
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.2Kreviews | 93% | — | $1.6M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不同Build的体验大差不差,各个角色之间的区别也不大。到后来感觉重复感太强了,没有再开一把的想法。
Vry pretty shooter. At least for me, it is pretty hard though
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
顶尖的弹幕游戏,欲罢不能,更多可能,更多乐趣,根本停不下来
I wasn't expecting to become emotionally invested in the life of a microscopic parasite, yet here we are. Pathogenic takes the "one more run" formula and injects it directly into your bloodstream. The concept is brilliant: you play as the disease, harvesting organelles from defeated enemies, evolving into increasingly absurd biological monstrosities, and waging war against the immune system. It's basically what would happen if Spore's cell stage, The Binding of Isaac, and a biology textbook decided to make a roguelike together. The build variety is fantastic. Every run feels like an experiment that somehow spirals into controlled chaos, and discovering broken synergies is half the fun. The soft-body visuals make everything feel satisfyingly organic, the soundtrack fits perfectly, and the different organs each have their own personality and challenges. What really impressed me is how polished it feels. The controls are responsive, progression is rewarding, and it's the kind of game where you tell yourself "just one more run" and suddenly it's 2 AM and you've accidentally become the apex predator of someone's circulatory system. For an indie title, this is an incredible achievement. It's creative, addictive, surprisingly charming, and packed with replayability. If you enjoy roguelikes, bullet heavens, or just like discovering hilariously overpowered builds, this is an easy recommendation. 10/10. My immune system now feels personally offended every time I launch the game.
Who could have guessed that internal human anatomy was a mid 90's glowstick rave? Biology is fascinating. 10/10
I rarely do reviews but I felt a bit compelled to leave one for this because it's so good. I'm a huge roguelike fan and I've sunk hundreds of hours into The Binding of Isaac, Dead Cells, and so on. For many years Isaac was my go to but I was finally burning out on it after an embarrassing number of hours. Pathogenic has officially taken its place as my new daily roguelike. This game just feels so good to play and the builds you can create are so satisfying with the combinations of weapons and organelles to modify them as well as your organism. Controls feel great, the aesthetic is unique and interesting, the music is solid, and so on. Definitely challenging but fair. It's just so much fun to play if you are into the whole shooter vibe. I cannot recommend this game enough.
demo刚出的时候,光demo就玩了100多小时,虽然demo也是有些bug但是瑕不掩瑜。 正式作出来后稍稍浅唱一下,神作无疑
Как студент биофака, я рад, что смог создать бактерию-шахеда
very fun game. good time. very exciting
看得像借以撒的,土根 胎儿博士 十字雷说是,发展潜力很大。 但现阶段道具少,某些武器数值升到传奇也打不过心脏,要赢必须要拿“高阶道具” 数值设计可以说非常不合理了。而高阶道具又没有以撒那种多样性,要么很容易无聊,要么道具很拉很无力。 弹幕方面敌人感觉没有什么问题,追踪弹恶心归恶心,毕竟是加大难度的。 但这个闪避,这个全身判定点……闪避跟着鞭毛走的?反正有个最小闪避距离。谁不想急头白脸闪避到心脏上吃一圈大红光,“抗生素中”难度下,酣畅淋漓rewind十几次终于干完了心脏,敌人血量真不能加(。再加上鞭毛妨碍移动这一块,可以说移动非常怪了,时不时还会bug卡在血管壁上,使劲按空格一点都不动,小退可解。判定点跟着自己体型来的,体型越大 判定越大,伤害吃满了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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