
Patra's next target is the God of Death, Anubis, who lives in the Giga Cave in a vast desert. Goblins, scorpions, and other vicious monsters are roaming in the cave, but she is confident that nothing can stop her. Solve the simple puzzles in the dungeon to stop Anubis!
Modeled estimate, not a reported figure. How we estimate →
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About
All characters in this game are eighteen years old or above.
Patra's next target is the God of Death, Anubis, who lives in the Giga Cave in a vast desert.
Goblins, scorpions, and other vicious monsters are roaming in the cave,
but she is confident that nothing can stop her.

■ Gameplay, Combat ■
Puzzle x Dungeon Crawler - This game is quick and fun with simple controls!
The combat system is simple.
Petra and the enemy will attack each other until one of them runs out of HP.
But if Patra's ATK is lower than her opponent's DEF, she will always lose!
Be careful!
Explore the map and collect items: skill-enhancing magic stones, money, etc!
Find three kinds of keys to go to the next area in the maze-like map!
Monsters and other creatures are blocking her way.
Without enough magic stones, she will be unable to pass through them!
Explore the map carefully and watch out for her status!
■ Items ■
There are five main items.
1. Red Orb
They can improve her ATK.
2. Blue Orb
They can improve her DEF.
3. Green Orb
They can improve her HP!
4. Key
There are three kinds of keys: Copper, Iron, and Gold. They can break the corresponding crystals blocking her way.
5. Drachma
They are the money in this world! Horus in the entrance can improve her ATK and DEF for Drachma.
Collect and use items to defeat enemies and explore!
* All XXX scenes can be unlocked after finishing the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Reviews
egyptian cutie finds out she likes cylinders more than pyramids
[h2]迷宫× 魔塔√[/h2] 在看到游戏名字的时候以为这就是一款普普通通的迷宫类型的游戏,谁曾打开游戏之后竟然是魔塔。对于这个类型的游戏我还是有些畏惧的,因为之前玩过几款,难度都有点高。。。没想到本作带来了不一样的游戏体验,可以无脑平推。 [h2]冥界之神也是魔兽?[/h2] 《帕特拉与色情陷阱迷宫》是一款短篇的成人向魔塔游戏,玩家在游戏里面将扮演着帕特拉,一个以消灭魔兽为工作的女人,而为了打倒冥界之神“阿努比斯”,我们根据委托人的指引来到了沙漠里面的洞窟,那么我们能否成功击败阿努比斯呢? [h2]策略?我直接用命碾过去!!![/h2] 本来以为游戏的策略难度会很高,,但是好在并不是,玩家死亡之后怪物并不会重置,而且自身增加的数值除了体力外也还都存在,这就导致玩家完全可以用命碾过去,直接平推,就是比较麻烦点。 游戏和常规魔塔一样红蓝绿三种颜色的宝石,拾取之后就能够直接提升玩家的攻击、防御、体力;然后就是钥匙,铜银金三种钥匙,可以用来打开不同的“门”;最后则是金币,玩家能够通过在地图上面拾取亦或者战斗胜利获得,金币可以在存档点处的大公鸡那里提升数值,每6金币10点,这里建议攻击和防御就行,因为生命死亡后会回到3000。战斗则更简单,是即时的,不过需要注意的是如果角色的攻击低于对方的防御力则会必输! [h2]涩涩部分[/h2] 游戏骑兵薄码,有音效无配音,cg一共13张均为静态,质量较高,战败触发,通关后能够解锁全cg。Xp则是以异种为主,毕竟大多数敌人都是怪物,像哥布林、蜘蛛、苍蝇等等,少量人。 [h2]总结[/h2] 游戏整体质量还算不错,总共三张地图,流程大概在半个小时左右,cg质量较高,感兴趣的可以看下。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Patra and the Erotic Dungeon developed by シュトゥルモヴィーク and published by WASABI entertainment is a niche adult-themed dungeon crawler that blends retro RPG mechanics with anime-style storytelling and mature visual-novel elements. Built with a presentation reminiscent of classic RPG Maker titles, the game focuses on straightforward exploration and combat while weaving adult-oriented scenes into the progression of its fantasy adventure. While the overall design is relatively simple, the game aims to combine nostalgic pixel-art aesthetics with a character-focused narrative aimed at players who enjoy adult-themed indie RPGs. The story follows Patra, a bold adventurer who ventures into a dangerous underground labyrinth known as the Giga Cave. According to the game’s premise, the cavern is filled with hostile creatures and ancient dangers, yet it also holds secrets connected to the mysterious god of death, Anubis. Driven by curiosity and determination, Patra enters the dungeon alone, determined to push through its depths and uncover whatever lies hidden within. The narrative serves primarily as a motivation for exploration rather than a complex