把德州。全片也没有太多正面对决的场景,也没有当年斧王把肖途砍的死去活来,只有在测谎上被电得不亦乐乎的酸爽。祝世铭不像肖途那样,一身正气,即使在暗藏涌动中依旧做着最为正确的抉择,祝世铭就更贴近真实的人,很多人会诟病作为一个卧底,有着太多与不同女性的暧昧互动,到底是来谈情说爱的还是来执行任务的,未免也太不正确了。 祝世铭不是那种伟光正的英雄,而是一个真正处在敌占区的普通地下工作者,不可能每天都热血沸腾,他会害怕,会想活,会想家,会犹豫自己做的事情到底有没有意义,甚至可能在某个瞬间,只想放弃一切,找个地方安安稳稳过日子。可偏偏就是这些普通人的犹豫、恐惧和挣扎,才是历史中未曾留下的内容,更多的先烈,只是某一天接到了一份情报,走进了一间房子,做出了一个选择,然后就再也没有回来。 游戏在拍摄和后期制作上,堪称行业标杆,摈弃了大部分在流程中的选择选项,长时间播片偶尔才会来上一次选择,让整个观看过程更为流畅;没有预兆突然加入的QTE,虽然会让人措手不及,但代入剧情却也是更为合理的;本次加入的地图事件选择的系统,显然是学习其他影游的做法,让在不同场景中发生的事件,用此种形式进行过渡切换;剧情线的跳线,这次还贴心地提示分岔点的位置,极大地方便玩家在后期补剧情和跑不同路线;为了提升沉浸感,首次游玩时还隐藏了女主好感度的数值变化,在完成一次结局后放会在剧情树上标记出来,以及每个分支的进入条件,直接把攻略交给了玩家;还有EpicDream独家的扑克箱子玩法,依旧让人趋之若鹜,外围系统的稳定发挥,剧情设计的繁复交错,都让游戏远比其他影游要消耗更多的时间和精力,想要全成就并非易事。 如果你只是想看一部一路高燃、主角一路开挂杀鬼子的抗战爽剧,那它可能不是你想要的东西。 因为在上川,真正难的从来不是杀一个敌人,是杀完以后,还要若无其事地坐回办公室,继续当那个人人都以为的“汉奸”。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
垃圾剧情,垃圾人设,垃圾小游戏,玩过他家命运三部曲和监寓,都还在及格线以上,监寓还觉得很优秀,但唯独这个,拉了个大的,玩影游从没有这么恶心的体验
想搞谈恋爱搞言情剧就别披上抗战的皮,里面那么多狗血台词对那个时代牺牲的人真的尊重吗?
[h3]向日葵游戏评分【7/10】[/h3] 《灭寇1939:上川往事》是一款谍战题材的真人影像游戏,优点是演员以及服化道都是不错的,缺点是剧情节奏较拖沓,并且男主太弱智完全不像地下工作者。 除此之外,他家的游戏会掉人物卡(章节掉落+每日掉落),首发购买只要运气不太差掉张金卡就能回血,到后面卡就不值钱了。 [h3]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h3] [h3]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h3]
做的不太行,太割裂了,剧情拼凑,编剧大锅
远不如隐形守护者,感情戏太多,谍战剧情太少
游戏为抗战背景下第三人称互动玩法,制作精良,不管是演员演技还是服化道,实景拍摄,绝对上乘。主线支线剧情设计庞大,环环相扣,第一次通关结局后会开启提示模式,全部探索并不难,就是断点跳线麻烦点,毕竟是环环相扣。玩法层面加入了德州扑克,此外还有许多小游戏,拼古诗、剪微缩胶卷、在测谎仪前屏住呼吸、玩蝴蝶刀、甚至给咖啡拉花、给邓佳茹系鞋带,这些细碎的、看似无关紧要的技能,拼合起来才构成一个潜伏者的日常。作为一个业余间谍,被迫什么都得会一点。 玩家扮演的祝世铭,陆军士官学校书法系出身,白天上班点头哈腰,晚上下班负责游玩10局德州扑克或者和女主们的交流感情,擅长模仿笔记,游戏多处剧情中也会有体现,许多人提到他是个电台不会藏起来的特务这点有点出戏,其实游戏开篇已经点出他本来就是个新手,不是当特务的料,电台也只是马世才去的时候没藏起来,后续应该是藏起来了,要不最后一章中村去搜他家不可能没搜到。 邓佳茹的线还是最让人心疼。她的存在本身就是一种提醒:在谍战里,不是每一个战友都能陪你走到最后。面对民族大义主动牺牲亦或者是亲自下手处决,都让人挺感触的,最可惜之人。赵淑莹86号是密电科里普通职员,角色特点鲜明,平时就是恋爱脑般的存在,但是没想到在你最危险的时候挺身而出,从容替你赴死,另一个结局甚至还会开飞机,属实想不到。穆剑秋也算是分支主线剧情人物,秋姑娘她不像赵淑莹那样主动热烈,作为一名特工,擅长扮演各类角色,走她的线注意好感度保持,她的好是累积型的,要不然稍不注意就被她当成汉奸杀了。李伶玉作为百乐门歌星,全局最有魅力的存在,开局还以为是日本人,没想到还是正义之士,暗中传递情报抗日,可惜没有和她的相伴到老结局。何曼丽在赌场的碎片化出场虽然不多,身材却也让人印象深刻,她像是上川夜色里的一个剪影,华丽而危险。还有其他角色颜壁仙、陈局长李局长、中村等就不一一列举,每个人物都特点鲜明,有自己的定位和故事,他们共同构成了精彩的上川往事。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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