
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
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About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although I am still playing through the game and haven't explored all the story branches, Patriot Memoirs has already shown its distinct strengths and flaws. EpicDream clearly had massive ambitions for this title, but the execution creates a noticeable mismatch with initial expectations. [h1]Production Quality & Acting[/h1] Visually, the game is highly impressive. The use of a film grain filter combined with neon lighting beautifully captures the atmosphere of the Republic of China era, giving it a premium cinematic feel. The acting is generally solid across the board, with the villains and two of the female leads (Mu Jianqiu and Deng Jiaru) standing out in particular. Their subtle expressions and emotional depth add a lot of weight to the characters. [h1]Narrative & Branching Design[/h1] [list] [*] The game was marketed as a tense, 1939 undercover spy thriller. However, the actual experience feels much closer to a historical romantic comedy. The pacing in the early chapters is quite slow, focusing mostly on running errands and building romantic relationships. The espionage elements feel thin, lacking the genuine life-or-death tension you'd expect from a spy story. [*] On the bright side, the game’s crowning achievement is its colossal branching narrative. You have the freedom to choose your after-work activities, and every minor decision creates a butterfly effect that unlocks or alters events in future chapters. This intricate web of choices shows serious dedication from the development team. [/list] [h1]Areas for Improvement[/h1] [list] [*] The biggest drawback that actively hurts the experience is the inclusion of mini-games, particularly Texas Hold'em. The pacing of this card game is painfully slow, heavily reliant on RNG, and completely ruins the momentum of the story. [*] The audio mixing has noticeable issues; the dubbing (especially for foreign characters) frequently falls out of sync with lip movements, which breaks immersion. [/list] [b]If you go into Patriot Memoirs expecting a hardcore, high-stakes spy thriller, you will likely be disappointed. But if you judge it as a romance-focused FMV with a well-crafted historical setting and an incredibly deep branching system, it is still a high-quality production that is worth your time.[/b] [quote] 虽然游戏还没完全打通,尚未探索完所有的剧情分支,但《上川往事》的优缺点已经非常明显了。可以看出 EpicDream 对这部作品有着极大的野心,但在实际落地时,却与宣发的预期产生了一定的“错位”。 [h1]制作水准与演员表现[/h1] 在画面呈现上,本作确实令人印象深刻。噪点滤镜的运用配合百乐门等场景的霓虹光影,将民国时期的时代氛围感烘托得非常到位,电影质感极佳。全体演员的演技基本都在线,尤其是反派角色以及穆剑秋、邓佳茹两位女主。她们的微表情和内心情感处理得很细腻,让角色显得非常立体。 [h1]剧本与分支设计[/h1] [list] [*] 游戏宣发主打 1939 年的硬核潜伏谍战。然而,实际游玩体验却更像是一部穿插了历史背景的民国恋爱轻喜剧。前几章的节奏偏慢,主要内容集中在男主帮上司跑腿以及和女主们培养感情上。谍战元素相对单薄,缺乏那种真正命悬一线的生死危机感。 [*] 不过,本作最大的亮点在于其庞大且复杂的网状分支设计。游戏允许玩家自由选择下班后的日常行动,而每一个微小的决定都会产生蝴蝶效应,直接影响后续章节的剧情走向。这种错综复杂的分支结构,足见开发团队的诚意与用心。 [/list] [h1]美中不足[/h1] [list] [*] 严重影响游玩体验的最大扣分项是小游戏的设计,尤其是德州扑克。这个小游戏的节奏实在太慢,极其看脸,不仅毫无爽感,还完全打断了剧情的连贯性。 [*] 游戏的配音也存在瑕疵(特别是外籍角色),台词与口型经常不同步,让人在观影时容易出戏。 [/list] [b]如果你是抱着体验硬核谍战、步步惊心的期待打开《上川往事》,那大概率会感到失落。但如果你转换一下思路,把它当作一部以恋爱养成和多分支探索为核心的民国情感影游,那它的制作规格和剧情深度依然值得一试。[/b][/quote] Check out more FMV games at [url=https://store.steampowered.com/curator/45578719]FMV Asia | 真人互动影像游戏社[/url]