storyline, but it provides enough context to frame the dungeon-crawling experience and guide the player’s progress deeper into the cavern. Gameplay is built around traditional dungeon exploration mechanics. Players guide Patra through maze-like underground areas filled with monsters, traps, and branching paths. The objective is to navigate the dungeon, defeat enemies, and gradually advance toward deeper levels where stronger foes and rarer discoveries await. The game’s design follows a straightforward progression loop: explore new rooms, battle enemies, gather items, and push further into the labyrinth. This structure is familiar to fans of classic dungeon crawlers and ensures that the experience remains accessible even for players who are not deeply experienced with RPG systems. Combat within the dungeon is intentionally simple and direct. Encounters typically involve quick exchanges of attacks between Patra and the monsters she encounters. The player’s role is largely focused on timing attacks and managing survival as waves of enemies attempt to overwhelm the protagonist. While the combat system lacks the depth of larger RPG titles, its simplicity helps maintain a quick pace and allows players to focus more on exploration rather than complicated battle mechanics. Enemies encountered in the dungeon include a variety of creatures commonly associated with fantasy environments, such as goblins, scorpions, and other hostile monsters lurking in the cavern’s shadows. Exploration plays an important role in the gameplay loop. The dungeon contains hidden passages, collectible items, and environmental hazards that require careful attention. Players must remain aware of traps and enemy ambushes while searching for useful resources that help sustain Patra during her descent. Progression is tied closely to the player’s willingness to thoroughly explore each section of the dungeon rather than rushing directly toward the exit. One of the defining aspects of the game is its inclusion of adult-themed scenes integrated into the dungeon adventure. Certain encounters, story moments, or defeat scenarios may trigger illustrated sequences that expand on the mature themes of the game. These scenes are presented through detailed artwork that contrasts with the simpler pixel-art gameplay graphics. For players interested in adult RPG experiences, these sequences act as additional rewards tied to exploration and progression. Visually, the game embraces a retro pixel-art style reminiscent of older Japanese RPGs. The environments consist of tile-based dungeon layouts with simple lighting effects and sprite-based character animations. While the visual design is not technically advanced, it successfully recreates the nostalgic atmosphere associated with classic RPG Maker titles. Character portraits and illustrated scenes provide more detailed artwork, giving the characters greater visual personality during key narrative moments. The audio design follows a similarly traditional approach. Background music accompanies dungeon exploration with atmospheric tracks that reinforce the fantasy setting. Sound effects for combat and movement are functional and consistent with the retro aesthetic of the game. Although the audio presentation is relatively modest, it complements the gameplay without distracting from the core mechanics. One of the strengths of the game lies in its accessibility. The straightforward gameplay systems make it easy for players to understand the mechanics quickly and begin exploring the dungeon without extensive tutorials or complex rule sets. The short gameplay sessions and clear objectives also make it suitable for players looking for a casual dungeon-crawling experience rather than a large-scale RPG commitment. However, the simplicity of the mechanics also reveals some limitations. Combat encounters can become repetitive over time due to the lack of tactical depth, and the dungeon environments may feel somewhat similar as players progress through different areas. The narrative elements, while present, remain fairly minimal and primarily serve as transitions between gameplay segments rather than delivering a deeply developed storyline. Despite these shortcomings, the game succeeds in delivering a focused experience within its niche. Its combination of retro dungeon crawling, anime-inspired characters, and adult-themed storytelling creates a product that appeals to a specific audience. Players who enjoy RPG Maker-style adventures with mature content will likely find the game entertaining as a short fantasy dungeon exploration. Ultimately, Patra and the Erotic Dungeon is best viewed as a compact indie dungeon crawler designed for fans of adult-themed RPG experiences. While it may lack the complexity and polish of larger role-playing games, it provides a straightforward adventure with nostalgic visuals and simple mechanics that emphasize exploration and progression. For players interested in its particular genre blend, it offers a brief but functional fantasy adventure. Rating: 7/10
魔塔类型的策略游戏,简单一句话概况一下处女通关的攻略:“因为怕疼就全点防御了”。 商店用金币全部买防御力就够了,然而这游戏处通并没有特殊结局。 只要战败就会自动回满3000滴血,所以不带脑子玩也能通关。 cg方面比较重口,有好几个虫子与蛇的cg,而且最终boss的cg还是冰恋
[h3]成年大哥哥也爱玩的魔塔[/h3] 本作是一款短篇的迷宫探索RPG作品,采用了“魔塔”的玩法。玩家扮演的女主“帕特拉”以消灭魔兽为工作,这一次的任务是要剿灭身为冥界之神的狗头人“阿努比斯”,于是帕特拉独自前往了沙漠中的吉迦洞窟。 游戏采用的是最经典的魔塔玩法,没有添加什么新的机制和设定,是纯粹的拼数值。帕特拉和怪物们都只有三项数值,分别是生命值、攻击力还有防御力,在地图中接触怪物的时候会告知对方的三项属性,可以根据自己的属性决定要不要进入战斗。 战斗的画面是直接跳过的,以双方轮流攻击的规则直接计算战斗过后的结果。每一轮攻击都会让对方降低攻击力减去对方防御力的生命值,稍加思考就能确认是否能打过敌人。不过要说的是如果攻击力低于对方的防御力,那么无论如何都是无法战胜对手的。 地图中有几种不同的道具,分别是绿红蓝三种颜色的宝珠,分别对应了三种属性,只要接触到就可以直接提高帕特拉的数值,游戏内的迷宫一共有3个,每推进一个迷宫内宝珠提供的数值都是有所上升的。然后就是金币,金币分为地图上拾取和战斗胜利两种获取方法,可以用来和会说话的大公鸡“霍鲁斯”购买属性值,每6金币可以提供10点属性值,这边就只推荐购买攻击力和防御力了,攻击力足够破防后就可以堆防御力了,生命值的性价比是最低的。 最后就是铜铁金三种不同的钥匙了,用要是可以在地图上打开对应颜色的水晶,让道路变得畅通。有一些关键地点是必须要使用钥匙才能够通行的,同时也有一些水晶可以通过从另一边以战斗的方式走过去,如果数值够高就可以省下一些钥匙了。 不过值得一提的是游戏内战败并没有什么惩罚,只是会获得一份战败HCG,然后就会回到迷宫门口恢复基础生命值,而迷宫中的敌人是不会重生的。如果对于纯洁通关没什么追求的话,完全可以用伤敌一千自损八百的方式横冲直撞,一路碾过去。 H部分则是每一种敌人都有一组对应的战败CG,游戏内一共有13种敌人,也就是共有13组,HCG为静态有薄码。敌人只有少量是人形怪,大部分都是苍蝇、触手、蝎子这种怪物,XP自然也就是以异种奸为主了,实用性还算可以,通关后就可以自动全解锁,不用在游玩中故意战败。 总体而言,游戏可以说就是成人版的魔塔,而且降低了死亡惩罚,增加了属性值的获取途径,玩法非常容易上手。游戏内只有3个不算大的迷宫,流程也就半个小时左右,玩起来还是很轻松的。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
It's Boring Reminds Me Of The Cow Girl Game "Bessie's Milk Delivery". There's No RPG Elements Like Leveling Up And Gain Points To Spend On Stats. There's Hardly A Story To Tell It's Just Patra Defeats Anubis That's It No Exploration, No Story And Events, No New Encounters With Enemies And Characters Nothing.
《巴夫罗与色情陷阱迷宫》是由シュトゥルモヴィーク制作,WASABI entertainment发行的一款短篇探索解谜成人RPG。 为了封印冥界之神阿努比斯,自信满满的黑皮巨乳少女帕特拉只身闯入沙漠深处的“吉迦洞窟”。然而,洞窟里遍布哥布林、史莱姆、触手等凶恶的怪物,等待少女将会是怎样的命运? 游戏类似《魔塔》的玩法,捡钥匙、绕路、推箱子式前进,采用简化的战斗系统(攻击力-对方防御力=实际伤害),战败会触发H事件,结束后自动回到安全点,且进度自动保存,当然战败CG无需刻意触发,通关后即可解锁全部CG。游戏整体难度不大,容错率巨高,由于同种类魔物的数值相同,所以每次的扣血差值也比较好记,还有能力升级笔者建议无脑选防御。 H方面,本作为轻骑兵+环境音+静态差分演出,整体实用度尚可,TAG以人外、异种奸为主,其中既有阿米特(古埃及神话中的审判怪物)、毒蛇、鞋子、塔兰图拉毒蛛这类贴切主题的魔物(包括boss阿努比斯),也有诸如触手、哥布林、半兽人这类经典黄油常见的魔物,Hcg总数共计13枚。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/44900613]“黄油收集师”[/url][/td][/table]
游戏很简单无脑,战斗机制应该就是简单的比大小,金币拿去全点防御就行,而且失败会3000血复活。值得注意的是,在第三间需要注意金钥匙存量,钥匙比门少两把,无脑开门有坏档的可能。 HCG部分每种只有一张CG(含表情差分),且无配音。整部游戏里最和我胃口的可能就是商店页面预览里面的触手CG了。 没有中评,反复思考最终还是决定不推荐。
good game if you looking for theme old Egyptian girl... but gameplay mechanic battle not good.. it's dungeon RPG depend on stack status. if you want to play for see H-CG arts in game, I recommend . but if you want to play for enjoy gameplay I not recomaned because it's not fun enough ...
只能说一般般吧没有中评就给个好评了,迷宫第三层好像会死档,如果金钥匙拿去乱用没开对地方就从头来吧
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