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Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上川我魂穿了--玩了近20小时后的体验手记 在国产互动影游的版图中,EpicDream Games家一直是雄心勃勃的描绘蓝图,宏大叙事,这次《上川往事》仍是一次充满活力但又存在一些争议的尝试。这次并非传统谍战游戏中“孤胆英雄”在虚构孤岛“上川”里面,游戏构建了一个充满幽默与残酷的微观世界。 首先且看我们的主角祝世铭,游戏里面,他不算是带有无敌光环,他就是一个被时代洪流裹挟的“普通人”。白天,他是“86号办公室”里点头哈腰、被上司随意压榨的“汉奸社畜”,夜晚,他就开始像一个各处出击的游侠,祝哥很忙啊。 这种世界观的底层逻辑,既继承了命运系列的结构,又颠覆了传统非黑即白的二元对立。在“当所有人都戴着镣铐和面具”的敌后都市里,主角每次都是在不停地选择选择再选择,让玩家在温香软玉和生死抉择之间反复横跳,也就是白天唯唯诺诺,夜晚我行我素。 核心玩法机制:日常抉择的蝴蝶效应与“八戒式”潜伏 在核心玩法上,本游戏跳出了传统互动影游“站桩对话+关键节点选择”的窠臼,有所吸收创新采取了“自由探索”与“日常行动”机制。玩家不仅要在生死关头做出道德拷问,更要在下班后的地图上自由决定日常行动。一贯巧妙的游戏设计,从命运三下国际象棋,到这次赌场里赌圣再临,我自乐在其中,另外那么多的剧情分支,及场景逢场作戏,让玩家的每一次“摸鱼”和社交,引发剧情决定性的蝴蝶效应。 此外,主角是一个除一次硬抗手榴弹外,其实不具备硬核战斗能力,这种迫使玩家在玩法上放弃“武力破局”的幻想,转而依靠情报传递、心理博弈甚至“苟且偷生”来推进主线。配合测谎仪心率控制、剪微缩胶卷等丰富的互动小游戏,以及那么多qte丰富了游戏内容。 不可否认,《上川往事》在叙事节奏上存在一些差评所说割裂感,大量的恋爱日常与言情桥段在一定程度上冲淡了谍战的紧张感。 游戏通过海量的分支与16种截然不同的结局,让玩家在无数次试错与死亡中,大喊一声,挺有意思就比较算成功了!它没有手撕鬼子的爽感,但终于解锁那个”川“结局时,那种跨越时空的震撼与戏虐体现的淋漓尽致,over。
花了20多个小时完整全流程玩完了灭寇1939:上川往事,感觉宣传有些问题,就是太过宣传噱头,然而宣传的抗日谍战又不占主要内容,玩了后就感觉有些宣传不符,也不止在一款游戏见到了这种现象,还是希望以后可以避免 如果当做一款恋爱影游看的游戏其实还不错,演员整体演技都很不错,男主也演了很多影游,不过这次有些剧情中男主表情有点夸张了,显得有些出戏 制作上属于上等了,UI拍摄整体质感做的不错,剧情人物众多但缺少人物档案的内容显得有些可惜 上川的游戏性是很不错的,剧情分支众多,选项影响的也多,这都是很好的点,但带来的是多结局全流程很麻烦,耗时久需要来回跳转,单一路线看剧情有些割裂,需要多分支才能看懂事情原委,理解剧情有难度,且抗日相关基本在最后一章,玩的时候很容易感觉无聊 小游戏众多,但有些体验特别不好!1.德州扑克影响小乞丐去美国和荷官剧情,但游戏过于浪费时间,人多但响应慢,游戏看运气但综合胜率低,玩家不会一直在那玩,输的局弃赢的局加注,大家没有那么耐性和时间,小游戏没有爽感,更新后让弃牌后倍速了,更是没有了解重点,弃牌加速没有意义,玩家玩这个是要快速结束,要给玩家能赢的好牌,出牌加速一把all in直接赢到需要的钱,此小游戏无意义应该直接变成自己选择结果2.和穆剑秋的扎刀小游戏难度过高 游戏做的比较的好的恋爱,有七位女主,何曼丽和Rebecca属于是彩蛋角色了戏份不多就不多评价,在后面是赵淑莹,李伶玉,杨咏真,杨咏真戏份比较少仅出现在前期和结局,赵淑莹,李伶玉属于四位真女主中刻画的较为一般的,戏份贯穿始终对结局影响大,属于中规中矩没有太多的记忆点,穆剑秋,邓佳茹在我看来是真女主,两种不同风格的,人物行为逻辑过往人设比较深刻,个人很喜欢邓佳茹,穆剑秋作为第一出场的女主感觉是真女主并肩作战剧情也不错
致敬潜伏?致敬特战先锋! 什么玩意啊这是,全tm是逼着去谈恋爱的剧情。一到结尾发现情况不对直接峰回路转切割所有谈恋爱的剧情开始追忆往昔来煽情了,但你前面的剧情都拿去谈恋爱了这结尾煽情的bgm就是起来了我一看一张照片一半人都是路人能煽个p情
演出太油腻,身怀重任随时会死的情况下不管台词还是动作都太轻松了,缺少代入感
Story and plot is really bland. The story only really gets going in the last two chapters. The first 4 chapters establishes the background of the story and characters, leaving much of the action in the last two chapters, making the game feels rushed. For a supposed undercover story, most of the times you just spend time running errands for your superiors. Being an undercover here also has no substantial risks/moral dilemma. The positives are the unique QTEs and self exploratory night time branches. The developer needs to get a better director/screenwriter for their games next time. 6/10 game
垃圾游戏,剧情弱智完全扭曲历史,小游戏设计更是一坨
아직 진행중이긴 한데 이번 작은 완성도가 매우 높네. 에픽드림 드디어 정신차렸나? 한국어 번역퀄도 엄청나게 좋아졌다. 간간히 단어를 그냥 한자음 처리한게 보이는게 흠인데 전작들에 비하면 너무 많이 좋아졌네 제목이 왜놈사냥이라서 스토리도 좀 진지한 첩보물인가? 싶었는데 그거는 아니고 가볍게 즐길만한 내용으로 진행되고 있네. 개노잼인 인비저블가디언 같은걸 안따라해서 천만 다행이다. 에픽드림 많이많이 칭찬해~~~
卡牌只要回本我就改好评,因为除了最后的轰炸,实在太多难崩的地方了,从没对标隐守,但是逻辑别差太多,毕竟题材在这呢
就是一款披着抗战题材的恋爱游戏,真的非常失望
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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